So, this is something I had promised @Magnus Grendel on another topic about fleshing out the fast rules we used for mass combat. So here we go:
Armies
Every army is composed of five Rings, Composure and Stamina, just like a character and Tactics and Command. The difference being, that if the commander of an army has a better attribute than the army, then the commander's attribute is used. Skills are always the skills of the commander, though.
- Peasant Levy : basically just a bunch of peasants with no formal training and using makeshift weapons and farming tools. Air 1, Earth 2, Fire 2, Water 1, Void 1. Stamina 8, Composure 6. Command 1.
- Ashigaru Army : the backbone of every Rokugani army, an Ashigaru army is composed mainly of drafted and trained peasants and a few Samurai officers. Air 2, Earth 2, Fire 2, Water 2, Void 1. Stamina 8, Composure 8. Command 2, Tactics 2.
- Rōnin Army: a mercenary unit hired by the Great Clan, mostly looked down by Great Clan Samurai, they can turn the tide of a battle. Air 1, Earth 3, Fire 3, Water 1, Void 3. Stamina 12, Composure 8. Command 3, Tactics 3.
- Samurai Army: an army composed of only samurai, possibly being the most elite unit on a campaign. Air 2, Earth 3, Fire 3, Water 3, Void 2. Stamina 12, Composure 12. Command 3, Tactics 3.
The idea of the whole thing is to Compromise or Incapacitate the enemy's army (in one, you completely rout them, on the other, they are completely destroyed). Every day of combat gives you two rolls and if, at the end of the day, any of the armies are not cut off from supply lines, they can reduce their fatigue and strife to half.
You use the same rolls for Mass Combat but instead of inflicting/recovering attrition and panic, you inflict/recover fatigue and strife and they are compared to the Stamina and Composure of the unit.
It works way faster, with a not so shabby commander, you can defeat most units in a day of combat with 3 rolls (one for initiative, two for two assaults), instead of rolling infinitely trying to reach 30+ something for panic or attrition.