Scum Sabine....

By Cuz05, in X-Wing Squad Lists

...is possibly not good ?

But maybe is actually OK?

So last night, I managed to finally get this out of the builder and onto the table.

Sabine - Shadow Caster, PerCo, Cybernetics- 70pt.

2x Black Sun Assassins - Predator- 100pt.

The one and only Capt Seevor - 30pt.

And it did good! (Vs Von Reg, Holo, Thanisson)

It must be flaky, but still. That's fine for casual.

Sabine is tanky, which makes her a useful bait/joust piece for influencing the board state, early on. If she can survive what you do with her there, and she certainly can, happy days are ahead.

Originally, Ketsu was in, for obvious reasons. But very light, so literally just I5 and her ability on show, no Maul, no Fearless... Being accompanied by only 3 fragile, l3 buddies, I felt she would just not last long enough for anything to happen.

So the build is doomed, right?

Wrong!! The major motivator here was not about being good, but actually putting mods and repaints on a mat, so dead horse flogging absolutely required. Sabine will last longer than Ketsu, flown right, with PerCo and Seevor, she may be better all round, at 70pt.... I BELIEVE.

Seevor obv just skirts around, being annoying and throwing more influence about. That he can shoot 1st, if still charged, setting up the tractor fire from Sab, is a pretty sweet deal. I aim for him to be a side-eye consideration on approach. Both of us knowing he can be thrown in and sacrificed at any point makes for a fun dynamic.

That leaves these kinda limp Vipers to play cagey, show up as walls on the boxes. Just generally reacting and taking advantage of the big distraction and debuff happening elsewhere. They seem quite well equipped to do that. Where Fangs and the like will behave in a more expected, predictable fashion, the Vipers can be pretty deceptive, suddenly switching position/angle to cover an advantageous area. Keeping one of the two unstressed really helps and has been a bit of a guiding principle when setting the approach. They herd well.

Maybe Crack Shot. Maybe Marksmanship... means Ketsu can run Fearless and Title for 199.

All in all, with Sabine, it's probably not good , but I think it's not bad . It seems a bit flexible. I don't think there's a real hinge piece you can't afford to lose 1st, though it maybe doesn't seem that way. Might be a good thing. Something I may continue to play around with....

I've also been considering 3 Autoblaster Tansari vets.... Lots more choices in Seevors spot....

Mostly just thinking 'TABLE TIME!!' 😮

pFZyprW.jpg

Been thinking about this myself. Haven't flown it yet but I have good luck with all the non Sabine pieces.

Sabine Wren (59)
Fearless (3)
Perceptive Copilot (8)
Feedback Array (3)
Contraband Cybernetics (2)
Stealth Device (6)
Shadow Caster (1)

Serissu (41)
Elusive (3)
Tractor Beam (3)

Tansarii Point Veteran (29)
Elusive (3)
Autoblasters (3)

Tansarii Point Veteran (29)
Elusive (3)
Autoblasters (3)
Total: 199

View in Yet Another Squad Builder 2.0

Just be hard to hit and annoying and being a large base throw it in for a block.

13 hours ago, Cuz05 said:

Sabine is tanky, which makes her a useful bait/joust piece for influencing the board state, early on.

I love the character and glad to see someone testing her in the SC. It may not be top tier, but I love reading reports on lesser played pilots. Keep it up!

If only her ability worked on offense, as well, she'd be great. She is tanky though, so prehaps at her new 59 point cost, a use can be made of her.

I flew this once. It was fun. Did decent enough.

Shadow Collective

(59) Sabine Wren [Lancer-class Pursuit Craft]
(12) Maul
(3) Fearless
(1) Shadow Caster
Points: 75

(41) Zealous Recruit [Fang Fighter]
Points: 41

(41) Zealous Recruit [Fang Fighter]
Points: 41

(41) Zealous Recruit [Fang Fighter]
Points: 41

Total points: 198

3 hours ago, 5050Saint said:

If only her ability worked on offense, as well, she'd be great.

More than great!

28 minutes ago, BrotherFett said:

Zealous Recruit

I have a 3x Recruit list with Assaj, Trip 0, CC and Title. It's buff.

The way I see that one, the Fangs are a clear priority, into the firing line with them, so the Lancer needs to be more offensively nasty and cover the ranges.

I'm liking the different pilot applications with this ship.

I will give this a try. This list seems to be more of "things I want to use". Not saying competitive, but might just be fun

New Squadron

(59) Sabine Wren [Lancer-class Pursuit Craft] (12) Maul (2) Contraband Cybernetics (3) Fearless (1) Shadow Caster Points: 77

(47) Captain Nym [Scurrg H-6 bomber] (5) Proton Bombs (6) Proximity Mines (2) Skilled Bombardier (1) Delayed Fuses (6) Trajectory Simulator (2) Havoc Points: 69

(30) Captain Seevor [Modified TIE/ln Fighter] Points: 30

(22) Mining Guild Sentry [Modified TIE/ln Fighter] Points: 22 Total points: 198

On 8/14/2020 at 12:06 PM, Cuz05 said:

...is possibly not good ?

But maybe is actually OK?

So last night, I managed to finally get this out of the builder and onto the table.

Sabine - Shadow Caster, PerCo, Cybernetics- 70pt.

2x Black Sun Assassins - Predator- 100pt.

The one and only Capt Seevor - 30pt.

And it did good! (Vs Von Reg, Holo, Thanisson)

It must be flaky, but still. That's fine for casual.

Sabine is tanky, which makes her a useful bait/joust piece for influencing the board state, early on. If she can survive what you do with her there, and she certainly can, happy days are ahead.

Originally, Ketsu was in, for obvious reasons. But very light, so literally just I5 and her ability on show, no Maul, no Fearless... Being accompanied by only 3 fragile, l3 buddies, I felt she would just not last long enough for anything to happen.

So the build is doomed, right?

Wrong!! The major motivator here was not about being good, but actually putting mods and repaints on a mat, so dead horse flogging absolutely required. Sabine will last longer than Ketsu, flown right, with PerCo and Seevor, she may be better all round, at 70pt.... I BELIEVE.

Seevor obv just skirts around, being annoying and throwing more influence about. That he can shoot 1st, if still charged, setting up the tractor fire from Sab, is a pretty sweet deal. I aim for him to be a side-eye consideration on approach. Both of us knowing he can be thrown in and sacrificed at any point makes for a fun dynamic.

That leaves these kinda limp Vipers to play cagey, show up as walls on the boxes. Just generally reacting and taking advantage of the big distraction and debuff happening elsewhere. They seem quite well equipped to do that. Where Fangs and the like will behave in a more expected, predictable fashion, the Vipers can be pretty deceptive, suddenly switching position/angle to cover an advantageous area. Keeping one of the two unstressed really helps and has been a bit of a guiding principle when setting the approach. They herd well.

Maybe Crack Shot. Maybe Marksmanship... means Ketsu can run Fearless and Title for 199.

All in all, with Sabine, it's probably not good , but I think it's not bad . It seems a bit flexible. I don't think there's a real hinge piece you can't afford to lose 1st, though it maybe doesn't seem that way. Might be a good thing. Something I may continue to play around with....

I've also been considering 3 Autoblaster Tansari vets.... Lots more choices in Seevors spot....

Mostly just thinking 'TABLE TIME!!' 😮

pFZyprW.jpg

this is the list uv inspired me to fly...

Sabine Wren — Lancer-class Pursuit Craft 59
Shadow Caster 1
Ship Total: 60
Half Points: 30 Threshold: 5
Fenn Rau — Fang Fighter 68
Ship Total: 68
Half Points: 34 Threshold: 2
Nom Lumb — JumpMaster 5000 38
Dengar 6

I call it Kitchen Sink - A Blocker, Damage Sink, Ace and Tank.

8 hours ago, Greedo_Sharpshooter said:

this is the list uv inspired me to fly...

Sabine Wren — Lancer-class Pursuit Craft 59
Shadow Caster 1
Ship Total: 60
Half Points: 30 Threshold: 5
Fenn Rau — Fang Fighter 68
Ship Total: 68
Half Points: 34 Threshold: 2
Nom Lumb — JumpMaster 5000 38
Dengar 6

I call it Kitchen Sink - A Blocker, Damage Sink, Ace and Tank.

forgot to add...

G4R-GOR V/M — M3-A Interceptor 28
Ship Total: 28

Half Points: 14 Threshold: 2

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

complete list is...

Sabine Wren — Lancer-class Pursuit Craft 59
Shadow Caster 1
Ship Total: 60
Half Points: 30 Threshold: 5
Fenn Rau — Fang Fighter 68
Ship Total: 68
Half Points: 34 Threshold: 2
Nom Lumb — JumpMaster 5000 38
Dengar 6
Ship Total: 44
Half Points: 22 Threshold: 5
G4R-GOR V/M — M3-A Interceptor 28
Ship Total: 28
Half Points: 14 Threshold: 2

I don't hate sabine, but once you factor in crew as well you're paying quite a bit for her ability. I'd prefer to bring a shadowport hunter with 4-lom unless I have other i3 pilots that I need sabine to shoot before

14 hours ago, gadwag said:

I don't hate sabine, but once you factor in crew as well you're paying quite a bit for her ability. I'd prefer to bring a shadowport hunter with 4-lom unless I have other i3 pilots that I need sabine to shoot before

I do agree, to a point. For a genuinely viable Sabine, you're paying the same as Fearless Ketsu.

The 4-LOM Shadowport is neat at a much lower price. Stick SDV on it as well and it's a heck of an interference piece, quite probably doing more for less.

But it will probably explode too. Like Ketsu often does.

Sabines tankiness- buying an extra couple turns, or not dying at all when by rights, she should have, brings more value from the pieces around her and can end up keeping a lot more points off the scoreboard. This is Sabines gig imo, but it does need leaning into quite hard.

For eg, in the game I posted about, she occupied his entire squad for the whole game, largely by jousting a weird lane, and still did not die. So he scored a total of 35pt :D

You can get more disruption and destruction from ALL the other pilots. So I'd say it depends what exactly you're looking for in a squad and hinges on a more subtle balance between your various choices.

(Assaj remains my clear favourite for doing all the jobs btw).

Edited by Cuz05

If you're looking to drop the point cost a little you can use the IG88-D crew instead of Per-co to shave 5 points and get calculates instead of focus (works just as good with her ability). I've flown Sabine a couple times in 2E, but like most ships in Scum I feel that she is ok, but needs just a little something more to make it really good. I just can't put my finger on what that little something is...

43 minutes ago, dunhop said:

like most ships in Scum I feel that she is ok, but needs just a little something more to make it really good. I just can't put my finger on what that little something is...

Free and easy double mods on all your ships is what....

IG crew is alright, but I think she's kinda not worth it at that point. You will end up with more than 1 eye result, on your reds or greens, on enough occasions that IG can feel more than 5pts worse than PerCo. It'd be fine if it wasn't a third of your list, that's a decent amount of weight to carry. If you could take her in a smaller, cheaper ship for 40-50pt, IG would be pretty much staple.

On 8/14/2020 at 2:06 AM, Cuz05 said:

...is possibly not good ?

But maybe is actually OK?

So last night, I managed to finally get this out of the builder and onto the table.

Sabine - Shadow Caster, PerCo, Cybernetics- 70pt.

2x Black Sun Assassins - Predator- 100pt.

The one and only Capt Seevor - 30pt.

And it did good! (Vs Von Reg, Holo, Thanisson)

It must be flaky, but still. That's fine for casual.

Sabine is tanky, which makes her a useful bait/joust piece for influencing the board state, early on. If she can survive what you do with her there, and she certainly can, happy days are ahead.

[...]

Mostly just thinking 'TABLE TIME!!' 😮

pFZyprW.jpg

I like the idea a lot.

While I am a huge fan of ketsu, she burns down fast. Even if Sabine may not be perceived as being 'good', she serves a important role in this list, as you described: she tanks so the others can shine.

I love the vipers, they will like the big distraction from Sabine and end up in places where they can wreak havoc.

I think the important aspect when flying this list is that Sabine is 'offered'. But even if a viper gets in the crosshairs, it can typically tank a round of shooting and get away with it for the rest of the game.

Nicely done list, will try that one as it is