Unless you're running Iden (and even then) I think the base unit is gonna be DOA, just like the base mando squad. The named team looks like it'll be quite nasty though.
Inferno Squad article up
Interesting idea: Two generic Imperial Special Forces, Inferno, Iden (Using Covert Ops), and Operative Vader Infiltrating. Might be worth some experimentation.
Edited by Caimheul1313I dont get why the everyone thinks the base unit is gonna be bad...compare them to death troopers who cost 16 more points per unit (counting the config since thats staple on them). As far as surviving goes I'd say they're about the same no native surge on the ISF but with reliable 1 it's really not a big issue. DT have the disadvantage of very rarely getting an aim since they have to recover and fire every round if they want their config and marksman keyword makes aims shine for ISF. They can get through cover with ease changing hits to crits this way. For heavy weapons, ISF have the more options and significantly better options as well. Only 4 points more than the DLT-19D, Gideon Hask loses 1 white die and impact 1 to get you an extra hit point and Coordinate. Way worth the 4 points. Either of the other options are better as well. Their T-21 trooper costs 5 less and I'd go as far as to say its just as good as the DLT-19D simply because of the critical 2. This will get through cover amazingly well, which is the main thing I have trouble with DT on. The only thing that makes DT better IMO than ISF is their config weapon. Range 4 isnt that much better though since ISF have infiltrate but the suppressive keyword helps out a lot. Against some armies suppression can be really good but Rebels have pretty good ways of dealing with suppression and CIS has droids that hardly care about suppression. I'd say it's not worth the extra cost. I think I'll be taking ISF over DT in most my games cannot wait to get these guys on the table
Question. Is it possible to run both Gideon and and Imp. Officer on a corps unit and then have Iden infiltrate to then promote said 3 courage corps to your new Commander?
Edited by DarthDanMan3 minutes ago, DarthDanMan said:Question. Is it possible to run both Gideon and and Imp. Officer on a core unit and then have Iden infiltrate to then promote said 3 courage corps to your new Commander?
Yes although I don't know who the leader would be in the corp unit.
26 minutes ago, buckero0 said:not really, the T-21 gun is equal or better than the Pathfinders range 4 weapon. Their defense is way better and their characters and command cards available to them are much more useful.
These you could always run multiple units of and not feel like a ham (or soy/veggie counterpart)
If you've ever run 2 squads of Pathfinders in a game, you're being really thematic, but usually feel like you gave your opponent a leg up or at least a 50+pt leg up.
Reliable helps their defence, but they lack ds and range 4 weapon config as well as 2 white at range 3. However the new is cool shines through where bistan and Pao should be 2hp as well these days. They don't have any command cards, but I assume you mean iden's. I actually think the new Cassian card is pretty nice for them.
I agree they are prob better than Pathfinders, but not that much better. I wouldn't take 1 imperial special forces over 2 pathfinders anyday.
4 minutes ago, DarthDanMan said:Question. Is it possible to run both Gideon and and Imp. Officer on a core unit and then have Iden infiltrate to then promote said 3 courage corps to your new Commander?
Gudeon is a heavy weapon upgrade, not a trooper upgrade, so it is possible. I'm not sure these guys will replace my death troopers, but the could be fun to run with my death troopers. I'm still more excited about putting Hask and Del Miko in shoretrooper units though.
Just now, jocke01 said:Reliable helps their defence, but they lack ds and range 4 weapon config as well as 2 white at range 3. However the new is cool shines through where bistan and Pao should be 2hp as well these days. They don't have any command cards, but I assume you mean iden's. I actually think the new Cassian card is pretty nice for them.
I agree they are prob better than Pathfinders, but not that much better. I wouldn't take 1 imperial special forces over 2 pathfinders anyday.
Yeah, I really feel like there are a lot of upgrades and units that would look significantly different if they were released today...
I suppose potential changes if Legion 2.0 becomes a thing... or Legion 1.5 depending on if they just update all the cards in the RRG >_<.
3 minutes ago, Caimheul1313 said:Yeah, I really feel like there are a lot of upgrades and units that would look significantly different if they were released today...
I suppose potential changes if Legion 2.0 becomes a thing... or Legion 1.5 depending on if they just update all the cards in the RRG >_<.
It's a bit annoying that they use an old fashioned style of cards and awkward errata, but it is what it is.
I would love to see a "patch" pack released with new cards and point cost
Just now, jocke01 said:It's a bit annoying that they use an old fashioned style of cards and awkward errata, but it is what it is.
I would love to see a "patch" pack released with new cards and point cost
Yeah, I could see that.
Especially since it seems Asmodee is having FFG standaradize their card sizes to reduce the number of SKUs.
I'm hoping they have respirator hose options for their helmets so I can paint them up like TIE pilots.
It was a nice customization they included for Iden.
1 hour ago, Darth evil said:Yup i was worried they would suck and they kinda do. All they have is infiltrate woohoo 🙁
These guys are asking the top of the offensive output scale... With reds for defense and reliable..... How on earth do you think they suck?
1 hour ago, Polenesio said:Yeah, very meh, but they're the same point cost that pathfinders but geting an unit like two times better.
They are not meh I don't know what everyone is looking at.
Inferno squad is great
11 minutes ago, Tirion said:These guys are asking the top of the offensive output scale... With reds for defense and reliable..... How on earth do you think they suck?
They are Shoretroopers with infiltrate in a competetive slot, they get no action economy like Mando's or ARC's, their heavy is a 4 white R3 gun. Everything they do DT's do better for minimal cost
4 minutes ago, Darth evil said:They are Shoretroopers with infiltrate in a competetive slot, they get no action economy like Mando's or ARC's, their heavy is a 4 white R3 gun. Everything they do DT's do better for minimal cost
This. I'll definitely get a box of them, del miko and hask are too good to not use, but not sure how often I'd use the base unit.
inferno squad seems very underwhelming to me
theyre basically just way worse deathtroopers with infiltrate.
wouldve been much better if they didnt compete with the same slot as deathtroopers too...
QuoteThese guys are asking the top of the offensive output scale... With reds for defense and reliable..... How on earth do you think they suck?
because deathtroopers are also at the top for offensive output and also roll reds for defense and always have defensive surge instead of a surge token.
the problem is that deathtroopers are better in almost all situations and inferno squad competes for the same slot.
inferno squad shouldve been a unique corps unit so they didnt clash with deathtroopers. I guess you can put the characters in corps units which is about the only use I can see for inferno squad. the squad itself seems meh.
Edited by Khobai11 minutes ago, Darth evil said:They are Shoretroopers with infiltrate in a competetive slot, they get no action economy like Mando's or ARC's, their heavy is a 4 white R3 gun. Everything they do DT's do better for minimal cost
That's a rather generous view of Shoretroopers. The corp unit lacks both the innate surge to hit and an extra surge for defense, have one less courage, one less training slot, don't Infiltrate, and don't get Marksman.
Shoretroopers are cheaper though, I guess, so maybe they're exactly like the special forces. What do I know, I don't even play Imperials.
Edited by Kirjath08Edited the heavy option, since Shores do indeed get those as well.
8 minutes ago, Khobai said:inferno squad seems very underwhelming to me
theyre basically just way worse deathtroopers with infiltrate.
wouldve been much better if they didnt compete with the same slot as deathtroopers too...
I would think Deathtroopers are your gunline unit, while Inferno would be way better at objectives. Plus two training upgrades can make them very flexible (depending on which two upgrades you take, the unit would still cost less than a base unit of Death Troopers).
7 minutes ago, Kirjath08 said:I would think Deathtroopers are your gunline unit, while Inferno would be way better at objectives. Plus two training upgrades can make them very flexible (depending on which two upgrades you take, the unit would still cost less than a base unit of Death Troopers).
youre not wrong. infiltrate has value. the problem is youre forced to choose between deathtroopers and snipers and inferno squad. and in that situation im almost always going with deathtroopers/snipers.
its not that inferno squad is inherently bad, and I would absolutely use them if they didnt compete with deathtroopers, but if I have to give up deathtroopers to use them the unit becomes a hard pass for me.
again they had no business being in the same slot as deathtroopers and snipers. it was a bad design choice. they shouldve been a unique corps unit.
I also dont like the fact they didnt give you 8 models to run both squads at full size.
So theres multiple reasons im not buying this unit.
Edited by Khobai10 minutes ago, Darth evil said:They are Shoretroopers with infiltrate in a competetive slot, they get no action economy like Mando's or ARC's, their heavy is a 4 white R3 gun. Everything they do DT's do better for minimal cost
Sorry but how is 4 black 4 white surge to hit, critical 2, with marksman the same as 4 black, 2 red and a white with surge to hit and impact? Especially in conjunction with Iden's 3 pip card+ offensive push (which is an obvious choice for this unit considering marksman).
1st practice roll:
1 crit, 3 hits, 2 surges. convert the surges to crits for 3 crits 3 hits, spend 2 aims given by offensive push to upgrade 2 hits to crits changing the pool to 5 crits 1 hit....
2nd practice roll:
1 crit, 3 hits. spend both aims again to change it to 3 crits 1 hit.
3rd practice roll:
2 crits, 1 hit and 2 surges. convert the surges for 4 crits 1 hit, spend an aim to reroll 2, (got +2 hits) spend an aim to upgrade 1 for 5 crits 2 hits total.
for the DTs?
1st:
1 crit 3 hits + 2rerollq from aims to get a final of 1 crit 5 hits
2nd:
4 hits 1 surge + 2rerolls from aims for a total of 6 hits
3rd:
1 crit 2 hits and a surge +2 rerolls from aims for 1 crit 4 hits
The DTs can generate a higher hit pool, but I'd take the crazy amount of crit gen of the ISF on Idens tactical strike over the DTs. Especially if I cut that card loose early game.
That’s right guys. Inferno sucks and you shouldn’t bother buying any of them!
(that way I can buy one later when I can afford it and get some of these other minis painted instead of fomo buying on the credit card)
47 minutes ago, Tirion said:They are not meh I don't know what everyone is looking at.
Inferno squad is great
They aren't as cheap as a squad of sniper strikers.
37 minutes ago, Darth evil said:They are Shoretroopers with infiltrate in a competetive slot, they get no action economy like Mando's or ARC's, their heavy is a 4 white R3 gun. Everything they do DT's do better for minimal cost
Mandos have no action economy either.
10 minutes ago, Darth Sanguis said:
Sorry but how is 4 black 4 white surge to hit, critical 2, with marksman the same as 4 black, 2 red and a white with surge to hit and impact? Especially in conjunction with Iden's 3 pip card+ offensive push (which is an obvious choice for this unit considering marksman).
1st practice roll:
1 crit, 3 hits, 2 surges. convert the surges to crits for 3 crits 3 hits, spend 2 aims given by offensive push to upgrade 2 hits to crits changing the pool to 5 crits 1 hit....
2nd practice roll:
1 crit, 3 hits. spend both aims again to change it to 3 crits 1 hit.
3rd practice roll:
2 crits, 1 hit and 2 surges. convert the surges for 4 crits 1 hit, spend an aim to reroll 2, (got +2 hits) spend an aim to upgrade 1 for 5 crits 2 hits total.
for the DTs?
1st:
1 crit 3 hits + 2rerollq from aims to get a final of 1 crit 5 hits
2nd:
4 hits 1 surge + 2rerolls from aims for a total of 6 hits
3rd:
1 crit 2 hits and a surge +2 rerolls from aims for 1 crit 4 hits
The DTs can generate a higher hit pool, but I'd take the crazy amount of crit gen of the ISF on Idens tactical strike over the DTs. Especially if I cut that card loose early game.
Offensive Push only works for 1 move action, not for the entire activation.
3 hours ago, Welshie13 said:Bit annoying you can't run both units out of the box.