Hotshots and Aces V02...A forum wish list.

By Dwing, in X-Wing

45 minutes ago, That Blasted Samophlange said:

The problem is Epic play is dead. They aren't doing a raider release, and I think a lot of people will balk at having to buy a conversion kit AND a $100 expansion.

First Epic play is not dead. There is actually a piece in an upcoming release that is only legal for Epic and scenario play.

Second, if there were a hotshots and aces for epic and huge ships there really wouldn’t be much need for the standard player to pick up a card pack aimed at those of us who are interested in Epic play. You know, those of us that needed multiple huge conversions to swap over multiple ships.

Just now, Vykk Draygo said:

First Epic play is not dead. There is actually a piece in an upcoming release that is only legal for Epic and scenario play.

Second, if there were a hotshots and aces for epic and huge ships there really wouldn’t be much need for the standard player to pick up a card pack aimed at those of us who are interested in Epic play. You know, those of us that needed multiple huge conversions to swap over multiple ships.

Which piece is that? The fact that FFG is not reprinting the raider means that it didn't sell well enough in the first place. This screams to me that epic play is not as great a seller as they expected. I honestly doubt that we will get a new epic ship anytime soon.

I’m sorry you needed multiples, I’m the other boat. I only own a raider and the upgrade pack is not a great investment for me. I don't often buy duplicate sku #’s as I feel the duplicated materials is a waste.

6 minutes ago, That Blasted Samophlange said:

Which piece is that?

The hyperdrive docking ring.

9 minutes ago, That Blasted Samophlange said:

Which piece is that? The fact that FFG is not reprinting the raider means that it didn't sell well enough in the first place. This screams to me that epic play is not as great a seller as they expected. I honestly doubt that we will get a new epic ship anytime soon.

I’m sorry you needed multiples, I’m the other boat. I only own a raider and the upgrade pack is not a great investment for me. I don't often buy duplicate sku #’s as I feel the duplicated materials is a waste.

The hyperspace ring that comes with the new Jedi starfighter is not legal for standard play and one of the new releases has a wing card if I’m remembering correctly. There’s a huge difference between not reprinting something that you have loads of 1.0 stock remaining and dropping epic and huge ship play altogether.

On 8/26/2020 at 2:13 PM, Gupa-nupa said:

My idea for Antoc Merrick: While attacking, if you are inside the defender's firing arc, you may change one of your results to a hit result.

I really like @Dwing's idea here for the interceptors. One of the first cards I made was a broken second sister in the Interceptor:

- Royal Guard Pilot (generic pilot)

- Royal guard Title. Title that allows for the use of a new tie Interceptor dial with purple maneuvers. Dial would come in the pack together with the base inserts. ( I think FFG will do a royal guard tie at some point, this would be nice to get the content in a card upgrade pack, I already own 3 red ties, I don't want to buy another)

Second Sister: While you use your autothruster ship ability, you may spend one force. If you do you may preform an action you have already done this round. (double boost and double barrel-roll? With a 2 force pilot? BROKEN!!!)

I like the idea about Merricks ability.

Not as keen on the idea as one ship having two different dials depending on the pilot, especially since the implication is that a Royal Guard would have a force token. I'd rather keep the number of generic ships that can take force down, especially a ship like the interceptor which can double repo and still get mods, we went down that path with the Delta 7, let's not do it again. Just my opinion though.

I do think Second Sister would make a good interceptor pilot, and I can actually see your suggestion (with modification) being used; "After performing an action, you may spend a force token to perform the same action again." They would have to limit it so that you couldn't use Autothrusters with it I feel. You can either double boost or double barrel roll, perform both a boost or a barrel roll...but you can't get three reposition actions in around I feel. That's taking it to broken levels.

1 hour ago, Cerebrawl said:

The hyperdrive docking ring.

1 hour ago, Vykk Draygo said:

The hyperspace ring that comes with the new Jedi starfighter is not legal for standard play and one of the new releases has a wing card if I’m remembering correctly. There’s a huge difference between not reprinting something that you have loads of 1.0 stock remaining and dropping epic and huge ship play altogether.

Okay. So the hyperspace ring at leasts comes with a playable ship the ring is more of a bonus/display piece, added at negligible cost.

As to dropping epic, if people didn't buy it previously, they likely wont now - especially if the new player has to buy a conversion kit, which doesn't even cover the extra ships those expansions come with.

so many people have the (self centred) attitude of “I have the ships already so this game is only for me”. Often we forget that there must be new players to keep the game alive. The conversion kits were a marketing device - to assauge any miss givings about 2.0 and still make money, because forcing everyone to buy new would drive more people away.

But sadly, if we go by sales (massive overstock of the raider) there is not even that player base. A new player will often be turned away by having to buy an additional product, and still have things they get in there not useful (again the raider comes with a TIE advanced which the epic conversion kit doesn't cover - again new player loses out). If FFG cancels a rerelease because no one bought in, then the chances of a new ship becomes less likely, meaning epic is effectively dead.

making a hot shot and aces upgrade pack for ships that aren't available makes absolutely no sense. When or IF ships get released in 2.0 is the only time a pack like this has any chance of happening.

So as we have it, there is no raider, gozanti, rebel transport showing. If the reissues of the c-roc and Tantive IV didn't sell well, then I don't see more happening.

Edited by That Blasted Samophlange

What I'd really like is a reprint of H&A v1 so those of us who missed out can actually pick up a copy

What I'd really like is a reprint of H&A v1 so those of us who missed out can actually pick up a copy

38 minutes ago, That Blasted Samophlange said:

Okay. So the hyperspace ring at leasts comes with a playable ship the ring is more of a bonus/display piece, added at negligible cost.

As to dropping epic, if people didn't buy it previously, they likely wont now - especially if the new player has to buy a conversion kit, which doesn't even cover the extra ships those expansions come with.

so many people have the (self centred) attitude of “I have the ships already so this game is only for me”. Often we forget that there must be new players to keep the game alive. The conversion kits were a marketing device - to assauge any miss givings about 2.0 and still make money, because forcing everyone to buy new would drive more people away.

But sadly, if we go by sales (massive overstock of the raider) there is not even that player base. A new player will often be turned away by having to buy an additional product, and still have things they get in there not useful (again the raider comes with a TIE advanced which the epic conversion kit doesn't cover - again new player loses out). If FFG cancels a rerelease because no one bought in, then the chances of a new ship becomes less likely, meaning epic is effectively dead.

Well, they did also cancel Tie Reaper and Saw’s Renegades 2.0 releases for the same reason so, I guess we should pack it up. Both versions of the game are so obviously dead. If only I’d seen it sooner.

Judging from the way huge conversions sold out as soon as they released and were hard to get for a period of time and the cash that models fetch on the secondary market that haven’t been released in 2.0 reminds me of another game.....oh yeah extended x wing. Someone must be playing it or it wouldn’t sell, the subforum dedicated to that style play wouldn’t have traffic. You claim I’m self centered in my desire to play Epic games, at least I’m not self centered enough to presume to speak for the entire player base. Either way, I’ve provided proof that Epic isn’t dead, you’ve spoken for everyone, I’m done with this convo, have a good day.

Super cheap unique talents for the factions, multiple. Like FCS tier 'I might not take it but I have to justify not having it' tier.

This feels especially appropriate to help rebels out of their 'blue squad' slump and make it so that 'your dudes' can be more of a thing, rather than only having options between canon characters and generic chumps.

I would also love to see upgrades that help push certain aspects of the faction that don't shine through right now, EX: A rebel card that has a useful effect if you started the game with 4 or more different types of ships piloted by unique pilots, or a card that rewards mixed initiative in empire to make Vader+TIEs more of a thing. Build around cards that offer disproportionate value, but require something of you, rather than 'You get a focus a turn, just for being you Vader.'

Really be aggressive pricing things that aren't just ace upgrades or swarm upgrades. REALLY be kind pricing wise to things that aren't passive mods, because X-wing currently is low key 'passive mod, the game.'

Edited by dezzmont
2 hours ago, Vykk Draygo said:

Well, they did also cancel Tie Reaper and Saw’s Renegades 2.0 releases for the same reason so, I guess we should pack it up. Both versions of the game are so obviously dead. If only I’d seen it sooner.

Judging from the way huge conversions sold out as soon as they released and were hard to get for a period of time and the cash that models fetch on the secondary market that haven’t been released in 2.0 reminds me of another game.....oh yeah extended x wing. Someone must be playing it or it wouldn’t sell, the subforum dedicated to that style play wouldn’t have traffic. You claim I’m self centered in my desire to play Epic games, at least I’m not self centered enough to presume to speak for the entire player base. Either way, I’ve provided proof that Epic isn’t dead, you’ve spoken for everyone, I’m done with this convo, have a good day.

Jumped to hyperbole space it seems. I'm not sure how

many copies of the conversion kits were produced, so I can't comment on that. But FFG sees nothing, and gets nothing, from a secondary market. If people buy from secondary market (ie. used) FFG will likely not make another expansion as they don't make money. They can only get data in what sells from vendors.

I'm talking about business. Epic might very well be a dead end. Especially if FFG is sitting on a hundred skids of old product that will become harder and harder to sell. A $40 expansion That came with 2.0 preview cards is an entire different situation than a $100 expansion that requires another $50 purchase to use, which doesn't even give you everything to convert the contents of the huge ship purchased.

as to the selfish comment, it is true though. Many of us seem to get hung up on the mindset that everyone purchases the same way - and we don't. There will be people that never got into epic previously, or new players to x-wing (yes, that does happen!) and the not rereleasing, or requiring a conversion kit to use can be a death sentence to the further life of the line. To sum up, sitting on old stock means a loss of money, they have to pay to store it, and as old product, the demand for it will be lower.

Think of it like this, currently buying an 1.0 epic ship is like buying a Ferrari without Steering wheel - which you can buy separately for half the price of the car. That is not new player friendly. Maybe long term that will change, but as of now, epic, it seems is a financial loss.

My current wishlist:

Let Starvipers use discord missiles for fluff reasons.

So, off the topic of epic ships, I think there Is a good chance that most of the hotshots and aces contenders are for characters that are canon, or FFG characters from the RPG, and are from released 2.0 skus (though Paige is the exception).

I see a people asking for Jun Sato, but I honestly expect that for any rerelease of the yt-2400 as default.

as such, I would expect the next hotshot and aces pack to have a more republic and separatist focus.

That being said, I want Suppressive gunner as an upgrade in any hotshot and aces 2 pack

Edited by That Blasted Samophlange
7 hours ago, That Blasted Samophlange said:

as such, I would expect the next hotshot and aces pack to have a more republic and separatist focus.

I would not for a few reasons.

Mainly those are the factions getting content, and a big point of the H&A pack was to A: Get the cards from those two factions into the hands of OT players unwilling to buy new ships, and B: Get new mechanics into the hands of players of factions not getting new ships.

While we might see some actual sep and republic specific cards in the next 'card pack' I wouldn't hold my breath for a focus on factions that are much more easily able to sell plastic in a cardboard only product.

Next H&A pack probably will have update pilots from the aces packs, their exclusive cards, and the cards from rep+seps, plus some stuff for the ships that missed the boat on H&A but were out at the time, or which didn't get anything, such as Y-wings, A-wings, TIE/Lns, maybe some headhunter or mining TIE cards: the purpose of these packs is to really excite players who aren't excited by the majority of new ship releases and to breath life into old product.

This is critical because the main way collectable games die is if a large portion of the playerbase feels like their collection no longer holds value, because the perception of value in the collection 'anchors' them to the game. Seps and republic are getting the lion's share of releases, so if the cardboard pack caters to them when they are already getting tons of cardboard releases in regular waves, that is going to make people feel like their old collection 'lost value' because they need to jump ship to something incompatible with it to keep collecting. FFG wants to twist the arm to get people into new ships and factions of course, but if they press too hard instead they will make people feel like they are starting from square one and may as well just not 'start over.'

Quote

First Epic play is not dead. There is actually a piece in an upcoming release that is only legal for Epic and scenario play.

I would say its dead but dreaming: Epic is definitely, at least in my local scene, dead. We never even got to play a single epic game despite the re-release hype. However, FFG has a monetary interest in 'normalizing' epic, and the main reason epic died was because of terrible support in terms of the app and to a lesser extent cardboard content. So by releasing epic only content in non-epic packs, it will create a sense of value in that content that creates a desire to play epic.

Its sorta the inverse of 'my collection lost all value because I can't run it with the new hotness at all.' Now you get new hotness that comes with a little extra bit for a 'special mode' that you should totally try out, and your unlikely to throw it out, so now part of the value you percieve in your collection is epic exclusive, which means your more likely to want to try it, which normalizes epic and thus normalizes both having more ships in general for non-completionists, and raises the 'cap' on the number of ships you can fly of one type for completionists.

AKA: We probably will see epic content on a continual drip feed. I think the real way to get epic to 'be a thing' though is some 'scenario manager app' that becomes normalized somehow, and which always asks for your points value of your game. X-wing suffers from having a singular, very rigid default game mode, and while most wargames 'default' to a mode for competitive play, 40k pushes '2,000 point, ITC scenario' waaaaay less than 200 point deathmatch in X-wing and actively curates modes for all different sizes of games in its core rules.

A similar attempt to remove the barriers between the 'competitive' mode and various points games, 'normalizing' games from 100 points to 500+, would probably be what it takes to make epic a thing. Though that would probably also involve normalizing scenario play, which honestly wouldn't be the worst.

Edited by dezzmont

As an armada player I would like to see Marek Steele in a defender. And Ciena Ree in an interceptor.

I also want Corran in an x-wing. Maybe a different ability and a single force.

On 9/2/2020 at 1:58 PM, tampermagnitude said:

What I'd really like is a reprint of H&A v1 so those of us who missed out can actually pick up a copy

Barnes & Noble online appears to still have them in stock for US$20 each. I picked up two copies from there a couple of weeks ago.

On 9/5/2020 at 1:37 AM, Spinland said:

Barnes & Noble online appears to still have them in stock for US$20 each. I picked up two copies from there a couple of weeks ago.

It's a different story in the UK, stock ran out in FLGS's really quickly and I've not seen any since.

22 minutes ago, tampermagnitude said:

It's a different story in the UK, stock ran out in FLGS's really quickly and I've not seen any since.

Gotcha. Didn't realize you were UK. I don't expect B&N ships to there and, if they did, the tack-on fees would probably be onerous.

I have added to my list :

The Bad Batch from clone wars as republic crews or pilot

Nightsister Merrin (from Fallen Order) she could be used as scum (or rebel with Cal Kestis) and could have an effect like cloaking (in the game the spaceship mantis can fly selathly threw the imperial fleet and infiltrate inquisitors base because of her power)

Drea Renthal (as YWing pilot) (and other scum pilots for Y Wing would be cool)

2 hours ago, blueAngelIden said:

I have added to my list :

The Bad Batch from clone wars as republic crews or pilot

Nightsister Merrin (from Fallen Order) she could be used as scum (or rebel with Cal Kestis) and could have an effect like cloaking (in the game the spaceship mantis can fly selathly threw the imperial fleet and infiltrate inquisitors base because of her power)

Drea Renthal (as YWing pilot) (and other scum pilots for Y Wing would be cool)

Scum already has Drea in the Y-Wing. She just needs to get a little un-nerfed.

19 minutes ago, Matanui3 said:

Scum already has Drea in the Y-Wing. She just needs to get a little un-nerfed.

Not in 2.0 unfortunately

9 minutes ago, blueAngelIden said:

Not in 2.0 unfortunately

Maybe you should check your cards again.

1 hour ago, Vykk Draygo said:

Maybe you should check your cards again.

1 hour ago, Hiemfire said:

No I don't have any conversion kits except huge ships (I begin with 2.0 and I didn't want to buy any other conversion kit)