22 minutes ago, Bertie Wooster said:He didn't say "even out," he said "smooth out just a little bit" and "counterbalance that just a little bit." If the number of activations were evened, that would be a drastic change. See above, my example of 7 CR90s vs. 2 ships with squads. 5 pass tokens for the 2-ship list? Insane. But what if it's just 1? Or maybe 1 for the CR90 list, and 2 for the 2-ship list? I'm not sure how it'll work, but I'm hopeful that they've learned from studying tournaments a way to make it fun.
Let's just think about that for a moment. You don't have Pryce, but get 5 pass tokens. So 1 turn, your choice, you can go last, but otherwise, you are in the same position. ALternatively, you can try to pass 1-2 times in a turn for several turns but still, probably not meaningful enough since they can choose their activation order. Finally it would be worth having MSU, meanwhile using them well timed, the tokens could give opportunities to a skilled player with lower activations.