Inferno Squad article up

By KaLeu, in Star Wars: Legion

4 minutes ago, Qwar said:

Yeah, you're on the discord channel too, aren't you? I've already made my list, cannot wait to try it out with some unsuspecting victim...

No I am not. One of these days I really should take the time to figure out Discord and get it all set up. Same goes for TT. That deployment will be very strong with any of the "deployment zones matter" objectives, let alone the more "normal" objectives.

9 minutes ago, Khobai said:

I dont share your optimism. By not taking 3 sniper teams you will be completely outactivated. Thats just how the game is right now.

Having these guys compete for slots with deathtroopers and sniper teams combined with the fact you cant even run two units out of the box made this boxset dead on arrival.

Some very bad decisions went into this that make me question if FFG understands their own game...

Oh boy. Ok, you do you. I'm buying 2 boxes.

Just now, Khobai said:

Some very bad decisions went into this that make me question if FFG understands their own game...

They (the designers) don't play the game like you do. This almost always happens. Designers play a game a certain way, competitive or tournament players find every loophole and max efficiency unit and only use it a certain way. In all honesty, most designers don't even play games or play their own games. Its a job for them. So in their spare time, they do something else.

6 minutes ago, Caimheul1313 said:

No I am not. One of these days I really should take the time to figure out Discord and get it all set up. Same goes for TT. That deployment will be very strong with any of the "deployment zones matter" objectives, let alone the more "normal" objectives.

Ah, convergent evolution then! I already had that very same list: Vader operative, Iden, Inferno, 2x ISF, 3x storms with one medic. I'm thinking the best objetives are hostage (without a single doubt the best), recover the supplies, bombing run (2nd best I think) and to fill, I guess Vaporators, where you at the very least start the game with a unit on each of your vaporators and use the first turn to sabotage them while your Corps units take better positions.

For deployments, I'm thinking the longer ones will be better, as it increases the leg up you get over the oponent, except for bombing run where I think it would end in a stalled match.

Finally, for conditions definitely Rapid reinforcements, and Limited visibility, maybe? I don't know how exactly that would go with Tactical Strike or Darkness Descends. Deinitely not Hostile environement. And perhaps minefield if the objetive is already in your hands, but that one will require testing.

Just now, Qwar said:

Ah, convergent evolution then! I already had that very same list: Vader operative, Iden, Inferno, 2x ISF, 3x storms with one medic. I'm thinking the best objetives are hostage (without a single doubt the best), recover the supplies, bombing run (2nd best I think) and to fill, I guess Vaporators, where you at the very least start the game with a unit on each of your vaporators and use the first turn to sabotage them while your Corps units take better positions.

For deployments, I'm thinking the longer ones will be better, as it increases the leg up you get over the oponent, except for bombing run where I think it would end in a stalled match.

Finally, for conditions definitely Rapid reinforcements, and Limited visibility, maybe? I don't know how exactly that would go with Tactical Strike or Darkness Descends. Deinitely not Hostile environement. And perhaps minefield if the objetive is already in your hands, but that one will require testing.

You can't use bombing run with Infiltrating units i believe

10 minutes ago, Darth evil said:

You can't use bombing run with Infiltrating units i believe

You are completely right. The card says "that are withing that players deployment zone". Thanks.

1 hour ago, Khobai said:

I dont share your optimism. By not taking 3 sniper teams you will be completely outactivated. Thats just how the game is right now.

Having these guys compete for slots with deathtroopers and sniper teams combined with the fact you cant even run two units out of the box made this boxset dead on arrival.

Some very bad decisions went into this that make me question if FFG understands their own game...

You can build an Iden/Veers list with Inferno and 2 ISF+T-21 units with 10 activations.

1 hour ago, buckero0 said:

They (the designers) don't play the game like you do. This almost always happens. Designers play a game a certain way, competitive or tournament players find every loophole and max efficiency unit and only use it a certain way. In all honesty, most designers don't even play games or play their own games. Its a job for them. So in their spare time, they do something else.

Which is part of the reason why FFG got playtesters from the players who played at Worlds last year.

9 hours ago, Nithorian said:
I think it was intentional design. Because with Del and Hask being able to go into core units, you can field 3 effective units out of 1 box instead of 2.
Because they didn't give that option to Ursa and Tristan, they wanted you to be able to field both Mandalorian squads, as compensation, since they can only go in the generic unit or the Clan Wren unit.

it still wouldve given players more options if there was an 8th mini. so there was no reason not to have an 8th mini.

especially since theyre missing one of the 4 key inferno squad characters. wheres seyn marana? inferno squad is a squad of 4 not a squad of 3.

all because they couldnt just stick an 8th mini in the box. so what if the box cost $5 more. It wouldve made far more sense to actually have all the members of inferno squad in inferno squad.... instead of having a generic trooper in inferno squad in place of seyn marana.

its not even the fact you have to buy 2 boxes to run 3 units... which is fine. its the fact theres no seyn marana.

Quote

You can build an Iden/Veers list with Inferno and 2 ISF+T-21 units with 10 activations.

I normally run a 12 activation list with Veers using shoretroopers and snipers.

So im giving up 2 activations for what? pretty much nothing good...

Edited by Khobai

Seyn is clearly the generic one who dies first in the Inferno Squad version of the unit (because you won't kill Del or Hask first)

I really do like Inferno Squad! I fell many Players have onle two categories of Units: great or crap. ISF are a good middle Ground.

They are probably not highly competitive - apart from the named Characters in Corps Units. But I think they are designed really well and think that this should exactly be the power Level for every unit. And of Course they should compoete for the DT trooper spot. They have similar power Levels with appropriate Points differences and different synergies for different Play styles. They still suffer from Sniper Teams being too effective.

A Major flaw is that you can't field both Units with one pack. That's a real pity.

Also I find it bad that if you make Inferno Squad commander with Covert ops you lose Synergy from Tactical Strike. I'm wondering if this was intentional design. It definitely feels wrong.

I'm starting to like the generics, but Inferno Squad is really weird to me. Very expensive, with no passive offensive abilities and Marksman and Lethal competing for an aim token.

1 hour ago, SailorMeni said:

Also I find it bad that if you make Inferno Squad commander with Covert ops you lose Synergy from Tactical Strike. I'm wondering if this was intentional design. It definitely feels wrong.

Here's hope that they'll make a clarification to the RRG saying that at the start of the game you can give the commander token to an operative too.

11 minutes ago, Qwar said:

Here's hope that they'll make a clarification to the RRG saying that at the start of the game you can give the commander token to an operative too.

I don't think they will, because I don't think they wanted Iden and Cassian passing off the leadership to OP Luke and Vader, or any other operative with a courage higher than 2/3. They didn't want covert ops to improve the entire army like that, so you pay the cost to bring another full commander with them, or you downgrade the courage bubble.

1 hour ago, Nithorian said:

They didn't want covert ops to improve the entire army like that, so you pay the cost to bring another full commander with them, or you downgrade the courage bubble.

Yeah, you're probably right.

Anyway, the cost isn't actually that high. Inferno, Iden and Vader all have courage 3, and the stormtroopers will probably be outside the courage bubble anyway. In the end you are "only" losing 1 courage in the generic ISF units.

And if the commander unit gets wiped, you can revert it back to Vader/Iden/Inferno. I would probably pick Iden since she might be around range 2 for concussive blast.

2 hours ago, Qwar said:

Here's hope that they'll make a clarification to the RRG saying that at the start of the game you can give the commander token to an operative too.

If they did that, you could just pick the unit that has just Infiltrated, which removes the "drawback."

Would adding Gideon to the inferno squad unit bump their courage value just like he does when adding to the generic squad or other Corp units?

So, doing some theory crafting. How does this list seem with adding our Inferno friends?

(disclaimer: list built with my collection, just pretending I have one inferno squad box)

Iden Versio (100 + 34 = 134)
--Offensive Push (4), Idens TL-50 Repeater (15), Idens ID10 Seeker Droid (15)

General Veers (80 + 10 = 90)
--Aggressive Tactics (10)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)

Stormtroopers (44 + 24 = 68)
--DLT-19 Stormtrooper (24)

Snowtroopers (48 + 40 = 88)
--Flametrooper (20), Imperial Officer Upgrade (20)

Snowtroopers (48 + 20 = 68)
--Flametrooper (20)

Imperial Special Forces (Inferno Squad) (34 + 90 = 124)
--Del Meeko (38), Gideon Hask (38), Offensive Push (4), HQ Uplink (10)

74-Z Speeder Bikes (75 + 5 = 80)
--Long-Range Comlink (5)

74-Z Speeder Bikes (75 + 5 = 80)
--Long-Range Comlink (5)

I think I could swap the officer for a medic droid, but not sure if I’d change much else. Probably take the 3x Veers command cards plus Iden’s cards. Not sure what I would drop for the droid’s card. The idea would be to not seriously use infiltrate except for a “here is a good spot to lock down that’s sorta near my deployment area” unless a super opportunity arose with the objectives and landmarks as they are that particular game. That way, Inferno can still be close by enough to coordinate a trooper unit most turns.

I don’t own any shores to make the coordinate super worth it/mandatory to have aim at start. I could remove bikes to make a spot for a third stormtrooper and maybe something else like Bossk? But is Bossk going to be a better option in this list than 2x bikes? He’s not really the centerpiece in this list (infiltrators are).

I was thinking of trying something like this:

Iden Veers ISF
799/800
Iden Versio (123)
- Offensive Push (4)
- Situational Awareness (2)
- Recon Intel (2)
- Iden's TL-50 Repeater (15)
Iden's ID10 Seeker Droid (15)
Shoretroopers (84)
- T-21B Trooper (32)
Shoretroopers (84)
- T-21B Trooper (32)
Shoretroopers (84)
- T-21B Trooper (32)
DF-90 Mortar Trooper (36)
DF-90 Mortar Trooper (36)
DF-90 Mortar Trooper (36)
General Veers (95)
- Aggressive Tactics (10)
- Strict Orders (5)
Imperial Special Forces (103)
- T-21 Special Forces Trooper (29)
- Offensive Push (4)
- Recon Intel (2)
Imperial Special Forces (103)
- T-21 Special Forces Trooper (29)
- Offensive Push (4)
- Recon Intel (2)

Commands:
••Push
•••Tactical Strike
•••Coordinated Fire
•Ambush
•Maximum Firepower
••Incapacitate
••••Standing Orders

27 minutes ago, ScummyRebel said:

List

I would probably remove aggressive tactics because half of the time you are going to be using Iden as nominated commander for her CC, and the other to give orders to the bikes... That already have surges on both offense and defense. Remember that one of Iden's CC makes her recover, so it might be worth it to take HQlink with her instead of Inferno. Seems ok to me other than that, as long as you have a game plan for which objetives you want to play and why.

7 hours ago, SailorMeni said:

A Major flaw is that you can't field both Units with one pack. That's a real pity.

You can, however field the whole pack in one army if you field, Inferno+T21 and Meeko and Hask on some Stormtroopers. I'm sure that was the reasoning, though the lack of an 8th trooper is a real disappointment, particularly since there's so little value gained from buying 2 packs of them.

30 minutes ago, LunarSol said:

You can, however field the whole pack in one army if you field, Inferno+T21 and Meeko and Hask on some Stormtroopers. I'm sure that was the reasoning, though the lack of an 8th trooper is a real disappointment, particularly since there's so little value gained from buying 2 packs of them.

Actually, buying two will at least give you enough minis to run 3 units.

Build the 2 Del units differently (one with helmet, one without). You then use the helmet version as a generic SF mini and have your 4 bodies for each of two generic units. Add in the heavy and still have minis left over for the named Inferno Squad.

Granted, it doesn’t solve the issue of not being able to play two units out of one box but it does allow you to run 3 out of two (which you’d only be able to do anyway since Inferno Squad has to pack the unique guys).

Does Gideon Hask have 3 health when inside Inferno Squad? Or just 2?

7 minutes ago, SoonerTed said:

Does Gideon Hask have 3 health when inside Inferno Squad? Or just 2?

Just 2. Models with a specific printed wound value always have that wound value.

17 hours ago, Khobai said:

I dont share your optimism. By not taking 3 sniper teams you will be completely outactivated. Thats just how the game is right now.

Having these guys compete for slots with deathtroopers and sniper teams combined with the fact you cant even run two units out of the box made this boxset dead on arrival.

Some very bad decisions went into this that make me question if FFG understands their own game...

Being able to have more activations than your opponent is strong but there is an upper limit. I have seen 9 and 10 activation lists win tournaments in general and not the higher nor lower activation list count. The rebels couldn't really make infiltrate work as a strategy but between Iden, Op Vader and these guys the Imperials might be able to.