So, the exploration cards are clearly the replacement for the Distant Suns option. I have some random thoughts.
Unlike DS, apparently all of the Exploration cards are "good". Some may have a cost to use, but none of them outright do bad stuff.
The swinginess of DS was one of the main criticisms of it, that one bad draw could cripple you early on. Do you think having only good results fixes this?
The other side is that Exploration results seem to be better than most DS results were.
If I understand the cards correctly, they also seem to provide permanent benefits, unlike the one and done results of most DS tokens. Is that going to make them even more powerful, or is the idea that people can fight over a really good planet now so it's less game breaking?
It sounded like you didn't have to explore as soon as you landed on a planet. What do you think of that? Or do I have that wrong? (I thought there was a point where they indicated exploring a planet after capturing it from another player).
I don't know. A lot of people really liked the concept of DS, but there were a lot of very valid critiques of the mechanic in 3rd. I'm just wondering if Exploration fixes the issue, or if it is just a reskin of the same problems. (but harder to ignore since more things reference exploration in the expansion).
Edited by Forgottenlore