Lightsaber hilt

By SuperWookie, in Star Wars: Force and Destiny RPG

I was reading up on lightsaber construction and modifications while running my first F&D game. I noticed that lightsaber hilts have the same hard points as lightsabers with Ilum crystals in them already (the default crystal).

Was this an oversight in design by chance? Ilum crystals eat up 2 HP, so the empty hilt should have 7 HP and not 5 HP?

I intend to just increase all empty hilts by 2 HP to compensate, but was there an errata about this at all? Has anyone else made a similar decision?

2 minutes ago, SuperWookie said:

I was reading up on lightsaber construction and modifications while running my first F&D game. I noticed that lightsaber hilts have the same hard points as lightsabers with Ilum crystals in them already (the default crystal).

Was this an oversight in design by chance? Ilum crystals eat up 2 HP, so the empty hilt should have 7 HP and not 5 HP?

I intend to just increase all empty hilts by 2 HP to compensate, but was there an errata about this at all? Has anyone else made a similar decision?

Two of the 5 hp are used by the crystal

But the HP for the standard lightsaber (not just a hilt) also has 5 HP.

Hard points are not "consumed" by attachments, so a lightsaber with a crystal attached still has 5 hard points. It's just that only 3 of them are empty.

Think of hard points as USB slots on your computer. Just because you have something plugged into all three of your computer's USB ports doesn't mean those ports no longer exist, they're just occupied. But you could unplug any of those devices to free up a port, or plug in something else at any point.

I think, @SuperWookie , what you mean is this:

Force And Destiny page 177 show the basic lightsaber in the top table. It is said to have an Ilum crystal. The table clearly shows the Basic Lightsaber has 5 HardPoints.

The same page shows Lightsaber hilts, and the Basic Lightsaber hilt has 5 HardPoints. Yet it has no crystal in it yet. As crystals take up 2 HardPoints, shouldn't either the Basic Lightsaber up top only show 3 HardPoints, or the Basic Lightsaber hilt 7 HardPoints?

While I would agree with @SuperWookie to say this might be confusing, @Absol197 provides one of the best answers anyone could give. The Basic Lightsaber and the Basic Lightsaber hilt simply have 5 HardPoints. The Basic Lightsaber hilt still has 5 available, while the Basic Lightsaber (with the crystal already in it) has 5 HardPoints of which 3 are still available. When you would remove the Ilum crystal from the Basic Lightsaber, it would still have only 5 HardPoints. By removing the crystal you simply freed up those HardPoints again, so it has the 5 you see in both tables.

The entry for lightsaber states that the crystal consumes 2 HP, see page 176, top of second column.

4 hours ago, Xcapobl said:

While I would agree with @SuperWookie to say this might be confusing, @Absol197 provides one of the best answers anyone could give. The Basic Lightsaber and the Basic Lightsaber hilt simply have 5 HardPoints. The Basic Lightsaber hilt still has 5 available, while the Basic Lightsaber (with the crystal already in it) has 5 HardPoints of which 3 are still available. When you would remove the Ilum crystal from the Basic Lightsaber, it would still have only 5 HardPoints. By removing the crystal you simply freed up those HardPoints again, so it has the 5 you see in both tables.

Why didn't they reflect this on the normal lightsaber entry though, and only allow 3 more HP worth of mods? That's the discrepancy I am talking about.

1 hour ago, SuperWookie said:

Why didn't they reflect this on the normal lightsaber entry though, and only allow 3 more HP worth of mods? That's the discrepancy I am talking about.

Because you can remove the crystal and replace it with a less HP-intensive crystal.

Also, see below:

2 hours ago, Jegergryte said:

The entry for lightsaber states that the crystal consumes 2 HP, see page 176, top of second column.

3 hours ago, SuperWookie said:

Why didn't they reflect this on the normal lightsaber entry though, and only allow 3 more HP worth of mods? That's the discrepancy I am talking about.

because the charts aren't counting how many empty hard points a weapon has, it counts how many total hard points it has, regardless of what's in them.

21 hours ago, SuperWookie said:

Why didn't they reflect this on the normal lightsaber entry though, and only allow 3 more HP worth of mods? That's the discrepancy I am talking about.

What Absol197 said.

And what is confusing to one, is crystal clear to another. Would they have to print the tables with stuff like " Basic Lightsaber; HardPoints 3 out of 5 (due to crystal, 5 if you remove the crystal) "? You see a discrepancy, others try to explain to you why it isn't. Nothing wrong with your viewpoint, it's just that the writers of the game didn't share it at the moment they wrote the game.

On 8/26/2020 at 5:20 AM, Xcapobl said:

What Absol197 said.

And what is confusing to one, is crystal clear to another. Would they have to print the tables with stuff like " Basic Lightsaber; HardPoints 3 out of 5 (due to crystal, 5 if you remove the crystal) "? You see a discrepancy, others try to explain to you why it isn't. Nothing wrong with your viewpoint, it's just that the writers of the game didn't share it at the moment they wrote the game.

An asterisk next to the value of each saber and a blurb under the table would have sufficed for space purposes. I saw what others were pointing out now, and understand what they were saying. /thread