Hi everyone,
I've been wrestling with something. A couple stat blocks for armors in the Rise of the Separatists sourcebook, like the Hotspot armor and the Cold Assault armor, grant boost dice to checks resisting certain environmental conditions. However, some stormtrooper armors in the Age of Rebellion CRB just flat remove setback dice. How should these qualities interact? Do the boost dice enumerated in the first example translate to removing setback dice, as in the latter? Or should I be calling for checks to avoid setback dice, thus giving both qualities a respective utility?