Ran my first Genesys session the other night and it went great! We're playing in the Android universe and the party is a biker gang. The one thing I noticed is that vehicles seems to slow down the narrative. Granted, my players and I are still learning Genesys so we will improve with experience, however, I heard some advice on the Dice Pool Podcast that I think could help. They mentioned only having one skill check on a player's turn. This is a no brainer in grounded combat, but when the players are on bikes moving between zones this becomes more complicated. For example, a player wanting to move a zone through traffic would naturally require a Driving check, and then once they reached the zone to shoot their pistol would require another ranged combat check. How could I combine these two actions to help keep things flowing more quickly and support the narrative?
Thanks!