Narrative vs mechanics and Linked/Autofire thoughts

By Ahrimon, in Star Wars: Edge of the Empire RPG

@Tramp Graphics

Or a double bladed Vibrosword or Lightsaber.

"More hits per swing." As Atton Rand would say in KOTOR II

11 hours ago, salamar_dree said:

@Ahrimon

In your original post, you said that you found Linked to be "immersion breaking". What about talents that allow re-rolls? That's pretty "immersion breaking". In fact virtually all the rules are "immersion breaking" (Soak, Wound Threshold, Pierce, Criticals, most Talents, dice in general, etc.), so I don't understand why Linked is any different.

Re-rolls aren't immersion breaking because it's being done before the story of the dice is being told. I try X, roll, nope... reroll, get the results, and here's the story. Linked is to me because the story is tied to a physical representation in the game. e.g. the number of barrels. Wounds, wound threshold, all of that works because it's not tied to something in the story. And wounds to me are just plot armor, luck, etc. I do have an issue with soak and how being a weight lifter makes you tougher than battle armor, but that's another thread for another time.

It's also not that giant of an issue. It's just something that I thought I would discuss with others who enjoy the game.

6 hours ago, CloudyLemonade92 said:

@Tramp Graphics

Or a double bladed Vibrosword or Lightsaber.

"More hits per swing." As Atton Rand would say in KOTOR II

A perfect example of how the system is inconsistent.

1 hour ago, Ahrimon said:

A perfect example of how the system is inconsistent.

Not really given that melee weapons and projectile weapons are inherently different to begin with. Linked melee weapons are, essentially, two identical weapons merged together into one, or, sometimes two identical weapons specifically designed to work together simultaneously.

1 hour ago, Ahrimon said:

It's also not that giant of an issue. It's just something that I thought I would discuss with others who enjoy the game.

Fair enough. I apologize for being snappish.

So, while I personally don't feel Linked needs to be changed, of the options thus far presented as "house rule" modifications, I like the re-roll option.

I'm not happy with adding Boost dice, as that steps on the Accurate quality.

But if Linked allowed you to reroll a number of positive dice equal to it's rating, that could be interesting.

Maybe combined with a flat +2 damage per rating (so +6 for Linked 3).

It would definitely need playtesting.

Cheers!