1 hour ago, RyantheFett said:The units I'll be looking for is the Rebel heavies. They clearly need help, but may be considered a loss cause at this point. Should be fun either way.
The Rebels have a lot of Hit or Miss items. The Imperials seem to be much more centered. Newer factions seem to be better as well.
Rebels are lucky to hit 50% :
Troopers don't have much else, cheap 4 wounds
AT-RT terrible but got big points drop, useable
Fleet really bad from the start
Luke Good, solid character
Luke Expensive, but Powerful
Leia fantastic, overshadowed by more competitively ruled CW supportive Mother Amidala
Commandos strike teams used, adjusted, rarely used regular unit
Wookiees only for rookies, needed help out of the gates
Han - great command cards, lots of keywords, not used except in friendly games
Chewie as advertised, they still dropped his points
Jyn They had to drop 20pts right off the bat
Pathfinders poor, got better with points help
Air Speeder Lowest out of the gates, still poor
Landspeeder Poor, way too fragile =/ expensive like most Rebels
Cassian K2 - awesome
Sabine - awesome
FD turret - lackluster, but may have some personal bias, had to be upgraded in range to be useful
Rebel Vets - like the large commando unit but lacks synergy, weapons were overpriced and smaller unit much less useful.
R2 D2 fantastic
Tauntauns great
I know everyone complains about these last ones, but looking at how difficult it is for the designers to make a Rebels unit, you've got to kind of let it slide.
Imperial units tend to work well together. Rebels are usually, what can we hide or distract until the 3 good units can do something.
Just the number of units that have had points adjustments show you something isn't quite right.
Edited by buckero0