The Price is Right?! (How many points should new chassis be)

By NoobMaster70, in X-Wing

So I, like everyone else, am super excited for all the new content in X-wing. And so, I've been trying to calculate how much all of these new things will cost. Here is my guess on how much things will cost (by faction), but I would love to see what others in the community are thinking on how many points these new toys will be. I've already seen discussion about it on a few other thread's but I feel it would be helpful to have a thread that focused on it.

To start things off, let's go to the one, the only LAAT/i Gunship. Now a comparable chassis with just base stats would be the scum YT-1300. They both have a 2 attack dice double-turrets with 1 agility, and while the YT does have one more shield, the LAAT does have the red reinforce to make up for it. But obviously, the LAAT has its amazing support ability that allows two re rolls. So I believe that, in comparison to the YT, who's generic is 41 points, that the LAAT generic should be around 47 points with no upgrades. And then "HAWK", (ability is on YASB) who's ability seems okay to me, should be around 54-55 points. As for the cost of upgrades that have been revealed for this, I would say that Yoda should be 19, Plo Koon should be 12, and Rex should be around 2 points just for how situational his ability is. Deadeye shot is a bit of unexplored territory for me, so I would put this at 3 points.

Next, is the ETA-2 Actis. With what has been revealed so far (mainly Obi and Ani), I feel many people are over pricing them. For Obi, I feel a very comparable place to start is Soontir. Both only have 3 hull with 3 agility, have access to double reposition (in a way), and have a way to gain 1 additional focus token. However, Obi only gets the much needed 3 attack dice when he is able to line up his bullseye arc. Furthermore, if he wants to double reposition, he has to do it without board knowledge. But he does have the force. So I can see him being priced at 51 starting out. Anakin on the other hand has a bit more of a unique ability. He is I6, but his ability can't really be compared to anything I can think of right now. So I would place him at a daring 58 points. To me, this seems like a fair starting spot compared to Soontir, who is one of the most comparable ships in my opinion. Evasive maneuvers should be the same as Daredevil, 2 points. Patience I feel should be around 4 points, simply because I think that while powerful, is not as powerful as Sense or Hate. R2-D2 is seems very strong, and should be priced at the same cost as Rebel R2, 10 points on a 3 agility ship.

The last ship for the Galactic Republic is the nimbus class V-wing. As the precursor to the tie fighter, one would think that would be a good place to start. However, I feel a better comparison would be the Tie Advance V1. The stat-line is literally identical, but the actions on it are arguably less effective. So I can see this ship's generic being slightly cheaper, maybe around 26 as a base without the config. Now Tarkin on the other hand is a bit harder to determine. To me, his ability seems like it will be difficult to use effectively with it triggering during the system phase and it requiring the locked ship be at R1. However, pulled off successfully, will grant a pretty decent payoff. I would put him at around 31. And lastly, (everyone's favorite) Oddball. As far as I can make out his ability is the exact same. I would put him at the same cost as his turret counterpart, 31. Now as far as the cost of the config, I feel the one revealed should cost 4 points, the same as Advanced Optics. While it's ability is less powerful (this is in my opinion since you can only use the TL of offense, whereas a focus can be saved for defense), it also does give access to a bomb, which offsets the slightly worse ability. Ion Limiter Override should be 4 points, simply because of how many different things it can go on. Now I don't get why they decided to make this a talent, to me, it seems like it should more be a modification, but whatever. With how many different things it can go on, it seems like 4 would be a fair place to start it.

Next up are the Separatist. The HMP Droid Gunship definitely intrigue me, for they are very unique. I think a reasonable place to start of their pricing is in comparison to a y-wing with dorsal turret. Both have a total of 180 degree firing arcs with only 2 attack dice and each with 8 health total. Both are meant to serve as munition carriers, and that tends to be where they can get a bit more expensive. But one key difference is that a y-wing can rotate one of its arcs, while the HMP can't. So I would place it (this is without the config) at 31. Now if the the config ends up being free, then I think instead it should be around 33-35. While it does let you move in unpredictable ways, you have to do it a turn early, make your unpredictability a bit predictable if you know what I mean. The config should either be free, or cost like 2-3 points. Multi-missile pods is a missile like no other right now, and while it does have 5 charges, I can see it only being used on a HMP 2 times (or 3 times on other ships) in one game, so I would place this at 5 points.

Now the Tri-fighter is in a bit of a conundrum. With having 3 attack, 3 agility and 3 hull, it definitely can be a monster of an ace if played right. However, I1s are almost never an ace. So I feel they should be aggressively priced at the same price as the Tie Interceptor generic, which is 31. This allows you to fit 5 of them naked with 1 other ship holding a relay. Now while I do want to mostly talk about things we know for sure, part of me just really wants to speculate about the 2 pip I5. I can see this being 41 if it has a mediocre pilot ability. With it only having 3 hull and one reposition, I feel this is pretty fair, depending on other things you can attach to it. The config should be around 3 points since you can only slam at most the first 3 turns, and if you choose not to slam, you are still disabled. Now keep in mind that this is a bit dependent on what the other side does. Marg Sabl closure if I am remembering correctly didnt' have any restrictions, so I think it should be 4 points. I am especially scared to see this on Dash.

And as the last Separatist ship, we have the Firespray-class Patrol Ship. The generic is easy, it cost the same as scum Firespray, 62. Next is the only other pilot I think we know of as of right now, Jank-o, I mean Jango Fett. His ability seems very situational to me, especially seeing that his dial consist of only 5 blue maneuvers. But we can't completely disregard him either, simply due to his initiative value. I feel that starting out naked, 76-78 range would be pretty fair for him (though if he's higher, I wouldn't be to mad). Now my good friend Hondo I feel deserves to be 10 points (this is assuming the rules reference will be clarified to where if you choose your opponent, they can choose the action). I feel this is fair and usable by every faction, but would also make his price very high. If you want him in rebels, your most likely giving up Leia, in empire, a potential force, and I can go on. And I don't want him to be high on points because I want to see him played. I feel like I remember seeing both bobas revealed, but I don't remember what either do, so I'll figure that out later.

Next up is the Resistance, and the Heralds of Hope expansion. I'll start with a very unique chassis that Resistance players rarely use and most people are probably unfamiliar with 🙄 😜 . Merl Cobben has a very cool ability in my opinion, but not overpowered. I would place her at the same cost as Zari, whose purpose in life is to pretty much be an intimidation machine. Either could fill the role you want, and paying 35 points for an I 1 is a pretty hefty price.

Now new Poe should cost the same as old Poe in my opinion. His ability has more benefits, at the cost of only being able to do it every other turn. These to balance each other out to make old Poe and New Poe equivalent in my books. Granted, I feel that old Poe can also come down a few points, probably to around 64 points, but thats just my opinion. And then new Temmin Wexley will be extremely potent, more for her ability to give out a calculate token. Allowing (up to) 3 other x-wings to gain a free calculate token on top of them, lets say, having a TL is extremely powerful. I would cost her at 53 (as a side not though, I would bring old Wexley down a few points).

But I will be honest, I have no idea on how much Override Thruster should cost. Its ability is strong, and maybe should be initiative based, but if not, then it should be 4 points across the board. If it is initiative based then I would put it at 2/2/2/2/3/4/6/7/8 for 0/1/2/3/4/5/6/7/8 respectively.

Now for First Order, the Xi-class light shuttle is a bit tricky, due to the fact we have no information beyond stat-line and actions. I would probably price this around 33 with what we know right now.

Finally, the tie brute for the Galactic Empire is another unique ship. With having straight up 8 hull, 2 attack, and only 1 agility, I was initially not impressed with this ship. However, as I thought about it more, I realized how much potential there were for these things. I would place it at 35 points for the generic simply because I don't think 5 of these things with Ion cannon would be fun to face. I think this would make it usable, but not overpowered either.

Anyways, if you've made it this far, thanks for hearing my opinion, and I'm (a bit) sorry for the book, but I do want to hear everyone's opinion on this.

Quick note on Xi shuttle. We do have it's dial. Search for Attack on all Fronts FFG article. We also know both sides of Agent Terex crew card and Pyre's crew card. And we know Gideon Hask is a pilot. Different pilot ability though.

Edited by MegaSilver

Good Lord, I will make so many people sad with a 47-point LAAT. Given the context of what else is in the faction, I'll be shocked if it comes in under 50.

1 hour ago, DR4CO said:

Good Lord, I will make so many people sad with a 47-point LAAT. Given the context of what else is in the faction, I'll be shocked if it comes in under 50.

Yeah, while comparing to scum, also take into account Drea's price hike for her support ability. If the LAAT comes in under 50 it'll be very under costed.

HMP needs to be close to 50 points with config. See: Quad StarVipers. Maybe 50 with config and a suitable ordnance(say 35 for ship, 10 for config, or any combination that brings it to about 45).

LAAT vs Drea: the thing in favor of the LAAT being cheaper is that it's mostly just once-per-turn. Drea buffs entire swarms, and can buff a half-dozen attacks a round. While it starts with two charges, it only gets one per turn.

I could see it being mid 40s.

10 hours ago, NoobMaster70 said:

The generic is easy, it cost the same as scum Firespray, 62. Next is the only other pilot I think we know of as of right now, Jank-o, I mean Jango Fett. His ability seems very situational to me, especially seeing that his dial consist of only 5 blue maneuvers. But we can't completely disregard him either, simply due to his initiative value. I feel that starting out naked, 76-78 range would be pretty fair for him (though if he's higher, I wouldn't be to mad).

I can't possibly see Jango that low. I mean, it's 71/72 for Init 4 with far more niche abilities, so it's not going to be 76 for an Init 6 with a potentially rather disruptive ability.

85 *MINIMUM*

5 hours ago, Cerebrawl said:

HMP needs to be close to 50 points with config. See: Quad StarVipers. Maybe 50 with config and a suitable ordnance(say 35 for ship, 10 for config, or any combination that brings it to about 45).

I wonder if I'm just totally off on HMP pricing. I kind of expect mid 30s even with config. The fact that you have to telegraph the sideslip, and then can't not-sideslip, and you can't chain them, seems like it probably doesn't need to be that high in costs. Sideslip is what it has instead of K-Turns or S-Loops like an SF. In terms of firepower and arc coverage and toughness, it's really close to a Dorsal Y-Wing, at 31-32 points. I can see the ease of a full arc, plus the uniqueness of the config, plus the built-in FCS bringing it up to the mid 30s and clearly out of 6-per-list bracket, but I can't see a config HMP being in the 4-per-list bracket. It's still just a 2-red ship, so even if it was close to a Starviper in terms of maneuverability (practically speaking I don't think it will be), it'll be much worse in terms of firepower.

But like, I seem to be one of the only folks thinking "maybe even 6 would be possible" so I could just be totally wrong.

6 hours ago, Cerebrawl said:

HMP needs to be close to 50 points with config. See: Quad StarVipers. Maybe 50 with config and a suitable ordnance(say 35 for ship, 10 for config, or any combination that brings it to about 45).

I don't think so. It's an ordnance carrier who can move in unique ways. Also, keep in mind that Starviper's have 3 attack dice and choose to do bendy BRs after they have board knowlege. Not to mention the 3 agility and completely different health value. I feel a more appropriate comparison is the Alpha-class Starwing. It moves like no other ship, only has a 2 dice primary attack, and around the same amount of health. And the Attack shuttle is only 32 even with one of it's configs equiped. It's also going into a faction where swarms are the faction. I don't feel it would be unreasonable to see 6 of these naked (w/out config) in one list.

Laaaaat approx. mid 40s

Estimed time to arrival approx. their price in CLT config aethers, bit less for etakin

vvving approx. rz1 prices, stuff <30pts is pretty hard to guess right and 1-2 pts makes a big difference (eg 26 vs 28)

camel, with config, approx. high 30s, but impossible to know how much of config value will be baked into the frame (eg 30 base 8 config, or 36 base 3 config, or etc)

3.33 repeating, approx. tie interceptor prices, see: vvving for difficultly in guessing cost, 29 vs 31 is a big difference

mango fruit approx. 80 plus/minus two, he's considerably less all around powerful than boba despite the specifically higher big orange number

continuing to hope the resistance faction will go away if I close my eyes

zai shuttle approx. low 30s, its a base 2 dice uwing without pivots

tie jiralhanae approx. mid-high 30s, mostly just a tie /sf with a cannon slot instead of sf gunner or passive missiles and less nimble, but medium base generics tend to get overpriced in general to reduce board clutter

Edited by svelok
8 hours ago, theBitterFig said:

LAAT vs Drea: the thing in favor of the LAAT being cheaper is that it's mostly just once-per-turn. Drea buffs entire swarms, and can buff a half-dozen attacks a round. While it starts with two charges, it only gets one per turn.

I could see it being mid 40s.

Counter point: unlike Drea, the LAAT is not restricted to working with throwaway grunts, and is fully capable of providing it's passive mods to double-reposition and/or token stacking aces.

There is a very real world where the LAAT just undoes a year's worth of effort in bringing Jedi to a more appropriate price.

I feel like the way Drea is used is quite different to how a LAAT with Jedi would play out.

A big part of the Drea swarm's strength is that it can line up a huge number of attacks and melt something on the first turn of combat; also, the large number of supporting ships can protect Drea by blocking or threatening attacks. Usually Drea will be at the back so if you're shooting her it will often be at range 3 (or you'll be eating a load of range 1 shots from the other ships).

In contrast if you have e.g. a LAAT and two 7B Jedi aces, you're rolling a lot less dice per turn, so you need the LAAT to stick around for a while to get the same value. However, it's slow and predictable, and the Jedi don't really want to throw themselves in front of a swarm to save it, which makes it quite vulnerable. I think it will feel less like the Drea swarm and more like the Imperial shuttle + Aces; there will be a lot of games where the LAAT is either quickly destroyed, or is too slow to join the engagement and then gets hung out to dry when the Jedi disengage.

13 hours ago, theBitterFig said:

I wonder if I'm just totally off on HMP pricing. I kind of expect mid 30s even with config. The fact that you have to telegraph the sideslip, and then can't not-sideslip, and you can't chain them, seems like it probably doesn't need to be that high in costs. Sideslip is what it has instead of K-Turns or S-Loops like an SF. In terms of firepower and arc coverage and toughness, it's really close to a Dorsal Y-Wing, at 31-32 points. I can see the ease of a full arc, plus the uniqueness of the config, plus the built-in FCS bringing it up to the mid 30s and clearly out of 6-per-list bracket, but I can't see a config HMP being in the 4-per-list bracket. It's still just a 2-red ship, so even if it was close to a Starviper in terms of maneuverability (practically speaking I don't think it will be), it'll be much worse in terms of firepower.

But like, I seem to be one of the only folks thinking "maybe even 6 would be possible" so I could just be totally wrong.

I'm expecting somewhere in the 30s as well. I don't think sideslip is really comparable to the StarViper roll for much the reasons you say:

  • You have to telegraph it.
  • You have to choose whether you're doing it in the planning phase, with no information.
  • It's less flexible; once you've flipped the card, you can't choose to do a normal bank, and you have to go forwards - you can't do the "backwards" bank.
  • You can't do it every turn.
  • You can't do Advanced Sensors nonsense to completely change direction after you know where your opponent is moving.

It's also on a platform that only has two attack dice natively, so if you have four of them and try to wibble in the corner, beef or swarm lists can either joust you or just wait for final salvo, safe in the knowledge that they have twice as many dice as you.

10 hours ago, Ysenhal said:

I think it will feel less like the Drea swarm and more like the Imperial shuttle + Aces; there will be a lot of games where the LAAT is either quickly destroyed, or is too slow to join the engagement and then gets hung out to dry when the Jedi disengage.

Exactly. It more like a Jendon in some ways then a Drea. You take it to get a stronger first engagement, but will not bring it for its fire power. Jendon is probably one of the strongest support ships in the game, and LAAT will definitely be up there with it. But, Jendon is not even 50 points, and I don't see why the LAAT should be.

On 8/22/2020 at 8:55 AM, theBitterFig said:

I can't possibly see Jango that low. I mean, it's 71/72 for Init 4 with far more niche abilities, so it's not going to be 76 for an Init 6 with a potentially rather disruptive ability.

85 *MINIMUM*

Considering Boba, who has a much better ability is 86, I think this a little bit high, especially considering there is no slave 1 title to adjust it's positioning, nor a maul that gives it a bottomless supply of force. Jango will not have these tricks available, and I think thats a good thing.

23 hours ago, svelok said:

80 plus/minus two, he's considerably less all around powerful than boba despite the specifically higher big orange number

This I feel is a much more reasonable range. I would not be upset if I seen him somewhere in this range.

Bottom init generics from gut (aka WAG).

LAAT/i Gunship: 44

Actis: 41

Nimbus: 32

HMP: 38

Tri-fighte r: 35

Sep Firespray (with tac relay slot): 65

Sep Firespray (w/o tac relay slot): 62

Xi: 37

Brute: 38

25 minutes ago, Hiemfire said:

HMP: 38

Hmm, why this high? Compared to other 8 health 2 attack dice ships, to me this seems really high.

27 minutes ago, Hiemfire said:

Tri-fighte r: 35

This is a bit high for me, is an additional attack dice and defense dice worth 15 more points (Also no strut option)? Like would I still try to use it, yeah. Would it feel a bit overpriced, I would think so, at least compared to what else is in the faction.

35 minutes ago, Hiemfire said:

Actis: 41

Unless this has 2 force, this feels overpriced as well. It is an arguable worse chassis with less action economy. But everything else @Hiemfire seems pretty reasonable. Perhaps a bit cheaper on the xi

@NoobMaster70

HMP WAG is with Config. The side strafe uses the revealed direction, speed and template on the dial while still having the option to just dial in a straight instead and performing that maneuver normally which will make this full front 2 die a ***** to pin down.

Tri-Fighter has Networked Calc baseline making those extra die that much nastier.

Actis: High mobility with the ability to focus, roll, etc. off their Talon 2s and the only generic is an I4 from the looks of it (thanks for uploading these to imgur @Skitch_ ) : xysY6WQ.png

4 hours ago, NoobMaster70 said:

Considering Boba, who has a much better ability is 86, I think this a little bit high, especially considering there is no slave 1 title to adjust it's positioning, nor a maul that gives it a bottomless supply of force. Jango will not have these tricks available, and I think thats a good thing.

Jango will have Count Dooku, and Chancellor Palpatine available for force crew. Dooku crew if anything is better than Maul, as you can guarantee an evade if you use it defensively, oh and it's 2 points cheaper.

2 hours ago, Cerebrawl said:

Jango will have Count Dooku, and Chancellor Palpatine available for force crew. Dooku crew if anything is better than Maul, as you can guarantee an evade if you use it defensively, oh and it's 2 points cheaper.

If he has a crew slot, maybe he has only gunner slot.

2 hours ago, Boreas Mun said:

If he has a crew slot, maybe he has only gunner slot.

Comes with Hondo, so total lack of a crew slot seems unlikely. My guess is that it'll be a title-added Gunner slot, like Scum.

5 hours ago, Cerebrawl said:

Jango will have Count Dooku, and Chancellor Palpatine available for force crew. Dooku crew if anything is better than Maul, as you can guarantee an evade if you use it defensively, oh and it's 2 points cheaper.

You say that like it's Maul making Boba good, when it's more like the other way around. Boba's ability to not roll blanks makes the Force point much more valuable.

Putting a Force crew on Jango will be solid, to be sure, but not even in the same league as putting one on Boba.

19 hours ago, NoobMaster70 said:

Unless this has 2 force, this feels overpriced as well. It is an arguable worse chassis with less action economy. But everything else @Hiemfire seems pretty reasonable. Perhaps a bit cheaper on the xi

Costing 2 more points than the CLT i3 jedi Knight doesn't seem too far off. CLT is comparable to the 3 die bullseye. In one way, the CLT is better because you automatically get a focus result, but in another way the bullseye is better because you don't need a focus or a force to utilize that 3rd die. I'd guess it at 40, not 41. It gains an initiative and has Supernatural Reflexes built in which is likely worth at least 1 point over the Jedi Knight.

49 minutes ago, 5050Saint said:

Costing 2 more points than the CLT i3 jedi Knight doesn't seem too far off. CLT is comparable to the 3 die bullseye. In one way, the CLT is better because you automatically get a focus result, but in another way the bullseye is better because you don't need a focus or a force to utilize that 3rd die. I'd guess it at 40, not 41. It gains an initiative and has Supernatural Reflexes built in which is likely worth at least 1 point over the Jedi Knight.

I can see your point, and I actually kinda agree with you. The only thing that bothers me is that the ETA 2 has a whole shield less then the aethersprites. If your taking one of these, they will both function the same way in a list. To pay more for a ship with no shields, IDK, it kinda feels wrong to me.

39 minutes ago, NoobMaster70 said:

The only thing that bothers me is that the ETA 2 has a whole shield less then the aethersprites. If your taking one of these, they will both function the same way in a list. To pay more for a ship with no shields, IDK, it kinda feels wrong to me.

You trade a shield for an Evade action you can actually use, allowing them to do a very reliable Defender impression whenever you like. These things will be more durable than Aethersprites, not less.

Hey everyone, now that everything is revealed, I wanted to see what people's opinion is on how many points all of these new toys should be.

From the Midwest Scrub cost prediction model :

LAAT/i Gunship

  • I2 Generic – 39 points
  • I2 Named Pilot – 43 points
  • I3 Named Pilot – 45 points
  • I4 Named Pilot – 47 points

Xi-class Light Shuttle

  • I2 Generic – 32 points
  • I3 Named Pilot – 37 points
  • I4 Named Pilot – 40 points
  • I5 Named Pilot – 42 points

HMP Droid Gunship

  • I1 Generic – 31 points
  • I1 Limited – 35 points
  • I2 Limited – 37 points
  • I3 Generic – 36 points
  • I3 Limited – 39 points

TIE/rb

  • I1 Generic - 31 points
  • I3 Generic - 35 points
  • I3 Limited - 38 points
  • I4 Limited - 40 points

Tri-fighter

  • I1 Generic - 30 points
  • I3 Generic - 35 points
  • I3 Limited - 38 points
  • I4 Limited - 41 points
  • I5 Limited - 45 points

Jango's Firespray

  • I2 Generic - 62 points
  • I3 Limited - 68 points
  • I5 Limited - 75 points
  • I6 Limited - 78 points

V-Wing

  • I2 Generic - 29 points
  • I3 Generic - 31 points
  • I3 Limited - 35 points
  • I4 Limited - 37 points
  • I5 Limited - 39 points

Eta-2

  • I4 Generic - 36 points
  • I3 Limited - 49 points
  • I4 Limited - 44 points
  • I5 Limited - 56 points
  • I6 Limited - 59 points

These are just based on the raw stats of a ship, and when looking at ship abilities and pilot abilities, it only looks to see if the ship has one. Otherwise it's just counting shields, hull, force, maneuvers, et cetera - see the linked article for more info.