Ive decided to throw a big monkeywrench into my players delusions of gandeur...(
) Just when they got almost everything they wanted for their PCs as far as equipment goes....i have a sudden urgent mission redirect for them to a backward Feudal world where technology = the local swordsmith / armorer shop and tell them that they are NOT allowed to take their shiny guns or tech armors with them planetside as this is a covert operation ( which automatically leaves out the tech-priest character ( its ok with the player as it gives his priest the "in game time" to be trained in a new skill anyway so hes using his psyker instead to get him on par with the other PC's and NPC's levels for the group. But everyone is limited to primative styled weaponry and armors ( I am allowing the bodygloves as long as they are worn under the other clothing...basically anything tech that can be played off as normal clothing/weapon and armors that can be hidden or passed off as magical ( such as the shield amulet etc ). I want to make sure that the players are able to adapt to things and can be well rounded with their characters ( the hiver PC is hating being in the woods so much and the rest of the group is having a hayday with it by pranking him on occasion. At current all they know is that the feudal king of the area they were stealth landed in ( night insertion ) wishes to see them and enlist their help secretly as he suspsects heretical cult activity in his kingdom so they have been sent there to meet with the king and get as much detail as possible about the events to date and then take COVERT actions to uncover and execute all heretical operations they find with extreme prejudice. I know the king will send a small party of his elite guard to assist with the info gathering and fighting when needed but otherwise wont help unless the threat is at his doorstep so to speak....I am however open to possible ideas as to the heretical cult (s ) that might be on planet and their particular goals in mind along with whatever timetables they might be using....Ive gotten several nice ideas in past from all the GM participation we have on the site here ( THE best site for ideas and participation from the gaming community of all the other gamesites i am a member of btw )
I am hoping to give them a nice long tour ( a few months to even a year ) on planet to get them good and used to having to work covertly and without benefits of their high tech weaponry and armors ( Im allowing the shields because they have NO way of rechargning them once the power cells are used up...thats it ) so it does balance...hehehe...it will also teach them how to conserve what they do have and they all get stuck with the good ol culture shock...MUAHAHA...This world is BARELY at the blackpowder / flintlock stages and it is NOT in the Calixis sector but in the outer territories ( nothing but unclassified , frontier type worlds basically...and while the kings area does worship their version of the Emperor the masses at large do not know of the Imperium ( there are missionaries there who have begun the transition into a proper colony for the Imperium but as yet they all agree that culture shock is unwanted as it will set things back due to the superstitious nature of the uneducated masses ( hence the players limitations ). Any ideas would be appreciated by me ( if not loathed by my players...hehehe ) Thanks in advance for any help you all give