Hey guys,
Well, it looks like while I was busy getting ready to get married, you guys finally got rid of the old WHFRP 2 thread. Which I am a little sad to see. Ah well, I'm sure it has a home somewhere.
Meanwhile I received a rather large box of WHFRP 3 for my birthday and I figured I'd share my opinions with you and what I hope to be doing in the future with regard to it. It might be a bit negative, but I don't feel the need to hide my preference for the original version, but still, I think it deserves trying out.
So far, I've actually just sat down with some freinds and garnered opinions from them, while rolling dice and slapping together some characters and overall, I have to say, it's pretty negative. There are too many bits, cards and rules mechanics. The game seems more like a board game or a card game rather than an RPG. I'm inclined to agree with them. There does seem to be too much focus on making a card based on every action imaginable. I'll admit that at the end of my last whfrp2 game I was trying to mess around with the turn system, but I quickly found that the best way to play whfrp2 was hand my PC's a d100 and say "wing it."
I'm not sure that has really been accomadated in the new game. I think making a card for everything takes that little bit of ingenuity from the game.
On the positive side, the artwork is pretty good and there are some aspects of the turn and combat system that I do like. Fatigue is a nice system when you couple it with manouvres, it tends to make your PC's think more carefully about what they want to do. I'm not entirely sure there is enough fluff within the starting books.
PC's are all far too overpowered, and epic. High elf swordmaster? Don't like it. Ratcatcher I do like, especially now that you've made stuff for the small but vicious dog, but the AT seemed like a box about three careers with some filler thrown in.
I don't like the books being so small! RPG's generally have pages and pages of text, rules etc. In that you can chuck in loads of extra filler. Giving players something to help them soldify the idea of their character, also, I only play WHFRP three or four hours a week, I want something to read and mess around with, can't do that with cards, certainly not in work.
Hopefully going to run a game after I get married so I'll have more feedback soon, also, will more than likely buy the GMTK and WOM, but we would have to see afterwards how interested I am.
Anyway, will post more as I test it out more. Overall, not, as I thought initially, unsalvagable, but will have to work on it alot myself.
. So, Jay if you see this, if ya wanna, you know
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