On 8/9/2020 at 9:06 AM, Ginkapo said:To expand. The keys are Decimators and Arqs. On the turn you pop the scatter token Decimators with three black anti squad dice will batter their way through enemy squads. In the turn you pop brace Arqs with CF will decimate enemy braces across the board.
Palp is all about coordination. You need to hit the enemy all at the same time. This is a juxtaposition against usual fleet dynamics and last first play styles.
Oh I agree that his current design makes for a great design space and I like the planning for each turn he provides. I would even add an onager turn one evade to the plan.
I just feel that while this ability is interesting and makes for strong interactions it’s not 35 points strong. For just a point less I can grab romodi and 2 IO. While I loose the decimator scatter fun, I gain a bit more flexibility ship to ship.