28 minutes ago, Mad Cat said:My main problem with the Emperor as a fleet commander is that 2 Intel Officers + Motti/Jerjerrod/Romodi cost about the same as Palpatine. If your fleet has two main sources of damage output (double ISD) then Intel officers can generate a similar Palpatine effect and you get the extra hull, better turning or obstruction shooting bonus.
I feel like this is both true and not true. Your math on the cost makes sense, and to that end, I cannot think of any fleet archetypes that are "Palpatine no-brainers," in the way that Imperial squadron spam is basically Sloane or Rebel Aceholes is basically a Rieekan lock. But there are a couple of factors that I think change the way that math is assessed. Two ISDs fielding Intel Officers can be brutal. But they can also only target 2 defense tokens per turn. Additionally, they are far less effective against duplicate tokens. If your ISD targets one of my Redirects, I'll just use the other. Then your second ISD attacks, targets my healthy Redirect, and I end up losing it. But I still carry a Redirect over to next turn. Palpatine says it doesn't matter which Redirect I spend: it burns. So I'm either straight-up taking that damage to save my tokens this turn, or I'm burning them. Plus, if I can snag multiple targets with Gunnery Team, Palpatine is more effective because I don't have to exhaust him to use him. On top of all of that, I don't have to give up an Officer seat for Intel Officer, which should also be a consideration as to whether or not Palp is a good fit for your build or not.
Specific to my build, I'd never put Intel Officer on a Quasar. That feels like a waste of 7 points. But with Palpatine hanging out, I don't need to justify that 7 point officer upgrade I'd rather spend elsewhere. As for ISDs, sure, Intel Officer fits on there! But there are also a ton of other upgrades that can just as quickly use that seat.
All of that to say that I think he's a very niche commander, and that's my problem with him. I think one needs to work very hard to actually build around him, and then evaluate the fleet to see if another commander is a superior (and cheaper!) choice. I ran into this while trying to mess with Tarkin squadron fleets. Nearly every time I finished building the fleet, I subbed Sloane in for Tarkin, and it was a better fleet. So I think, when building around Palpatine, one needs to sub in just about every other Imperial commander to weigh pros and cons and see if you've accidentally built a Romodi fleet instead of a Palpatine fleet. I think I had a total of 15 different builds (including ones I actually flew once) before I settled on my current iteration that I'm testing. I think Palpatine is just a really delicate commander. If I sub out the Quasar or the Arq. for Demo, then I think I'd probably be better off with someone like Motti. If I'm flying a Kuat or ISD-I instead of a Cymoon, I think I'm better off with another commander like Jerjerrod. So I think it's a real delicate balance for Palpatine to be one's best commander choice. But when that balance is struck, I think that's where he might sing. As I've been evaluating my Palpatine fleet, I've considered other Imperial commanders I might use instead, and I currently can't find another commander who better serves the balance I've struck so far.