1 minute ago, Thraug said:I like the intent of reducing the all-ace squadron builds but would have preferred the rule to be something like this:
You can have a unique squadron for every non-unique taken of the same type.
Note, saying unique instead of non-defense-token squad was intentional. So, to take Mauler and Howlrunner you would have to include 2 TIE fighters in your list. Seems like a better way to get non-uniques into the game and limit the flood of uniques.
Hurts Sato, no thanks. Also creates unnecessary restrictions and forces specific builds in that you may not want, where Red Squad requires 3 more X wings and any part of Jan or Dengar requires a generic squadron for REASONS. Also ALSO hurts the non tokened aces where you cant take Black unless you also take a generic TIE for some reason.
1 minute ago, Thraug said:The upcoming rule change hardly changes anything. There are still more than enough incredible unique squads without defense tokens to add to the 4 uniques taken. Pretty much every full squad list will have the same low number of normal squads (1-2):
- Jendon (20)
- Marrek (21)
- Cienna Ree (17)
- Morna (27)
- Black (9)
- Saber (12)
- Tempest (13)
- Jumpmaster (12)
Still, most/all of the squads on the table will uniques. NOTGOOD ?
Sure that's how you build it, but others might do it differently. Why not Mauler over Cienna? And the other 4 squads are definitely present, but 2 xwing shots and Tempest goes down. A 3rd and there goes Black. So then I go start shooting the big heavy points squadrons. So maybe NOT Cienna or Mauler but Tel? And we're back to interesting again!