Adaptability

By 5050Saint, in X-Wing

I want Adaptability back but not in the "raise your pilot skill' Veteran Instincts manner. Rather, you can only lower your Initiative to any other lower initiative in your list. So if you have a list where all but one ship move out of sync and would really help maneuvering everybody if it did.

I propose this:

Quote

Adaptability - Unique Talent

Setup : After placing forces, assign the Shadowed condition to 1 friendly ship with an initiative lower than yours.

Shadowed

The ship with the Adaptability upgrade must treat its initiative as equal to yours and may not treat it as any other initiative.

It might be a little wordy on the Shadowed side, but I figure that would prevent and Torkil and/or Swarm Tactics shenanigans raising the Shadowed ships initiative and thereby raising the initiative of the Adaptability ship.

Edited by 5050Saint
13 minutes ago, 5050Saint said:

I want Adaptability back but not in the "raise your pilot skill' Veteran Instincts manner. Rather, you can only lower your Initiative to any other lower initiative in your list. So if you have a list where all but one ship move out of sync and would really help maneuvering everybody if it did.

I propose this:

It might be a little wordy on the Shadowed side, but I figure that would prevent and 1. Torkil and/or 2. Swarm Tactics shenanigans raising the Shadowed ships initiative and thereby raising the initiative of the Adaptability ship.

1. Torkil uses "engages at" so ignores "treat as" adjustments (just like Heightened Perception). He doesn't touch the init value on the pilot card.

2. Wouldn't block Swarm Tactics altering both ships init the way your hypothetical is worded.

For the effect I think you're after (including countering ST and Torkil for some odd reason), "Adaptability"'s "shadowed" condition would have to read "A friendly ship with the Adaptability talent must treat its initiative value as the value printed on your Ship Card and cannot engage at any other intiative."

@5050Saint I really like this proposal.

I feel dropping initiative as a talent should be 0 point, as most ships already pay a cost for haing a talent slot and higher inititaive in the first place.

I would love this on Arvel. I often feel like a huge chump for taking Arvel and not being able to go first with him. In some wierd ways he is a downgrade as a bumper, and this would fix that issue while allowing him to be flexible 'aceing' on generics when it would be dangerous to try to bump.

I'm not sure that I like it, I feel like dropping down to a significantly lower value might be too strong. Enhanced Scopes, basically. Not that anyone really played EnSco in 1e, but still.

If it was essentially just "Treat your initiative as 1 less." or whatever the right wording would be, eh, fine.

Not a fan. Having tradeoffs in listbuilding that you can't fix with an upgrade is good...

Perhaps it could be Rebel specific?

Rebels are meant to be a 'teamwork' faction but that sorta falls through with generic 'wide' teamwork being much stronger than their specific 'powerful' teamwork: The benefits of freely passing calculates or giving everyone in certain arcs single re-rolls are statistically not different enough from full focuses or target locks. Overall, the rebel faction is really lacking a certain 'something' and is trying to lean on non-thematic generic swarm lists and is really not able to hit points totals that make them 'viable but fair.' Most rebel lists end up being something really oppressive like old Leia-Cassian beef or Handbrake Han.

So rebels having a 0 point option for their squad leader types to get down to the same initiative as their allies (and fixing a bit of a problem with the concept of their higher initiative characters who also want to bump or threaten bumps) could help the faction feel more like a cohesive group willing to look out for each other, without letting say... TIE swarms drop initiative to reduce the difficulty of running their some odd 5 different initiative scores that help keeps the list in check. Especially because many of the rebel teamwork actions really care quite a bit about movement order due to relatively limited ranges. Basically making it a rebel faction 'thing' that despite their supporting characters being all over the place in initiative, they can at any time decide to act as one.

2 hours ago, svelok said:

Not a fan. Having tradeoffs in listbuilding that you can't fix with an upgrade is good...

But it is a trade off, and a significant one.

Your easier to arc dodge, easier to inititave kill, harder to get locks, AND your pilot has their better inititive and talent slot baked into their price.

Plus your giving up any other juicy talents you might fancy.

Also its only applicable for talent pilots.

Perhaos we could add some agency and interaction for the opposing player by....

Only applies while the 'Shadowed' ship is in play, once its blown up you cant be shadowing them?

So the opposing player can disrupt your perfectly inititive matched list.

Every time I see a post idea for a new card all I think about is how much more cooler it'd be that the cards designed by the World's Championship players need to be in the game, as a matter of respect and honor.

So yeah, here I go again.

15 hours ago, theBitterFig said:

I'm not sure that I like it, I feel like dropping down to a significantly lower value might be too strong. Enhanced Scopes, basically. Not that anyone really played EnSco in 1e, but still.

If it was essentially just "Treat your initiative as 1 less." or whatever the right wording would be, eh, fine.

If you could do it on the fly, I agree, but if its set at the start of a game and limited to the initiatives of pilots you have on the field, it surely won't be oppressive.

Would be stronger on Heff for example but you need to field it with a low initiative pilot to shadow.

Edited by Scum4Life
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36 minutes ago, Cloaker said:

Every time I see a post idea for a new card all I think about is how much more cooler it'd be that the cards designed by the World's Championship players need to be in the game, as a matter of respect and honor.

Did Justin Phua even get a card to come out? Nand Torfs' card came out in the Saw's Expansion, one of the last two 1st Edition packs.