10 Act Dooku with 9 effective activations and full control

By F0RGED, in Army Building

Played this today and was surprised by how much the T series helps push B1 units into doing damage.
The 1 B1 just feeds Commands and Aims to 2 of the Strike teams and readies every turn. 1 command from Dooku Powers the rest with chaining, and on the turn where my chain was down with Dookus 1 PIP those T series really did help. Was kind of confused when they didn't give the T series +1 Command for the unit, but with the 3 things he does add i would say is worth it, even if he is pricey.
799/800
Count Dooku (Force Reflexes, Force Choke, Force Push, Esteemed Leader)
B1 Battle Droids (E-5C B1 Trooper, T-series Tactical Droid)
B1 Battle Droids (E-5C B1 Trooper, T-series Tactical Droid)
B1 Battle Droids (E-5C B1 Trooper, T-series Tactical Droid)
B1 Battle Droids (E-5C B1 Trooper, T-series Tactical Droid)
B1 Battle Droids (E-5C B1 Trooper, T-series Tactical Droid)
B1 Battle Droids (HQ Uplink, Electrobinoculars)

BX-Series Droid Commandos (Strike Team) (BX-Series Droid Sniper)
BX-Series Droid Commandos (Strike Team) (BX-Series Droid Sniper)
BX-Series Droid Commandos (Strike Team) (BX-Series Droid Sniper)

Commands:
Ambush (1), Fear, Surprise, Intimidation (1), Push (2), Double the Fall (2), Assault (3), You Disappoint Me (3), Standing Orders (4)

Deployments: Battle Lines, Advanced Positions, Danger Close, Hemmed In
Objectives: Sabotage the Moisture Vaporators, Key Positions, Intercept the Transmissions, Breakthrough
Conditions: Fortified Positions, Clear Conditions, Minefield, Hostile Environment

You do realize that Electrobinoculars give spotter 1, not 2?

6 hours ago, F0RGED said:

Was kind of confused when they didn't give the T series +1 Command for the unit,

You mean like an automatic order issued to them every turn? Why would you expect that?

11 hours ago, Timinater said:

You do realize that Electrobinoculars give spotter 1, not 2?

Yea....
So the B1 unit HQ uplinks passes the token to BX team A (which can now aim instead of AI: Move/Dodge).
When the B1Unit activates it gives the AIM token to BX team B and readies so it can do it again next turn.
Thus 2 Aims and control.

5 hours ago, arnoldrew said:

You mean like an automatic order issued to them every turn? Why would you expect that?

No Courage, like officers in other factions. so they don't easily panic when out of command range.

Edited by F0RGED