So I, like everyone else, am super excited for all the new content in X-wing. And so, I've been trying to calculate how much all of these new things will cost. Here is my guess on how much things will cost (by faction), but I would love to see what others in the community are thinking on how many points these new toys will be. I've already seen discussion about it on a few other thread's but I feel it would be helpful to have a thread that focused on it.
To start things off, let's go to the one, the only LAAT/i Gunship. Now a comparable chassis with just base stats would be the scum YT-1300. They both have a 2 attack dice double-turrets with 1 agility, and while the YT does have one more shield, the LAAT does have the red reinforce to make up for it. But obviously, the LAAT has its amazing support ability that allows two re rolls. So I believe that, in comparison to the YT, who's generic is 41 points, that the LAAT generic should be around 47 points with no upgrades. And then "HAWK", (ability is on YASB) who's ability seems okay to me, should be around 54-55 points. As for the cost of upgrades that have been revealed for this, I would say that Yoda should be 19, Plo Koon should be 12, and Rex should be around 2 points just for how situational his ability is. Deadeye shot is a bit of unexplored territory for me, so I would put this at 3 points.
Next, is the ETA-2 Actis. With what has been revealed so far (mainly Obi and Ani), I feel many people are over pricing them. For Obi, I feel a very comparable place to start is Soontir. Both only have 3 hull with 3 agility, have access to double reposition (in a way), and have a way to gain 1 additional focus token. However, Obi only gets the much needed 3 attack dice when he is able to line up his bullseye arc. Furthermore, if he wants to double reposition, he has to do it without board knowledge. But he does have the force. So I can see him being priced at 51 starting out. Anakin on the other hand has a bit more of a unique ability. He is I6, but his ability can't really be compared to anything I can think of right now. So I would place him at a daring 58 points. To me, this seems like a fair starting spot compared to Soontir, who is one of the most comparable ships in my opinion. Evasive maneuvers should be the same as Daredevil, 2 points. Patience I feel should be around 4 points, simply because I think that while powerful, is not as powerful as Sense or Hate. R2-D2 is seems very strong, and should be priced at the same cost as Rebel R2, 10 points on a 3 agility ship.
The last ship for the Galactic Republic is the nimbus class V-wing. As the precursor to the tie fighter, one would think that would be a good place to start. However, I feel a better comparison would be the Tie Advance V1. The stat-line is literally identical, but the actions on it are arguably less effective. So I can see this ship's generic being slightly cheaper, maybe around 26 as a base without the config. Now Tarkin on the other hand is a bit harder to determine. To me, his ability seems like it will be difficult to use effectively with it triggering during the system phase and it requiring the locked ship be at R1. However, pulled off successfully, will grant a pretty decent payoff. I would put him at around 31. And lastly, (everyone's favorite) Oddball. As far as I can make out his ability is the exact same. I would put him at the same cost as his turret counterpart, 31. Now as far as the cost of the config, I feel the one revealed should cost 4 points, the same as Advanced Optics. While it's ability is less powerful (this is in my opinion since you can only use the TL of offense, whereas a focus can be saved for defense), it also does give access to a bomb, which offsets the slightly worse ability. Ion Limiter Override should be 4 points, simply because of how many different things it can go on. Now I don't get why they decided to make this a talent, to me, it seems like it should more be a modification, but whatever. With how many different things it can go on, it seems like 4 would be a fair place to start it.
Next up are the Separatist. The HMP Droid Gunship definitely intrigue me, for they are very unique. I think a reasonable place to start of their pricing is in comparison to a y-wing with dorsal turret. Both have a total of 180 degree firing arcs with only 2 attack dice and each with 8 health total. Both are meant to serve as munition carriers, and that tends to be where they can get a bit more expensive. But one key difference is that a y-wing can rotate one of its arcs, while the HMP can't. So I would place it (this is without the config) at 31. Now if the the config ends up being free, then I think instead it should be around 33-35. While it does let you move in unpredictable ways, you have to do it a turn early, make your unpredictability a bit predictable if you know what I mean. The config should either be free, or cost like 2-3 points. Multi-missile pods is a missile like no other right now, and while it does have 5 charges, I can see it only being used on a HMP 2 times (or 3 times on other ships) in one game, so I would place this at 5 points.
Now the Tri-fighter is in a bit of a conundrum. With having 3 attack, 3 agility and 3 hull, it definitely can be a monster of an ace if played right. However, I1s are almost never an ace. So I feel they should be aggressively priced at the same price as the Tie Interceptor generic, which is 31. This allows you to fit 5 of them naked with 1 other ship holding a relay. Now while I do want to mostly talk about things we know for sure, part of me just really wants to speculate about the 2 pip I5. I can see this being 41 if it has a mediocre pilot ability. With it only having 3 hull and one reposition, I feel this is pretty fair, depending on other things you can attach to it. The config should be around 3 points since you can only slam at most the first 3 turns, and if you choose not to slam, you are still disabled. Now keep in mind that this is a bit dependent on what the other side does. Marg Sabl closure if I am remembering correctly didnt' have any restrictions, so I think it should be 4 points. I am especially scared to see this on Dash.
And as the last Separatist ship, we have the Firespray-class Patrol Ship. The generic is easy, it cost the same as scum Firespray, 62. Next is the only other pilot I think we know of as of right now, Jank-o, I mean Jango Fett. His ability seems very situational to me, especially seeing that his dial consist of only 5 blue maneuvers. But we can't completely disregard him either, simply due to his initiative value. I feel that starting out naked, 76-78 range would be pretty fair for him (though if he's higher, I wouldn't be to mad). Now my good friend Hondo I feel deserves to be 10 points (this is assuming the rules reference will be clarified to where if you choose your opponent, they can choose the action). I feel this is fair and usable by every faction, but would also make his price very high. If you want him in rebels, your most likely giving up Leia, in empire, a potential force, and I can go on. And I don't want him to be high on points because I want to see him played. I feel like I remember seeing both bobas revealed, but I don't remember what either do, so I'll figure that out later.
Next up is the Resistance, and the Heralds of Hope expansion. I'll start with a very unique chassis that Resistance players rarely use and most people are probably unfamiliar with 🙄 😜 . Merl Cobben has a very cool ability in my opinion, but not overpowered. I would place her at the same cost as Zari, whose purpose in life is to pretty much be an intimidation machine. Either could fill the role you want, and paying 35 points for an I 1 is a pretty hefty price.
Now new Poe should cost the same as old Poe in my opinion. His ability has more benefits, at the cost of only being able to do it every other turn. These to balance each other out to make old Poe and New Poe equivalent in my books. Granted, I feel that old Poe can also come down a few points, probably to around 64 points, but thats just my opinion. And then new Temmin Wexley will be extremely potent, more for her ability to give out a calculate token. Allowing (up to) 3 other x-wings to gain a free calculate token on top of them, lets say, having a TL is extremely powerful. I would cost her at 53 (as a side not though, I would bring old Wexley down a few points).
But I will be honest, I have no idea on how much Override Thruster should cost. Its ability is strong, and maybe should be initiative based, but if not, then it should be 4 points across the board. If it is initiative based then I would put it at 2/2/2/2/3/4/6/7/8 for 0/1/2/3/4/5/6/7/8 respectively.
Now for First Order, the Xi-class light shuttle is a bit tricky, due to the fact we have no information beyond stat-line and actions. I would probably price this around 33 with what we know right now.
Finally, the tie brute for the Galactic Empire is another unique ship. With having straight up 8 hull, 2 attack, and only 1 agility, I was initially not impressed with this ship. However, as I thought about it more, I realized how much potential there were for these things. I would place it at 35 points for the generic simply because I don't think 5 of these things with Ion cannon would be fun to face. I think this would make it usable, but not overpowered either.
Anyways, if you've made it this far, thanks for hearing my opinion, and I'm (a bit) sorry for the book, but I do want to hear everyone's opinion on this.