Point rebalance

By .art., in Star Wars: Legion

1 hour ago, RyantheFett said:

The units I'll be looking for is the Rebel heavies. They clearly need help, but may be considered a loss cause at this point. Should be fun either way.

The Rebels have a lot of Hit or Miss items. The Imperials seem to be much more centered. Newer factions seem to be better as well.

Rebels are lucky to hit 50% :

Troopers don't have much else, cheap 4 wounds

AT-RT terrible but got big points drop, useable

Fleet really bad from the start

Luke Good, solid character

Luke Expensive, but Powerful

Leia fantastic, overshadowed by more competitively ruled CW supportive Mother Amidala

Commandos strike teams used, adjusted, rarely used regular unit

Wookiees only for rookies, needed help out of the gates

Han - great command cards, lots of keywords, not used except in friendly games

Chewie as advertised, they still dropped his points

Jyn They had to drop 20pts right off the bat

Pathfinders poor, got better with points help

Air Speeder Lowest out of the gates, still poor

Landspeeder Poor, way too fragile =/ expensive like most Rebels

Cassian K2 - awesome

Sabine - awesome

FD turret - lackluster, but may have some personal bias, had to be upgraded in range to be useful

Rebel Vets - like the large commando unit but lacks synergy, weapons were overpriced and smaller unit much less useful.

R2 D2 fantastic

Tauntauns great

I know everyone complains about these last ones, but looking at how difficult it is for the designers to make a Rebels unit, you've got to kind of let it slide.

Imperial units tend to work well together. Rebels are usually, what can we hide or distract until the 3 good units can do something.

Just the number of units that have had points adjustments show you something isn't quite right.

Edited by buckero0

Have the rebel core unit been hurt a lot by the popularity of High Velocity snipers? I don't play the faction, and I don't have High Velocity in GAR, so what is your opinion?

Also, what a lot of people seem to miss about Padme is that, while she's amazing, she's also an operative and not a commander. Which means you need to take at least Rex, who overlaps her role as a token provider pretty heavily.

She will probably be used a lot more once generic commanders are available.

6 hours ago, buckero0 said:

I don't think they think its as big of a deal as people on this forum do. What have they done so far? Raise the cost of the strike team ( instead of the weapon ) and then release a very similar, but somehow upgraded version of the strike team for both of their new factions.

but the whole reason people spam strike teams is because theyre cheap activations

if you raise the points of the strike teams people will simply take the next cheapest unit instead to get the extra activation.

the problem with units that provide cheap activations is you cant fix it by nerfing things because people will always just switch to the next cheapest option. it will always be a problem as long as cheap units exist. If its not strike teams it will just be something else like R2D2 shoretrooper mortars or e-webs. etc... as long as cheap units exist they will allow high activation count armies to exist.

a better solution would be to fix the problem of WHY more activations are better than less activations. I feel activation advantage is a case where the game's rules should changed rather than nerfing units. The rules need to be changed so having more activations is less of an advantage. Like adding the ability for the player with less activations to pass on having to activate a unit so they can activate later in the turn.

Edited by Khobai

Recentky we had a 20-person tournament in Warsaw, where a list based on wookies, fleets and rebel heroes (cassian, k2so, jyn, leia) took second place.

On 8/13/2020 at 4:13 PM, OneLastMidnight said:

In a direct comparison 1-to1 Han is *mostly* stronger imo, but it's quite close. Han is surprisingly resilient even without accounting for Low Profile (which will be very powerful or useless depending on your table). Rex shoots like a pro but Pierce 2 is worth a **** of a lot more than an extra Red in the vast majority of situations, it's not even close.

It's hard to say who's Commands are stronger, since they are very different, but I'd say Rex works better with his army through token sharing and his 2-pip to leverage value each turn even when he can't shoot, yet Han can really turn a game around with a well timed command card.

That being said, Han could stand to come down by a few points for sure.

Rex is hands down better IMO. Because with Rex you arnt burdened by having to take Chewbacca operative and another commander like Leia to make Rex work. Because you still need Leia to make your troopers work otherwise your troopers are just terrible. Rex is a better commander for the simple reason that hes self-sufficient whereas Han solo is very much a synergystic commander and that synergy currently costs you too much. Thats why he needs to come down in points because synergy pieces are conditional and you cant pay full price for something thats conditional or it will never be worth it.

Clones also dont need pierce they have firesupport. They just overwhelm you with huge dice pools. Fire support is one of the grossest most overpowered abilities in the game IMO. And rex can benefit from fire support which makes him gross and overpowered too. Clones are going to get nerfed. Theres no question about that.

Edited by Khobai
20 hours ago, buckero0 said:

The Rebels have a lot of Hit or Miss items. The Imperials seem to be much more centered. Newer factions seem to be better as well.

Rebels are lucky to hit 50% :

Troopers don't have much else, cheap 4 wounds

AT-RT terrible but got big points drop, useable

Fleet really bad from the start

Luke Good, solid character

Luke Expensive, but Powerful

Leia fantastic, overshadowed by more competitively ruled CW supportive Mother Amidala

Commandos strike teams used, adjusted, rarely used regular unit

Wookiees only for rookies, needed help out of the gates

Han - great command cards, lots of keywords, not used except in friendly games

Chewie as advertised, they still dropped his points

Jyn They had to drop 20pts right off the bat

Pathfinders poor, got better with points help

Air Speeder Lowest out of the gates, still poor

Landspeeder Poor, way too fragile =/ expensive like most Rebels

Cassian K2 - awesome

Sabine - awesome

FD turret - lackluster, but may have some personal bias, had to be upgraded in range to be useful

Rebel Vets - like the large commando unit but lacks synergy, weapons were overpriced and smaller unit much less useful.

R2 D2 fantastic

Tauntauns great

I know everyone complains about these last ones, but looking at how difficult it is for the designers to make a Rebels unit, you've got to kind of let it slide.

Imperial units tend to work well together. Rebels are usually, what can we hide or distract until the 3 good units can do something.

Just the number of units that have had points adjustments show you something isn't quite right.

I find Rebels are stronger then Empire, but like you stated Rebels units are either amazing are just bottom of the trash lol.

Also agree on a lot of your reviews above. As for changes with Rebels I would be happy with both heavies, pathfinders, wookies, Han, and fleets. Six units is not that big? Maybe commandos and troopers unit if I am being greedy.

Looking at last year they buffed 8 units and nurfed 1 for Rebels. I know they wanted less, but it is hard to say with power creep how much they will attempt to fix. Would not be surprised if they say screw it and go with whatever is new is the meta now.

P.S. I been saying this since before the last point change, but FFG should just go crazy by making the airspeeder like crazy good (if that is even possible lol). That would really shut people up (like me). More points down and some added rules and make it crazy broken for a year. FFG could finally sell their stock of paperweights and who would be mean enough to raise an issue with the airspeeder being the meta for 1 year????

............................. OR they finally admit the truth about the airspeeder!!! WE HAVE PURPOSELY TRAINED HIM WRONG AS JOKE | Joke Meme on ME.ME

Edited by RyantheFett
1 hour ago, OneLastMidnight said:

Have the rebel core unit been hurt a lot by the popularity of High Velocity snipers? I don't play the faction, and I don't have High Velocity in GAR, so what is your opinion?

Also, what a lot of people seem to miss about Padme is that, while she's amazing, she's also an operative and not a commander. Which means you need to take at least Rex, who overlaps her role as a token provider pretty heavily.

She will probably be used a lot more once generic commanders are available.

She doesn't overlap to the point of making Rex less useful, they are both really good in the bubble and generate more tokens for the whole army to use. The clones aren't as wasteful with green tokens as other units, you might have some left over after a round, but there were probably a lot of chances to use them.

And her being an Operative isn't that important, the Commander slot doesn't appear to actually increase the cost of a unit, just look at Luke, he is the most expensive single character the rebels can bring, and he is an Operative. Most Operatives are expensive, R2 is the big exception to that rule.

Edited by Nithorian

R2 needs to be nerfed for the simple fact he gives clones one too many cheap activations when theyre supposed to be an elite low activation army.

I would like to see R2 changed so its required to take C3PO if you take R2D2. They are rarely seen apart in the movies.

Edited by Khobai
34 minutes ago, Khobai said:

but the whole reason people spam strike teams is because theyre cheap activations

if you raise the points of the strike teams people will simply take the next cheapest unit instead to get the extra activation.

the problem with units that provide cheap activations is you cant fix it by nerfing things because people will always just switch to the next cheapest option. it will always be a problem as long as cheap units exist. If its not strike teams it will just be something else like shoretrooper mortars or e-webs. etc... as long as cheap units exist they will allow high activation count armies to exist.

a better solution would be to fix the problem of WHY more activations are better than less activations. I feel activation advantage is a case where the game's rules should changed rather than nerfing units. The rules need to be changed so having more activations is less of an advantage. Like adding the ability for the player with less activations to pass on having to activate a unit so they can activate later in the turn.

I actually think strike teams are too efficient for their cheap cost. Technically an un upgraded trooper squad is cheaper than a strike team so cheapness isn't necessarily an overriding factor. (except for the clones who are equivalent). It is the fact the strike teams can mitigate their one weakness very easily by staying out of range, they can generally provide consistent suppression and/or wounds, when they activate randomly aren't usually in danger and they can be sent to objectives at a cheap point cost. Comparing them to the bomber strike teams which are more expensive shows how over efficient these guys are. That justifies a point increase on the strike teams.

R2 might be even more broken tbh, command cards, VP potential, repair potential, extra activation, and an attack if warranted for the cheapest cost in the game.

1 hour ago, costi said:

Recentky we had a 20-person tournament in Warsaw, where a list based on wookies, fleets and rebel heroes (cassian, k2so, jyn, leia) took second place.

The "out of left field" factor is a huge deal in tournaments. Someone who's really amazing at a specific, out-of-meta list will often do well because people don't really know how to play against it, whereas the outlier is used to playing against more meta lists due to their prevalence.

54 minutes ago, Khobai said:

Clones also dont need pierce they have firesupport. They just overwhelm you with huge dice pools. Fire support is one of the grossest most overpowered abilities in the game IMO. And rex can benefit from fire support which makes him gross and overpowered too. Clones are going to get nerfed. Theres no question about that.

I really haven't seen a lot of people complaining about Fire Support with Clones. As a GAR player I also haven't found the ability overpowered at all, if anything Fire Support is very often a trap.

Clones may get nerfed one way or another, but saying that there's "no question about that" is not accurate in my view. Pre-ARCs, Clones don't do any better or worse than other factions from what we've seen.

ARCs *will* change the game, but who knows how the game's rules may change. The CIS getting a cheap commander will also completely change the face of the meta, enabling more AATs that are very good against Clone standby bubbles.

53 minutes ago, Nithorian said:

She doesn't overlap to the point of making Rex less useful, they are both really good in the bubble and generate more tokens for the whole army to use. The clones aren't as wasteful with green tokens as other units, you might have some left over after a round, but there were probably a lot of chances to use them.

And her being an Operative isn't that important, the Commander slot doesn't appear to actually increase the cost of a unit, just look at Luke, he is the most expensive single character the rebels can bring, and he is an Operative. Most Operatives are expensive, R2 is the big exception to that rule.

Yet is she better than an extra Phase II unit with a Z-6? That's always the question to ask in GAR, and in the context of using Rex as a commander, she may not be.

What I meant is that you can take Leia as your only commander if you want, but if you want Padme you need another commander. She may play well with Obi, but then you're starting to be a bit points-heavy with heroes.

She brings a lot to the table and is super well designed though.

46 minutes ago, Khobai said:

R2 needs to be nerfed for the simple fact he gives clones one too many cheap activations when theyre supposed to be an elite low activation army.

I would like to see R2 changed so its required to take C3PO if you take R2D2. They are rarely seen apart in the movies.

You seem to have quite an axe to grind with GAR.

What the faction is "supposed to be" is what the designers will make it. We may very well get some sort of lightly armored troop choice that's less expensive. We may not. We got R2 which means they clearly intended for GAR to have access to at least one cheap order.

R2 is good for the activation, but I feel that, like in the case of Fire Support, you're missing the big picture, which is that he provides access to an extra victory point and is really annoying to deal with. You opponent will generally have to displace more than 35 points of stuff to stop R2 from getting value.

Although overall I'm really not sure he's worth a lot more points than what he is now, a few more wouldn't hurt. C3PO is not taken with him not because he's bad, but because he want to be traveling across the map sneakily, and C3PO in general is not much of an enabler for that playstyle (much like in the movies).

R2 is also seen all the time without C3PO in the Clone Wars series.

41 minutes ago, Uetur said:

I actually think strike teams are too efficient for their cheap cost. Technically an un upgraded trooper squad is cheaper than a strike team so cheapness isn't necessarily an overriding factor. (except for the clones who are equivalent). It is the fact the strike teams can mitigate their one weakness very easily by staying out of range, they can generally provide consistent suppression and/or wounds, when they activate randomly aren't usually in danger and they can be sent to objectives at a cheap point cost. Comparing them to the bomber strike teams which are more expensive shows how over efficient these guys are. That justifies a point increase on the strike teams.

R2 might be even more broken tbh, command cards, VP potential, repair potential, extra activation, and an attack if warranted for the cheapest cost in the game.

Efficiency is definitely the key. Strike teams provide consistent, safe value through a large part of the game and can be deployed out of the way and still apply that value.

It would be a really good single-faction advantage, but since every faction has access to them, and uses them extensively, it kills a lot of list and match-up variety.

Edited by OneLastMidnight
1 hour ago, costi said:

Recentky we had a 20-person tournament in Warsaw, where a list based on wookies, fleets and rebel heroes (cassian, k2so, jyn, leia) took second place.

35 minutes ago, RyantheFett said:

I find Rebels are stronger then Empire, but like you stated Rebels units are either amazing are just bottom of the trash lol.

Looking at last year they buffed 8 units and nurfed 1 for Rebels. I know they wanted less, but it is hard to say with power creep how much they will attempt to fix. Would not be surprised if they say screw it and go with whatever is new is the meta now.

Rebels have some of the best characters which hide the flaws of their other units. Luke and Sabine are powerhouses. Cassian and K2 are defensive and offensive juggernauts.

They may not want to fix any of the Rebel units because then everything else will be unbalnaced.

I'm just taking a look at the units and seeing that FFG has admitted these units were off, by altering point-costs, changing keyword explanations, or giving them a boost elsewhere. Rebels are way more represented by errata and point fixes than any other faction combined, and they still have big clunkers in their army.

13 minutes ago, buckero0 said:

Rebels have some of the best characters which hide the flaws of their other units. Luke and Sabine are powerhouses. Cassian and K2 are defensive and offensive juggernauts.

They may not want to fix any of the Rebel units because then everything else will be unbalnaced.

I'm just taking a look at the units and seeing that FFG has admitted these units were off, by altering point-costs, changing keyword explanations, or giving them a boost elsewhere. Rebels are way more represented by errata and point fixes than any other faction combined, and they still have big clunkers in their army.

Some rebel units, especially the early ones will probably never be fixed, they were the biggest play ground for odd keywords/keyword combos to see what worked and what didn't. I doubt if the Republic ever got an airspeeder, it would be as bad as the rebel one, and they certainly will never design a unit as poorly as the wookies ever again. Sure nice to have them as options, but I doubt anything short of a complete overhaul of those units will fix them, and with the way FFG are with printing stuff on cards, I don't think they'd want to do that, unless they completely redo the unit with a new release of it and then find a way to get those new cards to the players somehow without having to buy the same product again, just so you can use the one you already own.

honestly id be happy if they just fixed the airspeeder

thats the only rebel unit I find completely unplayable

wookiees are bad but theyre at least playable. the airspeeder is a kamikaze dumpster fire. I have never once seen it earn back its points because of how quickly it dies and how ineffectual its weapons are.

Edited by Khobai

Rebel points changes:

Troopers 36p
Fleets 40p
Vets 44p
Wookies 63p HW 25p
Pathfinders 60p
Commandos 54p
Landspeeder 60p Rifle Gunner 5p Rocket Gunner 25p Hardpoints 24p ea.
Mandalorian Resistance 63p

2 hours ago, buckero0 said:

Rebels have some of the best characters which hide the flaws of their other units. Luke and Sabine are powerhouses. Cassian and K2 are defensive and offensive juggernauts.

They may not want to fix any of the Rebel units because then everything else will be unbalnaced.

I'm just taking a look at the units and seeing that FFG has admitted these units were off, by altering point-costs, changing keyword explanations, or giving them a boost elsewhere. Rebels are way more represented by errata and point fixes than any other faction combined, and they still have big clunkers in their army.

As a rebel player, it is a profoundly depressing situation. Competitive listbuilding goes as follows:

Step 1: Decide which flavor of over-powered unit or combination of over-powered units to bring. Choose from Luke, Leia, Sabine, Tauns, Snipers, and Cassian, and hope playing them over and over doesn't get old (it does).

Step 2: Choose few mediocre to potentially solid options. Sadly, some of the interesting options in this slot such as turrets or AT-RTs must compete with tauns and are auto-exclude.

Step 3: Finish of the list by padding it with utter trash-tier corps units. Naked rebel troopers usually enter in here, and add zero fun to the game.

On the whole, you are forced to use the same few units over and over if you want to be competitive. I usually play for fun in friendly games, so I generally run off-meta lists, but every time I field fleets, wookiees, speeders of either variety, Han, or kitted out rebel troopers I am amazed by just how bad they are compared to the crutch pieces listed above. They are fun to put on the table, and it would be nice if you could have said fun and remain competitive, On a positive note, I do find Jyn and pathfidners to be much better now that Cassian has arrived. Probably not super competitive still, but much better. That said, competing with snipers is bad for pathfinders, so even if they are suddenly pretty good they will get left behind for pretty great.

TL, DR : I am a rebel player, and wish the rebels didn't have to rely on a few broken releases to carry the rest of their underperforming list. I usually run off-meta, themed builds in friendly games, and these lists are laughably bad by comparison to the top tier lists.

2 hours ago, OneLastMidnight said:

You seem to have quite an axe to grind with GAR.

What the faction is "supposed to be" is what the designers will make it. We may very well get some sort of lightly armored troop choice that's less expensive. We may not. We got R2 which means they clearly intended for GAR to have access to at least one cheap order.

um its the designers that said it was going to be an elite faction with low activation count

but in reality its an elite faction that can easily have 10-11 activations.

clones are inherently busted and will 100% be nerfed. just not until Q4 which is stupid. nobody wants to put up with broken clone crap until then.

Quote

As a rebel player, it is a profoundly depressing situation. Competitive listbuilding goes as follows:

Step 1: Decide which flavor of over-powered unit or combination of over-powered units to bring. Choose from Luke, Leia, Sabine, Tauns, Snipers, and Cassian, and hope playing them over and over doesn't get old (it does).

Step 2: Choose few mediocre to potentially solid options. Sadly, some of the interesting options in this slot such as turrets or AT-RTs must compete with tauns and are auto-exclude.

Step 3: Finish of the list by padding it with utter trash-tier corps units. Naked rebel troopers usually enter in here, and add zero fun to the game.

Yeah basically. And the problems run deeper than point costs. Lowering the point cost more on the airspeeder for example will never fix it. It could be 140 points and it would still be absolutely terrible. A lot of the older rebel and imperial units just dont work because they have awkward rules.

Would be nice to see a complete rules update for Rebels and Imperials and not just point changes.

Edited by Khobai
5 hours ago, buckero0 said:

I'm just taking a look at the units and seeing that FFG has admitted these units were off, by altering point-costs, changing keyword explanations, or giving them a boost elsewhere. Rebels are way more represented by errata and point fixes than any other faction combined, and they still have big clunkers in their army.

2 hours ago, Jedhead said:

TL, DR : I am a rebel player, and wish the rebels didn't have to rely on a few broken releases to carry the rest of their underperforming list. I usually run off-meta, themed builds in friendly games, and these lists are laughably bad by comparison to the top tier lists.

That is why this point change is so important/major! I may be over blowing this, but it will decide major aspects of the whole game!!! Will they give up on a lot of these outright bad units or will they try once again to fix the baddies? Because I fear them taking the easy way out and just nurfing GAR a bit. Which would be meh and would allow the Rebels to maybe appear in the meta again (GenCon top 8 shows that they could do it before strike teams). At that point the game is like X-wing 1.0 and the only hope for the older factions will be the new releases with that power creep.

Empire may be in a worse position, but unlike Rebels they don't have wookies and two heavies to point out as crazy bad. Not sure if that puts them into a better or worse spot for the update and their chances?

3 hours ago, Khobai said:

Lowering the point cost more on the airspeeder for example will never fix it. It could be 140 points and it would still be absolutely terrible.

...it is 140 points. They changed it last year.

exactly and its still terrible.

6 hours ago, Jedhead said:

As a rebel player, it is a profoundly depressing situation. Competitive listbuilding goes as follows:

Step 1: Decide which flavor of over-powered unit or combination of over-powered units to bring. Choose from Luke, Leia, Sabine, Tauns, Snipers, and Cassian, and hope playing them over and over doesn't get old (it does).

Step 2: Choose few mediocre to potentially solid options. Sadly, some of the interesting options in this slot such as turrets or AT-RTs must compete with tauns and are auto-exclude.

Step 3: Finish of the list by padding it with utter trash-tier corps units. Naked rebel troopers usually enter in here, and add zero fun to the game.

On the whole, you are forced to use the same few units over and over if you want to be competitive. I usually play for fun in friendly games, so I generally run off-meta lists, but every time I field fleets, wookiees, speeders of either variety, Han, or kitted out rebel troopers I am amazed by just how bad they are compared to the crutch pieces listed above. They are fun to put on the table, and it would be nice if you could have said fun and remain competitive, On a positive note, I do find Jyn and pathfidners to be much better now that Cassian has arrived. Probably not super competitive still, but much better. That said, competing with snipers is bad for pathfinders, so even if they are suddenly pretty good they will get left behind for pretty great.

TL, DR : I am a rebel player, and wish the rebels didn't have to rely on a few broken releases to carry the rest of their underperforming list. I usually run off-meta, themed builds in friendly games, and these lists are laughably bad by comparison to the top tier lists.

So much truth here.

Imperials are pretty similar too. You constantly see:

Iden/Veers/Shores/Snipers/Bossk

Anything else is pretty much just flavor, but not necessarily better. So Imps could use some points changes to help balance this out.

7 hours ago, lologrelol said:

Rebel points changes:

Troopers 36p
Fleets 40p
Vets 44p
Wookies 63p HW 25p
Pathfinders 60p
Commandos 54p
Landspeeder 60p Rifle Gunner 5p Rocket Gunner 25p Hardpoints 24p ea.
Mandalorian Resistance 63p

~sure rebels core has x2 the chance at hitting, 2x the chance of blocking, nimble, no AI attack. Guess B1s are ether over priced or all that for Coordinate must be worth it.
~Fleets sure, not sure that fixes the issue with them but with both them and the Troopers at 40 at least there is more of a choice.
~Vets sure, again not sure it fixes the issues for the.
~4ptsper model reduction might be a bit much for what they bring at 7 pts a wound then.
~Pathfinders, yea that seems fine
~Commandos I think you mean 56 seems fine
~Landspeeder yea all those feel about right
~Mandos too soon to tell, but might be a bit over priced as is.

So with that:
B1 36 >30 (this if they make the reb core cheaper....)
Droidikas 100 >80 (even at 80 points I dont think they are generally worth taking over STAPS just do to the lack of function with the army)
Dooku 205 >190 (Very expensive as is as with most commanders over valued in a shooting game)
Grevious 175 >165 ( as above)
B2 48 >42 (suffer from ranged 2 syndrome, hard to make work)
Cad 125>95 (have played him about 10 times andonly once felt he paid his points, hid field changing abilities just don't do enough for the cost)

11 hours ago, RyantheFett said:

P.S. I been saying this since before the last point change, but FFG should make a statement by making the airspeeder crazy good. That would really shut people up (like me). More points down and some added rules and make it crazy broken for a year. Would people really raise an issue with the airspeeder being the meta for 1 year????

I don't get this. I thought the goal is to try to have a balanced game, not just change what the overpowered unit dominating the game is.

11 hours ago, Khobai said:

R2 needs to be nerfed for the simple fact he gives clones one too many cheap activations when theyre supposed to be an elite low activation army.

I would like to see R2 changed so its required to take C3PO if you take R2D2. They are rarely seen apart in the movies.

I do not disagree that R2 needs a nerf.

But in the movies they are rarely really together. They meet briefly in E1 and are apart a decade after. R2 is always in the middle of space battles where 3PO hangs back. Even in E2 during the fight on Kamino they are separated most of the time. E5: R2 with Luke, 3PO with the others almost the entire movie. I cannot even recall a moment of them together in E3 ...

Thematically I'd argue that 3PO should be playable alone as well. But he usually does little to nothing on his own and needs rescuing most of the time ...

The game is actually pretty balanced. There are some rough spots, but I think deep dives in how things could be better often cause us to forget, that the game is on a whole pretty balanced.

I don't think we need some huge rewo rk of the OT factions. Points changes can and do work. Let's point out problem places where adjustments.may need to be made and avoid asking them to essentially remake half of the existing units. There may be unannounced units right around the corner than fundamentally shake up what is seen as a current meta problem.

17 hours ago, Khobai said:

R2 needs to be nerfed for the simple fact he gives clones one too many cheap activations when theyre supposed to be an elite low activation army.

I would like to see R2 changed so its required to take C3PO if you take R2D2. They are rarely seen apart in the movies.

Except for most of TPM, RotS, ESB, and TFA. But yeah, except for half the franchise, they're rarely seen apart.

I honestly don't care about R2. I'd love to see his price increased just so I don't have to worry about seeing him backed up by Rebel hero spam. But if you're going to try to argue a point, please do so accurately.