Screed choices

By Herr Style, in Star Wars: Armada Fleet Builds

I’ve posted the first Screed list before. I was going to play it a while ago, but then Rieekan called So I’ve been using him lately.

However, I’m letting my son use my new Star Hawk next game, so I thought I’d try Screed at long last. A point to note is that I only own one of each Squadron pack, hence why I have Bossk instead of the normal 3rd VT-49.

Commander: Admiral Screed

Assault: Station Assault

Defense: Fighter Ambush

Navigation: Superior Positions

Interdictor Suppression Refit (90)

• Admiral Screed (26)

• Captain Brunson (5)

• Engine Techs (8)

• Disposable Capacitors (3)

• Targeting Scrambler (5)

• Grav Shift Reroute (2)

• Heavy Ion Emplacements (9)

• Interdictor (3)

= 151 Points

Gladiator II (62)

• Agent Kallus (3)

• Ordnance Experts (4)

• Engine Techs (8)

• Flechette Torpedoes (3)

• Demolisher (10)

= 90 Points

Gozanti Cruisers (23)

• Comms Net (2)

• Suppressor (4)

= 29 Points

Squadrons:

• Bossk (23)

• Dengar (20)

• Morna Kee (27)

• Zertik Strom (15)

• Firespray-31 (18)

• VT-49 Decimator (22)

= 125 Points

Total Points: 395

Lose Suppressor title for 399 and ISD I

Imperial I (110)

• Admiral Screed (26)

• Minister Tua (2)

• Ordnance Experts (4)

• XX-9 Turbolasers (5)

• Avenger (5)

• Electronic Countermeasures (7)

= 159 Points

My thoughts with this are to go in once plenty of shields are gone, and plenty of tokens. Each attack Hopefully gives out four face up damage cards, relying on Ord Experts if I have to use Screed on the first attack with 3 black from the front, and two from the side. If the black dice don’t produce the goods, then spend any red dice to get at least one crit.

Any thoughts, or will the Interdictor be a better choice anyway?

My feeling is that you don't need to run an anti-squad Gladiator with such a heavy fighter wing. You have plenty of anti-fighter firepower. I would drop Kallus and the flechette torpedoes and change the Gladiator II to a Gladiator I, saving 9pts. Then perhaps fit Assault Proton Torpedoes to the Gladiator? At least then you are getting a bit more mileage from Screed because at the moment you've only got one ship that really needs those crits.

4 hours ago, flatpackhamster said:

My feeling is that you don't need to run an anti-squad Gladiator with such a heavy fighter wing. You have plenty of anti-fighter firepower. I would drop Kallus and the flechette torpedoes and change the Gladiator II to a Gladiator I, saving 9pts. Then perhaps fit Assault Proton Torpedoes to the Gladiator? At least then you are getting a bit more mileage from Screed because at the moment you've only got one ship that really needs those crits.

My thoughts as well. Maybe, if you want some support for your squadron wing you could keep the glad II but get APT or ACM (to "stack" with HIE) instead and toss Kallus.

26pts to guarantee crits mean you really want as many special crit effects as possible. Otherwise, why is Screed there?

Black dice crit effects are the most powerful, so Screed fleets tend towards ACM or APT, with perhaps one HIE too.

Since you know you'll be facing a Starhawk, you need to decide if you want your son to win or not! Beating Hawks usually means killing their support and running away from the Hawk. Or going all-out on killing the Hawk whilst trying not to lose too many ships.

I've been using a Testbed Onager, a Kuat, Demolisher, and a Gozanti with Screed and winning by killing a Hawk is only a 50% chance if skill levels are equal - and it can't win that way if the Hawk list is deliberately built for survival. But will win almost every time if I go for the support!

How about this?

Name: Untitled Fleet

Faction: Imperial

Commander: Admiral Screed

Assault:

Defense:

Navigation:

Victory I (73) •

Ordnance Experts (4) •

Linked Turbolaser Towers (7) •

Assault Proton Torpedoes (5) •

Harrow (3) •

Engine Techs (8) = 100 Points

Victory II (85) •

Disposable Capacitors (3) •

Heavy Ion Emplacements (9) •

Dominator (12) = 109 Points

Interdictor Suppression Refit (90) • Admiral Screed (26) •

Taskmaster Grint (5) •

Projection Experts (6) •

Disposable Capacitors (3) •

Grav Shift Reroute (2) •

Targeting Scrambler (5) •

Ion Cannon Batteries (5)

Interdictor (3) = 145 Points

Squadrons: • Bossk (23) • IG-88 (21) = 44 Points Total Points: 398

A light fighter wing, 3 ships which can use Screed.

Thanks for the input guys. This list is not my normal Squadron light Ozzel/Screed Lmsu as I thought I’d try something different. I copied the Interdictor fleet from a blog where the original poster was quite successful with it (can’t remember exactly which one but will post a link later).I was just hoping to maybe see if squeezing in an ISD would be better? I was hoping to use theKallus GSD to flip a few sqns to activated before my sqns hit them.

4 hours ago, Herr Style said:

Thanks for the input guys. This list is not my normal Squadron light Ozzel/Screed Lmsu as I thought I’d try something different. I copied the Interdictor fleet from a blog where the original poster was quite successful with it (can’t remember exactly which one but will post a link later).I was just hoping to maybe see if squeezing in an ISD would be better? I was hoping to use theKallus GSD to flip a few sqns to activated before my sqns hit them.

With a fighter group like that they won't need any help. Bossk/Zertik/Morna Kee/VT-49 is my standard rogue/heavy/wrecking ball fighter group. Tough as old boots and heaps of damage.

Looks like my Screed choice 2 is back to my ACM/Avenger Kuat with my standard 83 point GSD 1 then as per below lol

Gladiator I (56)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Proton Torpedoes (5)
• Demolisher (10)
= 83 Points

ISD Kuat Refit (112)
• Admiral Screed (26)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Concussion Missiles (7)
• Avenger (5)
= 161 Points

Gozanti Cruisers (23)
• Boosted Comms (4)
• Vector (2)
= 29 Points

Squadrons:
• Bossk (23)
• Dengar (20)
• Morna Kee (27)
• Zertik Strom (15)
• Firespray-31 (18)
• VT-49 Decimator (22)
= 125 Points

Total Points: 398

When the Squadron packs are reprinted (I own only one of each) I might revisit the composition of my squadrons but until then I think this looks good.

I'm a little bit confused by some of the advice given here. On the one hand, all of it makes perfect sense (Glad II overcosted, probably don't need flak with squadrons like that, Screed underutilized), but also, it's really, really close to Commander Dave's Screed fleet which took 2nd in the VWC and won his pod before getting knocked out by the eventual winner in the 2019 VWC, so it's pretty apparent that the general template can be competitive if someone wants to run it. Is it something with Wave 7-8 whichs now makes it a non-starter somehow?

Commander Dave's Screed fleet

Edited by Herr Style
Bad quoting skills
Just now, Herr Style said:

Commander Dave's Screed fleet

3 hours ago, Indecisive Mogwai said:

Commander Dave's Screed fleet

I’ve just realized I’m crap at quoting people.

24 minutes ago, Herr Style said:

Name: Commander Dave's Screed Fleet
Faction: Imperial
Commander: Admiral Screed

Assault: Most Wanted
Defense: Fighter Ambush
Navigation: Superior Positions

Interdictor Suppression Refit (90)
• Admiral Screed (26)
• Captain Brunson (5)
• Engine Techs (8)
• Disposable Capacitors (3)
• Grav Shift Reroute (2)
• Targeting Scrambler (5)
• Heavy Ion Emplacements (9)
• Interdictor (3)
= 151 Points

Gladiator II (62)
• Agent Kallus (3)
• Ordnance Experts (4)
• Engine Techs (8)
• Flechette Torpedoes (3)
• Demolisher (10)
= 90 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Vector (2)
= 27 Points

Squadrons:
• Bossk (23)
• Colonel Jendon (20)
• IG-88 (21)
• Morna Kee (27)
• 2 x Firespray-31 (36)
= 127 Points

Total Points: 395

Here's one of his iterations :) The squads vary quite a bit.

Edited by Indecisive Mogwai

I took the Interdictor list with a Gozanti Vector instead of Suppressor against a Rieekan Starhawk I Amity, CR90, 2 GR-75’s, and about 6 X wings (Luke and Wedge)and the 2 Y Wing aces (Total points was about 430, but it’s against my son). I also went second.

I found using this GSD set up was great. I sent in Zertik and Bossk with Vector turn 2 to tie up the first set of X wings, and then it became a massive squad ball around the Station. Then in went my Rogues and finally Dengar for Counter and Intel for subsequent rounds. Thankfully the Starhawk pulled a damage card that reduced its speed after landing on a Grav assisted asteroid, which enabled the GSD to fly straight into the squadron battle. At least 75% of the Kallus black dice ended up as hit/crit through OE’s, Screed or just pure luck to ensure that the rebel aces via Flechette Torps hardly got any hits out. We called it turn 5 as I won, as he had lost both GR-75’s, the CR90 was about to go and most of his squadrons. I lost the basic Decimator and the Gozanti was one shotted by the Star Hawk. My Interdictor was getting out of dodge and he wouldn’t have caught it with his Star Hawk. Maybe next time I will do a battle report, but after giving out a bit of deployment advice, it might be a different result lol.