Question about Toughness

By reptile74, in Rogue Trader

hello

I've recenty picked up the core rules and my first question is about the Toughness and the Death world home world. The entry says "Death world characters double their starting toughness bonus" (I think there were some other options to get this bonus from other places as well)

That seems to be a very very good trait is it not? Say you buy 40 Toughness, then this doubles it you'll start with toughness 80 ? Is this really the way it is suppose to work? Add some armour and advance and you'll be bullet proof to most weapons.

I'm not sure I like the Toughness/wound system that we use in dark heresy cause you can walk unharmed through many battles, but this seems to be even worse or have I missed something about the rules? Damage is so low compared to toughness...

Unless i'm very much mistaken, the section your seeing is "Death Worlders double their toughness bonus and add 1d5 for wounds" This is actualy the same for pritty much every homeworld. This doubling is only for the calculation of wounds, had no lasting effect etc. So a Death Worlder with a toughness of 40 would have 8+d5 wounds to begin with, but would still have a 40 toughness.

No, your toughness bonus is the "tens" portion of your toughness.

Toughness 40 means you have a toughness bonus of 4.

So when you calculate your starting wounds, you double your toughness bonus (4 x 2) and add 1d5. So that would be 8+d5.

Your toughness remains at 40.

Thanks for clarifying this. I missed that Toughness determines wounds, as I recall it is different in Dark heresy is it not? At least it's not the same in the old WRFP so that messed things up for me.