Power 9000 complete speculation - Will Jango/Baby Boba be separatist Boba/Koshka

By Archangelspiv, in X-Wing

Hi Everyone,

Train delayed 30 mins so here I am....

without having knowledge of the points, will Jango/baby Boba be for separatists what Boba/Koshka are for Scum? There are similarities in abilities but as stated, points could be a big deciding factor. There are some decent crew options for the Separatists now which could make CIS Firesprays pretty cool. It’s something I wouldn’t mind trying, easily sub in a Scum Firespray for the second Spray.

Just curious on what people’s thoughts are. There are so many new lists I want to try with the Gunship, TriFighter and Jango coming out.....

Well that filled in 15 minutes.... and go...

I'd expect Jango/Zam to be more likely than Jango/Boba, considering Zam is i5.

43 minutes ago, Archangelspiv said:

easily sub in a Scum Firespray for the second Spray

I'm not planning on buying into separatists, but if they turn out to have a killer double spray list i could see myself running just that list as a change from boba/koshka

Jango is nowhere near as good as Boba and doesn't get Slave I, so I don't know if he can carry a 2-ship list. But maybe the chassis is good enough, points depending.

🤨 Thinking back over what I've seen of the Sep Firespray spread, I don't recall there being a Boba pilot. He's definitely a gunner though.

1 hour ago, gadwag said:

I'm not planning on buying into separatists, but if they turn out to have a killer double spray list i could see myself running just that list as a change from boba/koshka

Same team, I played doublespray in 1.0, I'm playing it now in 2.0, since a year ago, and I would play it as seps, if it is an option then.

19 minutes ago, Hiemfire said:

🤨 Thinking back over what I've seen of the Sep Firespray spread, I don't recall there being a Boba pilot. He's definitely a gunner though.

it is written in the internet, so it must be true. can you argue with that logic?!

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Edited by Dragon_King
1 hour ago, Dragon_King said:

it is written in the internet, so it must be true. can you argue with that logic?!

Raithos tends to be pretty accurate. I wonder what his source is.

29 minutes ago, Hiemfire said:

Raithos tends to be pretty accurate. I wonder what his source is.

When I watched the GSP reaction stream on the reveals they also made out that the I3 pilot is Boba Fett

CIS emerging from wave 8 with the takeaway being "CIS flies double Firespray now" sounds miserable.

39 minutes ago, svelok said:

CIS emerging from wave 8 with the takeaway being "CIS flies double Firespray now" sounds miserable.

Yea if that becomes the default CIS archetype it would be kinda sad. 2 Ship CIS is basically the least interesting possible timeline for CIS as a faction.

Thankfully Jango has alot more inherently working against him than 200 pt Boba. Cautiously optimistic that Jango will take damage more easily and generally be more concerned about taking dumb risks.

Edited by Boom Owl

I kind of expect Jango/Maul to be the go-to list. Set up easy locks at range with DRK-1, Maul comes rolling in loaded for Bear, might take some early heat off against Jango. He comes in at 92 points with Hate, Probes, and Protons, leaving 108 for Jango. Should probably be able to get at least Dooku/Hull.

I'll say one thing Separatist Double Firespray has going for it over Scum: Palpatine *and* Dooku. Scum only has one Force Crew. 0-0-0 does something pretty similar, but Trip can be out of range, or an opponent can take stress. Just not as consistent as force. Having both Firesprays with the Force is going to be potent, and there's a decent chance they can also start the first combat with Locks due to Probes.

45 minutes ago, Boom Owl said:

Thankfully Jango has alot more inherently working against him than 200 pt Boba. Cautiously optimistic that Jango will take damage more easily and generally be more concerned about taking dumb risks.

Maybe. I kind of expect Jango will play a bit differently.

Boba needs to get in close, which means he has to take dumb risks, but he's resilient to them. Koshka also likes to get in close, to activate 0-0-0, maybe drop cargo on someone. Jango, however, doesn't necessarily thrive at Range 1, and might play more of a kiting game, something Boba couldn't really do. Dude clearly isn't as good at taking dumb risks, but there's nothing forcing him to take them.

54 minutes ago, Boom Owl said:

2 Ship CIS is basically the least interesting possible timeline for CIS as a faction.

I'm kind of interested in 6 HMP, but there's no way I'm dropping $120 on 6 HMP. If it even fits. If it's possible to bring 6 with Probe Droids (possibly a stretch, I think FFG will price the list out of both 6 and Probes), that seems like it could get kinda interesting. Consistent dice on ships which can take a while to chew through, plus hard-to-dodge firing arcs... might be nice. But I'm someone who really enjoys 6 SFs, so maybe I'm just an oddball.

Not that Oddball.

I don’t play a ton of Seppies, but I would absolutely give Maul + Jango a go. Not sure I’d buy a second Seppie firespray, though I may get creative if the dial is the same with a second Firespray pilot not on Jango’s cardboard and use a scum one stand in.

2 hours ago, svelok said:

CIS emerging from wave 8 with the takeaway being "CIS flies double Firespray now" sounds miserable.

Agreed, but I think Treacherous Jango + drone swarm will be strong. I'm also on board with @theBitterFig with Firespray/Scimitar possibly being better than double Firespray.

7 hours ago, Dragon_King said:

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200 points for Boba?! At least they finally priced him correctly.

BoFrost works because both ships have passive rerolls. I don't think that the Fett Family will be able to hold up a two ship list the same way. However, I am intrigued by the potential for Jango + Maul to work like Bobgar.

9 hours ago, Hiemfire said:

🤨 Thinking back over what I've seen of the Sep Firespray spread, I don't recall there being a Boba pilot. He's definitely a gunner though.

You can see Boba pilot pretty clearly here at the timestamp:

On 8/14/2020 at 6:37 AM, Boom Owl said:

2 Ship CIS is basically the least interesting possible timeline for CIS as a faction.

Plot twist; it's actually Boba/Dooku. 2-ship I3 list sounds fun.

Even Zam/Maul for a 2x I5 list sounds more wholesome than Boba/Fenn. In all likelihood though, either of those would have plenty of room for a third. If there's going to be a 2-ship list it will probably be Jango/Maul, but it seems a bit unlikely to me.

19 hours ago, ClassicalMoser said:

Plot twist; it's actually Boba/Dooku. 2-ship I3 list sounds fun.

Even Zam/Maul for a 2x I5 list sounds more wholesome than Boba/Fenn. In all likelihood though, either of those would have plenty of room for a third. If there's going to be a 2-ship list it will probably be Jango/Maul, but it seems a bit unlikely to me.

I was having a play with list building today, I thought would I be run out of town if I ran Sun Fac, Jango and what ever else could fit? Purely speculation again, but I thought about 2x Int 6’s and could it work?

49 minutes ago, Archangelspiv said:

I was having a play with list building today, I thought would I be run out of town if I ran Sun Fac, Jango and what ever else could fit? Purely speculation again, but I thought about 2x Int 6’s and could it work?

Just those 2 doesn't sound like enough to carry a list. If only CIS had cheaper filler ships. /s

8 minutes ago, 5050Saint said:

Just those 2 doesn't sound like enough to carry a list. If only CIS had cheaper filler ships. /s

DFS-311 or pretty much any Vulture or Hyena to just park on a rock and be a frustrating little turret seems like a nice and under-explored piece of CIS.

Butterbot can sling those calculates a long way, and that's basically a force charge. Meanwhile, on a rock, the attacks against it are probably obstructed, and it's got a good chance to last longer than someone really wants to spend on a 24 point buff ship.

11 minutes ago, theBitterFig said:

DFS-311 or pretty much any Vulture or Hyena to just park on a rock and be a frustrating little turret seems like a nice and under-explored piece of CIS.

Butterbot can sling those calculates a long way, and that's basically a force charge. Meanwhile, on a rock, the attacks against it are probably obstructed, and it's got a good chance to last longer than someone really wants to spend on a 24 point buff ship.

I'm curious as to the points cost on the Tri-Fighters. The I5's might be filler aces.

22 minutes ago, 5050Saint said:

Just those 2 doesn't sound like enough to carry a list. If only CIS had cheaper filler ships. /s

why would you want 2 firespray plus filler? if it worked, scum would do it - boba is likely the strongest firespray that will ever exist, and scum has more filler options than lights in the night sky, but when you're talking about a maximum of like 50pts its just not there. your filler ships need more critical mass and your real ships want more upgrades.

that all goes double for CIS - why would you want like two and a half vultures? its not enough vultures to do vultures things. an hmp? i guess? maybe? probly not. an i5 trifighter? maybe?

3 minutes ago, 5050Saint said:

I'm curious as to the points cost on the Tri-Fighters. The I5's might be filler aces.

Sabers are 36, and I'd be surprised to see Tri-5 there or lower.

9 minutes ago, svelok said:

why would you want 2 firespray plus filler?

Sun Fac is in a FireSpray now? When did that happen?

13 minutes ago, 5050Saint said:

Sun Fac is in a FireSpray now? When did that happen?

w/e, same points apply (w/ ensnare youre 70-80pts) - theres a reason 2 real ships and filler works in, like, FO or Empire where at least one of the real ships is like 50-60pts and the filler ships are more or less self contained - but not really anywhere else