Hello
all, been a long time since I last posted here. I had mostly given up on x-wing and dove into BSG starship battles as I do prefer the gameplay there - not the point of this thread though - but star wars has so much more variety in ships.
Anyway, I had my x-wing stuff and with the announcement of Squadrons, as well as the single play rules, I got an itch to play x-wing with my son. This got me thinking about How squadrons would make an amazing basis for a co-op game - yes, I know aturi cluster exists, but the 2.0 isn't the same - it feels different, again my opinion.
But squadrons has sparked an idea.. what if there was a more advanced x-wing game variant? Squadrons has power management, angles deflectors, different upgrades. There are variants of all of this for regular x-wing.
I imagine a game where you have a dashboard, or cockpit as you were, and you can place energy tokens (charge tokens). This could also be a place to introduce new dice types - these dice could be earned by allotting power, plus your base weapon might have a different colour - anything I do will use the basic dice though.
I'm not trying to replace x-wing, but only add a new method of play. Squadrons has inspired me, and I think I'm going to start working on this - because I need yet ANOTHER project to work on, in addition to finding a new job now that My school is done.
Edit: This was originally posted in the rules forum mistakenly, so I reposted it here.
Edited by That Blasted SamophlangeReasons