Onagers and Arquitens

By Piratical Moustache, in Star Wars: Armada Fleet Builds

Onager Testbed (96)

- General Romodi (20)

- Rakehell (4)

- Intel Officer (7)

- Ordinance Experts (4)

- Veteran Gunners (5)

- Orbital Bombardment Particle Cannons (5)

Onager Testbed (96)

- Intel Officer (7)

- Ordinance Experts (4)

- Veteran Gunners (5)

- Orbital Bombardment Particle Cannons (5)

Arquitens Light Cruiser (54)

- Intel Officer (7)

- Linked Turbolaser Towers (7)

Arquitens Light Cruiser (54)

- Intel Officer (7)

- Linked Turbolaser Towers (7)

394pts total and the objectives are Most Wanted, Contested Outpost, and Dangerous Territory. Does this sound like a good list?

Squadrons and fast ships like MC30s will be a nightmare for you. And the Kittens beg for some dice mitigation.

I've never seen two Onagers on the table at the same time, so take that as a big caveat. Anyway, the ships themselves seem like good no-nonsense hitters without unneccesary upgrades, and Intel Officers across the board makes the damage really stick and deals well with evades and the like. You're really vulnerable to being outactivated and outdeployed, though, and I think you might get rough matchups against against fleets with enough quick strike capability to exploit that.

You could try to mitigate this a little with different objectives. Despite obvious synergies with Romodi, I'd suggest replacing Dangerous Territory with the boring Solar Corona. I'm not loving Most Wanted without a flotilla, but perhaps you can make it work with designating the least-threatened ship as the objective ship or something? It's still a frontline combatant which will be worth a minimum of 136 points, though. Perhaps surprise attack or Station Assault would work better? Both give the battle a focus point and make deployment a little more predictable. And with Station Assault, each Onager could have it's own magic healing, points-giving obstacle to hide behind?

A bit of a radical alternative is to drop all the Weapons Teams and Turbolasers in this fleet plus Rakehell for a Comms Net flotilla, and switch Romodi to Vader as the sole source of dice control. Helps a little with deployment and activations, arguably better dice control, you get a token a turn to help the Command 3 ships out a little, and Most Wanted gets very good. Often less dice, though.

Edited by Indecisive Mogwai

Lately, I'm playing with double kittens (and an ISD with Palpatine comm) and I found the LTTs mostly overpriced. Usually you can't make 2 side attacks which would warrant them and without squadrons the 1 time flak isn't much deterrent either. You can get 4 points with switching to DTTs.

Thanks everyone, weird that notifications didn't work. I'll give some thought to using Vader as commander, and have another look at objectives.

45 minutes ago, Piratical Moustache said:

Thanks everyone, weird that notifications didn't work. I'll give some thought to using Vader as commander, and have another look at objectives.

Just in case you haven't seen it, here's the horrible triple-Onager fleet as the guys at Steel Strategy described it, which I _think_ originated in the Toronto meta. Maye that can be mined for inspiration?

Name: TOAS - Triple Onager All-Ship
Faction: Imperial
Commander: Darth Vader
Assault: Surprise Attack
Defense: Contested Outpost
Navigation: Hyperspace Migration
Gozanti Cruisers (23)
• Hondo Ohnaka (2)
= 25 Points
Gozanti Cruisers (23)
= 23 Points
Onager Testbed (96)
• Darth Vader (36)
• Orbital Bombardment Particle Cannons (5)
= 137 Points
Onager Testbed (96)
• Strategic Adviser (4)
• Orbital Bombardment Particle Cannons (5)
= 105 Points
Onager Testbed (96)
• Admiral Ozzel (2)
• Orbital Bombardment Particle Cannons (5)
• Cataclysm (5)
= 108 Points
Squadrons:
= 0 Points

Here's my revised list at 399pts with Surprise Attack, Contested Outpost, and Solar Corona as the objectives.

Onager Testbed (96)

- General Romodi (20)

- Rakehell (4)

- Intel Officer (7)

- Ordinance Experts (4)

- Veteran Gunners (5)

- Orbital Bombardment Particle Cannons (5)

Onager Testbed (96)

- Intel Officer (7)

- Ordinance Experts (4)

- Veteran Gunners (5)

- Orbital Bombardment Particle Cannons (5)

Arquitens Light Cruiser (54)

- Captain Needa (2)

- Turbolaser Reroute Circuits (7)

Gladiator I (56)

- Demolisher (10)

- Intel Officer (7)

- Ordinance Experts (4)

- Assault Proton Torpedoes (5)

My take on obt and the arq

OBT And Kittens And 5 act (392/400)
Empire

Commander: Darth Vader

Objectives: Contested Outpost, Solar Corona, Most Wanted

[flagship] Onager-class Testbed (96)
- Darth Vader (36)
- Intel Officer (7)
- Orbital Bombardment Particle Cannons (5)
- Ordnance Experts (4)
- Veteran Gunners (5)
= 153 total points

Gladiator I-class Star Destroyer (56)
- Demolisher (10)
- Intel Officer (7)
- Assault Concussion Missiles (7)
- Engine Techs (8)
- Ordnance Experts (4)
= 92 total points

Arquitens-class Light Cruiser (54)
- Skilled First Officer (1)
- Slaved Turrets (6)
= 61 total points

Arquitens-class Light Cruiser (54)
- Skilled First Officer (1)
- Slaved Turrets (6)
= 61 total points

Gozanti-class Cruisers (23)
- Comms Net (2)
= 25 total points

On 8/19/2020 at 2:23 PM, Indecisive Mogwai said:

Just in case you haven't seen it, here's the horrible triple-Onager fleet as the guys at Steel Strategy described it, which I _think_ originated in the Toronto meta. Maye that can be mined for inspiration?

Name: TOAS - Triple Onager All-Ship
Faction: Imperial
Commander: Darth Vader
Assault: Surprise Attack
Defense: Contested Outpost
Navigation: Hyperspace Migration
Gozanti Cruisers (23)
• Hondo Ohnaka (2)
= 25 Points
Gozanti Cruisers (23)
= 23 Points
Onager Testbed (96)
• Darth Vader (36)
• Orbital Bombardment Particle Cannons (5)
= 137 Points
Onager Testbed (96)
• Strategic Adviser (4)
• Orbital Bombardment Particle Cannons (5)
= 105 Points
Onager Testbed (96)
• Admiral Ozzel (2)
• Orbital Bombardment Particle Cannons (5)
• Cataclysm (5)
= 108 Points
Squadrons:
= 0 Points

Or just mined , literally 🤭

Deimos Squad (0/390/400)
=========================

Cymoon 1 Refit (112 + 19: 131)
· Skilled First Officer (1)
· Gunnery Team (7)
· Proximity Mines (4)
· Linked Turbolaser Towers (7)

Cymoon 1 Refit (112 + 19: 131)
· Skilled First Officer (1)
· Gunnery Team (7)
· Proximity Mines (4)
· Linked Turbolaser Towers (7)

Interdictor Suppression Refit (90 + 38: 128)
· General Romodi (20)
· Darth Vader (1)
· Proximity Mines (4)
· Grav Shift Reroute (2)
· G7-X Grav Well Projector (2)
· Heavy Ion Emplacements (9)

Surprise Attack
Abandoned Mining Facility
Volatile Deposits