On 8/17/2020 at 5:52 PM, dezzmont said:I can think of nothing less thematic than rebels flying a uniform fleet of ships, because they very much didn't do that.
What?! the Rebel alliances first on screen battle involves 2 uniform squadrons with color designations under different squad leaders: Red squadron X-wings covering the Y-wings of Gold squadron. The imperials field the only x-wing miniatures style mixed wing when Vader, Mauler Mithel and Backstabber fly in a wing.
The next on screen space battle Rebels have yet again seperated their fleets fighters into squadrons, with B-wings, A-wings, and X-wings all flying in color coded groups under different commands.
in fact there is no Rebel alliance fight outside of Rogue 1 where the rebels dont specify that their fleet has seperated ships by type, and with good reason: Militaries dont fight that way. A B17 cant keep up with a Spitfire, and their roles run counter to eachother. Grouping them together makes both perform worse in their roles and is great way to get everyone killed.
As to the rest of your comment: X-wing miniatures is a squadron tactics game based loosely on WW2 dogfights, and the vast majority of players enjoy the option of fielding a uniform squadron of their favorite ships. Saying those thematic lists need to be bad for the game to be good shows a poor understanding of the game. You're basically arguing that weirdly complex combos should be the only way to play, which is BS.
The wombo-combo aspect of the game and mtg style deckbuilding are what ruined 1st edition, not flying 5 Khirax or 4 B-wings. Why would you want to encourage that?