I know auto fire comes up as a frustrating aspect for some, but I find linked more immersion breaking and thus frustrating. For me the issue is the narrative vs the mechanical aspect of the two. A round can be up to a minute and the damage you do is based on the number of successes you have which can really represent multiple shots. I think my biggest issue is how linked is so hard-coded to the number of barrels that a weapon has. The idea that if I have two barrels I can double my damage for two advantage but no matter how much I shoot with my single barrel weapon I can't. That's the part that I think bugs me.
So what if we changed linked to be something more like you can add damage equal to the linked value for 2 advantage?
I also like the idea that every additional crit activation on a minion group removes an additional minion. This allows the narrative of gunning down a lot of minions without worrying about increasing the damage to ridiculous levels.
I was also thinking about allowing players to fire rapidly at a single or multiple groups much like autofire. You add a difficulty die, and you use the highest difficulty and can spend 3 advantage to hit again or the second group. Since this isn't an item effect, talents that reduce the amount of advantage needed wouldn't apply. But this does take away from autofire a little. So what would be a good way to make autofire a little more unique? Or maybe what would be a better way to spread things out during a long narrative round without treading on autofire?