It would be cool if that became Shara Bey's ability as a pilot in the RZ-1.
Hotshots and Aces V02...A forum wish list.
Fixes foe ships that just don't quite work in 2.0, whether it be pilots better suited to the chassis, or making use of the configuration slot, which ia suprisingly under used so far. Rebels in particular have an awful lot of chassis that just don't work for their points costs, and a lot of pilots who don't work, but might in a different ship e.g. Fenn Rau.
My Rebel picks:
- A configiration for the E-Wing. The obvious one is give the ship an alternate linked action to Boost + Target lock.
- A gunner designed to take advantage of the Auzituck firing arc.
- A jedi version of Corran Horn in either the E-Wing or X-Wing.
- An A-Wing ace (I5) and Wedge in the A-Wing.
- A-Wing configuration. Maybe something to get cheap missiles.
- Hobbie in the TIE
- Logharra YT-2400 pilot
- Mighty Oak Apocalypse title for YT-2400
- Thane Kyrell gunner
- Obi-Wan crew
My Wish List would be :
Rebel :
Jyn Erso (as crew)
Ahsoka Tano (as crew)
Iden Versio (as an X wing pilot)
Cal Kestis (as crew)
Cere Junda (as crew allowing use dark side cards)
Pilots for ARC-170 starfighters
Empire :
Juno Eclipse (Tie X1 pilot)
Ciena Ree (Tie Ln pilot)
Ninth Sister (Tie Reaper pilot)
Second Sister, Trilla Suduri (as crew or pilot)
Seyn Marana (as crew using her eidetic memory and her cryptologist and intelligence skills)
Scums :
Doctor Aphra (as crew) (or imperial with dark Vador)
Magna Tolvan (as crew) (or imperial)
Nightsister Merrin (as crew allowing some sort of cloak) (could be used as rebel with Cal Kestis)
Drea Renthal (as YWing pilot) (and other scum pilots for Y Wing)
Resistance :
Iden Versio (as an X wing pilot and as a Raider pilot for resistance)
Zay Versio (as an X wing pilot)
First order/Jinata Security :
Pilots for Naboo N-1 starfighter (with a bomb slot)
Pilots for ARC-170 starfighters
Pilots for V-wing starfighters
Pilots for Lambda-class T-4a shuttles
Republic :
Crosshair, Echo, Tech, Wrecker & Hunter : The Bad Batch (as crew or pilot)
And finally could we have more titles and comandants for huge ships for first order, scums, resistance, republic ? and a few more wing leaders ?
Most Ideas come from Battlefront II, Star Wars Fallen Order and Dr Aphra and yes I would love to have more women pilots and crews
Edited by blueAngelIdenadd the Bad batch and Nightsister Merrin and Drea Renthal
Rebels:
- X-Wing pilots: Iden Versio, Del Meeko, Shriv Suurgav;
- A-Wing pilots: Wedge Antilles, Derek Klivian;
- B-Wing pilots: Adon Fox, "Fanty" (could not find the full name), Yori Dahn, Jordan Karls, Cutter Poole, Johan Volk;
The only thing that pops into my head (that hasn’t been mentioned) is Alphabet Squadron for the Rebels.
It would also be an avenue to get some more unique astromechs, and something for epic would be interesting (but it would have to be different from normal wings).
Some ideas for pilot abilities:
Chass could take damage to re roll attack dice (or convert eyeballs to hits).
Nath should probably get an illicit slot, not sure on a pilot ability.
Quell...maybe if a friendly ship at range 0-2 would get a stress token they can take a strain token instead? She makes the squadron function, but not exactly smoothly. Alternatively give her a free coordinate but only for alphabet squadron. That would also require an alphabet squadron title, which may get messy.
Not sure for Wyl or Kairos. But Kairos should lose coordinate, maybe gain Jam?
5 hours ago, blueAngelIden said:My Wish List would be :
Rebel :
Jyn Erso (as crew)
Actually, she's already in!

Useful with Perceptive Co-Pilot or to smooth variance on Lando crew.
2 minutes ago, Npmartian said:Actually, she's already in!
Useful with Perceptive Co-Pilot or to smooth variance on Lando crew.
I know she exists, but only in conversion kit and i started with V2
2 minutes ago, blueAngelIden said:I know she exists, but only in conversion kit and i started with V2
Ah, I see. I expect she'll be reprinted with the U-Wing, which I can't imagine will be super long from now but also not too soon-sort of a Soon(tm) situation.
TIE Defender
Vult Skerris
Arrogant Ace
When attacking an opponent with lower initiative roll one extra die, when defending against an opponent that has higher initiative roll one fewer defense die.
TIE Interceptor
Ciena Ree
A-wing
Shara Bey
All the alphabet squad pilots.
Hera in an a-, b-, and x-wing
Edited by That Blasted Samophlange
On 8/30/2020 at 6:07 PM, Porkchop Express said:- A configiration for the E-Wing. The obvious one is give the ship an alternate linked action to Boost + Target lock.
- A jedi version of Corran Horn in either the E-Wing or X-Wing.
I would propose making these the same thing. A Corran Horn specific title to make him a Jedi. Add a recurring charge, light side keyword, replace Talent with Force Power, and the ability to spend a charge instead of a force to use the abilities on force upgrades. This would fit thematically with Corran as a Jedi since he couldn't use telekinesis - give him force powers but without the standard use of force charges.
1 hour ago, Asaverino1019 said:I would propose making these the same thing. A Corran Horn specific title to make him a Jedi. Add a recurring charge, light side keyword, replace Talent with Force Power, and the ability to spend a charge instead of a force to use the abilities on force upgrades. This would fit thematically with Corran as a Jedi since he couldn't use telekinesis - give him force powers but without the standard use of force charges.
Put me in the camp against a ship with a 3/3/3/3 statline with a white evade, a force charge, and a previously established target lock.
1 hour ago, Asaverino1019 said:I would propose making these the same thing. A Corran Horn specific title to make him a Jedi. Add a recurring charge, light side keyword, replace Talent with Force Power, and the ability to spend a charge instead of a force to use the abilities on force upgrades. This would fit thematically with Corran as a Jedi since he couldn't use telekinesis - give him force powers but without the standard use of force charges.
I really like this idea. To give him the ability to use force powers without being able to spend the force as a calculate is really interesting. The only problem is Brilliant Evasion, giving a way to basically spend it as normal. But beyond that, there is a lot of things that would work well with him, like Predictive shot or Heightened Perceptions. (This doesn't even mention Super Corran, which would probably be a beast of a ship)
26 minutes ago, 5050Saint said:Put me in the camp against a ship with a 3/3/3/3 statline with a white evade, a force charge, and a previously established target lock.
I 100% agree, which is why this Corran would only have a regular charge that could power Force Power upgrades and not force charges that could be used for their normal dice modification.
31 minutes ago, Asaverino1019 said:I 100% agree, which is why this Corran would only have a regular charge that could power Force Power upgrades and not force charges that could be used for their normal dice modification.
I had misread. Forgive me. It definitely is an interesting concept.
Still not a fan with regards to Brilliant Evasion however.
Edited by 5050Saint1 hour ago, 5050Saint said:Still not a fan with regards to Brilliant Evasion however.
Sticking with the "Corran can't use force to modify dice" theme I would modify the card to be: Add a recurring charge, light side keyword, replace Talent with Force Power, and the ability to spend a charge instead of a force to use the abilities on force upgrades that do not modify dice results. No Brilliant Evasion and no mods on Foresight.
The issue there is that X-wing tends to heavily devalue anything that isn't repositioning or dice modification.
While there are certainly useful powers that don't directly modify dice, they are pretty rare. On top of this, it would be really hard to actually codify on the card. I don't think him mostly being limited to Sense is terrible, but it is hardly interesting and it sorta rubs salt in the rebel wound that everyone gets cool super awesome hero aces besides the uhh... heroes.
Edited by dezzmont3 hours ago, dezzmont said:The issue there is that X-wing tends to heavily devalue anything that isn't repositioning or dice modification.
While there are certainly useful powers that don't directly modify dice, they are pretty rare. On top of this, it would be really hard to actually codify on the card. I don't think him mostly being limited to Sense is terrible, but it is hardly interesting and it sorta rubs salt in the rebel wound that everyone gets cool super awesome hero aces besides the uhh... heroes.
Fenn Rau could be great, but they nerfed the Sheathipede so hard in 2.0, the dial makes it impossible to get value out of him.
5 minutes ago, Porkchop Express said:Fenn Rau could be great, but they nerfed the Sheathipede so hard in 2.0, the dial makes it impossible to get value out of him.
The dial is better than the 1st Edition dial. It could get better with an R2. The biggest limiter for Mister Rau is his cost.
One big thing thing that made Fenn Rau strong in 1e was that he was part of a 1-2 punch of dice-f**king. He wasn't super impressive on his own without, say, Sensor Jammer or at least M9-G8 to really hose your opponent's dice. On top of that, Focus/Lock double mods are a heck of a lot rarer in 2e.
Edited by theBitterFig19 minutes ago, 5050Saint said:The dial is better than the 1st Edition dial. It could get better with an R2. The biggest limiter for Mister Rau is his cost.
I think I must have been thinking about the 1e dial with R2 as I remember him bot being this restricted. But the point still standa that he isn't manouvreable enough for an I6.
I would like to see some sort of Phoenix leader sort of deal for Hera in the Ghost. Maybe with a native coordinate so you do not need a shuttle and can take some ships for her to lead.
I really want a Hera VCX pilot with both her present pilot ability and her crew ability. I think that is the buff the Ghost needs.
Overall though I am all for another Hotshots card pack. That would be wish fulfillment enough.
4 hours ago, Porkchop Express said:I think I must have been thinking about the 1e dial with R2 as I remember him bot being this restricted. But the point still standa that he isn't manouvreable enough for an I6.
He's a support ship -- he doesn't need to be maneuverable. He needs to stay at range 2 to coordinate and just point his arc in the general direction of the enemy to disrupt them. His only limitation really is that he's too expensive for the support role he plays.
I understand why FFG have been super conservative with him, though, as after the nonsense he caused in late 1.0 I think it would have been a major source of angst if he just ported directly across and carried on. Whether he's served his time and can start coming down in price without causing a riot, I don't know.
Edited by DR4CO8 hours ago, DR4CO said:He's a support ship -- he doesn't need to be maneuverable. He needs to stay at range 2 to coordinate and just point his arc in the general direction of the enemy to disrupt them. His only limitation really is that he's too expensive for the support role he plays.
I understand why FFG have been super conservative with him, though, as after the nonsense he caused in late 1.0 I think it would have been a major source of angst if he just ported directly across and carried on. Whether he's served his time and can start coming down in price without causing a riot, I don't know.
He was a nuisance at the end of 1.0 due to most shipsbeing rendered useless due to power creep, and he just happened to be a good counter to those that remained on the table. In this 2.0 world where most of the ships are playable, at a minimum, he wouldn't be the force he was in 1.0, assuming they don't reduce him so far he becomes a must include.
I was reading again all answers and I think that an Hotshots and Aces pack for huge ships would we very very cool for have more options for them with new equipments cards, new titles specially for ship/factions without titles and new commandants and crews like Shriv Suurgav, Zay Versio and Iden Versio as crew for a Rebel Corvus, Cikatro Vizago for the Roc...
4 hours ago, blueAngelIden said:I was reading again all answers and I think that an Hotshots and Aces pack for huge ships would we very very cool for have more options for them with new equipments cards, new titles specially for ship/factions without titles and new commandants and crews like Shriv Suurgav, Zay Versio and Iden Versio as crew for a Rebel Corvus, Cikatro Vizago for the Roc...
The problem is Epic play is dead. They aren't doing a raider release, and I think a lot of people will balk at having to buy a conversion kit AND a $100 expansion.