4 Ship Rebel Challenge

By Gupa-nupa, in X-Wing

Hey Y'all I've got a fun little squad building challenge.

Build a functional and semi-competitive (B tier or up) squad using only the X-wing, Y-wing, B-wing, and A-wing. All four ship types MUST be used. 200 pts extended. My friend and I are having a little competition, and although I already have my squad, I want to see what you guys can come up with!

Jake Farrell (36)
Predator (2)
Crack Shot (2)

Ship total: 40 Half Points: 20 Threshold: 2

Ten Numb (48)
Stabilized S-Foils (2)

Ship total: 50 Half Points: 25 Threshold: 4

"Dutch" Vander (40)
Proton Torpedoes (13)

Ship total: 53 Half Points: 27 Threshold: 4

Wedge Antilles (55)
Servomotor S-Foils (0)

Ship total: 55 Half Points: 28 Threshold: 3


Total: 198

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZsZ200Z50X127W116WY74XWWWWWW313Y27XWW136WWWWY5XWWWW142&sn=Unnamed Squadron&obs=

That's about where I'd start

This could be fun:

Luke Skywalker (62)
Servomotor S-Foils (0)

Ship total: 62 Half Points: 31 Threshold: 3

Norra Wexley (Y-Wing) (41)
Ion Cannon Turret (5)

Ship total: 46 Half Points: 23 Threshold: 4

Ten Numb (48)
Tractor Beam (3)
Jamming Beam (0)
Stabilized S-Foils (2)

Ship total: 53 Half Points: 27 Threshold: 4

Arvel Crynyd (34)
Intimidation (3)
Predator (2)

Ship total: 39 Half Points: 20 Threshold: 2


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel%20Alliance&d=v8ZsZ200Z4XWWWW142Y25XW138WWWWWY74XWW13W12WWW313Y51X122W127W&sn=Unnamed%20Squadron&obs=

Gonna go with all I4’s:

(40) "Dutch" Vander [BTL-A4 Y-wing]
(3) R3 Astromech
(2) Expert Handling
(8) Plasma Torpedoes
(5) Ion Cannon Turret
Points: 58

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-Foils
Points: 53

(36) Jake Farrell [RZ-1 A-wing]
(2) Crack Shot
Points: 38

(46) Kullbee Sperado [T-65 X-wing]
(0) Servomotor S-foils
(5) Adv. Proton Torpedoes
Points: 51

Total points: 200

My chance:

Rebel Challenge (200/200)
========================
A-wing: Arvel Crynyd (34 + 3)
+ Intimidation (3)
B-wing: Ten Numb (48 + 5)
+ Autoblasters (3)
+ Jamming Beam (0)
+ Stabilized S-foils (2)
T-65 X-wing: Wedge Antilles (55 + 2)
+ Crack Shot (2)
+ Servomotor S-foils (0)
Y-wing: "Dutch" Vander (40 + 13)
+ Proton Torpedoes (13)

Intimidation Arvel and Braylen are a given, so 37+52.

I think Dutch with proton torps is also a given, another 53. That leaves just another 58, not enough for Luke, but a nice Wedge and some extras for the rest.

Duh... The classical Wing Salad if Hyperspace:

  1. Ten Numb: B-Foils, Autoblasters, FCS
  2. Garven Dreis: X-Foils, R4 Astro
  3. Dutch Vander: Ion Cannon Turret, R3 Astro, Proton Bombs
  4. Jake Farrell: Ion Missile

If Extended:

  1. Ten Numb: B-Foils, Autoblasters, Jaming Beam, FCS
  2. Garven Dreis: X-Foils, R4 Astro
  3. Dutch Vander: Ion Cannon Turret, R3 Astro, Proton Bombs
  4. Jake Farrell: Proton Rockets

Luke + Braylen + Norra Ion/Seismic/Delayed + Jake

Take the 2 best ships Rebels have that are not named Han or Wookies. Then as a rule of thumb you should avoid using Dutch as he is the definition of a trap card. Norra is a better choice. For the Awing its Jake always since he enables so much for Braylen and can feed Norra full mods to guarantee Ions. With Jake around Norra functions as an i5 Broadside that’s ridiculously durable at r1. Or you can take Dorsal and an APT on Norra for a different flavor. Either way they cant ignore that Norra which frees up Luke and Braylen to act as flanky things. Bring all big rocks and set up double seismic turns with delayed fuses.

Not much more than a B-Tier list.

Edited by Boom Owl
23 minutes ago, Boom Owl said:

Luke + Braylen + Norra Ion/Seismic/Delayed + Jake

Take the 2 best ships Rebels have that are not named Han or Wookies. Then as a rule of thumb you should avoid using Dutch as he is the definition of a trap card. Norra is a better choice. For the Awing its Jake always since he enables so much for Braylen and can feed Norra full mods to guarantee Ions. With Jake around Norra functions as an i5 Broadside that’s ridiculously durable at r1. Or you can take Dorsal and an APT on Norra for a different flavor. Either way they cant ignore that Norra which frees up Luke and Braylen to act as flanky things. Bring all big rocks and set up double seismic turns with delayed fuses.

Not much more than a B-Tier list.

Luke + Ten w/ Foils and Autoblaster + 2x I2 B-Wings?

11 hours ago, kempokid said:

Gonna go with all I4’s:

(40) "Dutch" Vander [BTL-A4 Y-wing]
(3) R3 Astromech
(2) Expert Handling
(8) Plasma Torpedoes
(5) Ion Cannon Turret
Points: 58

(48) Ten Numb [A/SF-01 B-wing]
(3) Autoblasters
(2) Stabilized S-Foils
Points: 53

(36) Jake Farrell [RZ-1 A-wing]
(2) Crack Shot
Points: 38

(46) Kullbee Sperado [T-65 X-wing]
(0) Servomotor S-foils
(5) Adv. Proton Torpedoes
Points: 51

Total points: 200

^^^^^ This, or a variant of this.

- Ten Numb (Marksmanship, Autoblasters, Stabilized S-Foils)
- Norra Wexley (Dorsal Turret, R4 Astromech)
- Jake Farrell (Predator)
- Luke Skywalker (Servomotor S-Foils)
199 points

Luke s foils 62 Ten foils hull 53 Dutch r3 ion turret hull adv proton torp 56 phoenix sq 29 200 not top level but got what I like beef 28 hit pts dlb mods blocker to keep other guy from blocking me and ion turret to scare aces to keep distance

16 hours ago, Boom Owl said:

Luke + Braylen + Norra Ion/Seismic/Delayed + Jake

Similar to Boom's, with Luke and Braylen since they are full mod shots all the time. Im going a little more anti ace though since so many initiative 5s are in the extended meta, so Im adding sense onto luke with intimidation arvel. Since we have these range 1 shenanigans, we can use ion cannon horton for full mod shots.

Luke Skywalker (62)
Sense (5)
Servomotor S-Foils (0)

Arvel Crynyd (34)
Intimidation (3)

Braylen Stramm (52)

Horton Salm (37)
Ion Cannon Turret (5)
R4 Astromech (2)
Total: 200

On 8/19/2020 at 6:40 AM, Boom Owl said:

you should avoid using Dutch as he is the definition of a trap card.

Can you elaborate on this? I have had a lot of success with dutch

21 minutes ago, Roller of blanks said:

Can you elaborate on this? I have had a lot of success with dutch

Dutch lists are usually only effective against players who opt into his party trick. He costs 45-50+ pts and is easy money for an opponent and obvious target priority. The closer to 45 pts the better but newer players often can be seen investing insane points upwards of 60+ with torps or ordinance etc. That is a huge trap, particularly the lock based ordinance given he is i4. Its the X-Wing equivalent of putting a Kick Me sign on Dutch's back.

It is not difficult to use range control to deny his pilot ability or reduce the # of rds its available. Against lower initiative ships the range control is a little harder, but then you start looking at blocking to deny lock actions and your also much less concerned about an alpha strike "over-killing" one ship that was probably going to die anyway with or without the locks.

He is almost always used in 4 ship lists that can bring pieces that do not require "help" for full offensive modification. Luke and Braylen exist, so does Jake. Braylen does not require locks. Luke is i5 and can get them himself. Jake can feed a 3rd ship a focus allowing them to take a lock action. You end up in the same place in terms of damage output with fewer risks, higher init, better durability, less obvious target priority, similar matchups against swarms/beef, and better matchups against aces who will reliably and easily range control you.

Biggest trap is that for whatever reason "Dutch" seems to encourage Rebel players to run 4 ship lists that are all i4. Historically not great though I will admit its occasionally effective when everybody jousts.

We may see similar issues with Tarkin's V-Wing but my guess is he will not encourage players to invest as many pts in upgrades on him which should help. He also probably will be run in larger #s (5+) and will not encourage sub-optimal low/mid init 4 ship builds the same way Dutch does.

Edited by Boom Owl

Using most combinations of the named pilots on each chassis will give you a B-tier or better list.

Luke Jake Braylen Norra + some upgrades

Wedge Arvel Braylen Dutch + some upgrades

With the requirement of having to have 4 ships, aside from going for all lower I pilots, you will get a decent list no matter what you do. Swapping out Luke for Wedge or Braylen for Ten or Jake for Arvel or Dutch for Horton etc. will change the flavor a bit. They are all going to be similar lists and semi competitive. The chassis are all decent and pretty straight forward and plain.

Edited by Skitch_

I'm using the following tonight:

Kallus w/FCS, Dorsal turret [72]

Garvin w/S-foils [47]

Dutch w/Ion cannon turret [45]

Jake [36]

Total [200]

The list was built to be hyperspace legal. Plus I like the fact that everyone is an I4 (identical initiative was also part of the design criteria).

I'm hoping that there'll be enough "mutual support" to make up for the relatively small number of upgrades.

Benthic Two Tubes — UT-60D U-Wing 46
Perceptive Copilot 8
Leia Organa 7
Pivot Wing 0
Ship Total: 61
Half Points: 31 Threshold: 4
Jake Farrell — RZ-1 A-Wing 36
Crack Shot 2
Ship Total: 38
Half Points: 19 Threshold: 2
Edrio Two Tubes — T-65 X-Wing 43
Servomotor S-Foils 0
Ship Total: 43
Half Points: 22 Threshold: 3
Wedge Antilles — T-65 X-Wing 55
Crack Shot 2
Servomotor S-Foils 0
Ship Total: 57
Half Points: 29 Threshold: 3

total 199