Vulture Droid, Nantex, and Infiltrator

By j_man_04, in X-Wing Squad Lists

Hey all! I am not a Separatist player at all, but I just picked up a few ships on sale in anticipation of having the Jango expansion in my collection down the road. I have the Vulture Droid, Nantex, and the Infiltrator. Is there any viable list with just those three ships, or should I just keep them in the box until I get the other fun stuff coming up for the Seps?

I threw this together, but. no idea if these are the right upgrades to make this list work:
*edit: realized the relay I had is only in the servants set so made a few tweaks.

Sun Fac (45)
Ensnare (28)

Darth Maul (65)
Instinctive Aim (1)
Proton Torpedoes (13)
Chancellor Palpatine (14)
Count Dooku (10)
Scimitar (4)

Trade Federation Drone (20)
Total: 200

View in Yet Another Squad Builder 2.0

Edited by kempokid

So. Actually decided to go all-in with Seps and grabbed the servants of strife as well. Thinking of running a leaner Maul to fit two drones now that I have them:

(45) Sun Fac [Nantex-class Starfighter]
(28) Ensnare
Points: 73

(65) Darth Maul [Sith Infiltrator]
(3) General Grievous
(9) Hate
(5) K2-B4
Points: 82

(20) Trade Federation Drone [Vulture-class Droid Fighter]
(1) Grappling Struts
Points: 21

(20) Trade Federation Drone [Vulture-class Droid Fighter]
(1) Grappling Struts
Points: 21

Total points: 197

Unfortunately, I don't have alot of actual play experience.. with that said, If you'd only had one nantex, one vulture and one infiltrator, I'd say just keep it boxed up.

I've tried using Infiltrator + Nantex a few times in Fly Casual and it never really works out the way I want it to. (My RL play experience is pretty much using Nantex swarm v. variations of Rebel beef in several matches)

IMO, Nantex have been hit with the nerf bat way too hard. (and consider that they were never a dominant list to begin with) Sun Fac and Chertek need to tractor (or at least put a token on..) their opponents in order for their abilities to work, but if they do so, their enemies get to rotate so they can get your Nantex into their firing arc. Since the Nantex has only 4 hull and no shields, any attack against the Nantex can potentially kill it. So you set up a situation in which you either one-shot your target, or you risk Sun Fac getting one-shotted himself.. and your Sun Fac with ensnare is worth 73 points. How likely is Sun Fac to iKill anything that's worth as much as he is?

I've also tried using Gorgol with the Sith, figuring that he should be useful alongside a pretty beefy ship.. really though, I was still only able to use his ability once in.. I think 3 matches. (simulated) The upside here is that Gorgol is cheaper than other Nantex, and also lower init makes him a better blocker.

Honestly, if you're going to playing some droids, you might want to try Berwer Kret instead of Sun Fac

You could try something like:

(36) Berwer Kret (nantex)

(5) Gravitic Deflection

Points: 41

(65) Darth Maul (Sith Infiltrator)

(3) General Grievous

(9) Hate

(5) K2-B4

Points: 82

(26)DFS-081 (vulture)

(1) Struts

Points: 27

(23) DFS-311 (vulture)

(1) struts

Points: 24

(23) Precise Hunter (vulture)

(1) struts

Points: 24

Edited by Black_Rabbit_Inle
2 minutes ago, Black_Rabbit_Inle said:

but if they do so, their enemies get to rotate so they can get your Nantex into their firing arc.

Don’t they only get to rotate if I move their ship? If I just apply the tractor and don’t move them, then they don’t get to rotate, as far as I can understand from the updated rules.

I think you're right.

So you're basically adding 28 to the value of your ship in order to be able to sometimes get +1 attack die and give opponent -1 defense die against a ship that's already in range 1. and of course you have the possibility of moving most enemies if you choose to. I still think the extravagant cost of ensnare along with the tractor nerf is ridiculous.

I also just think it's a bad idea to have a 73 point ship which can easily be taken out in one attack.

55 minutes ago, Black_Rabbit_Inle said:

I also just think it's a bad idea to have a 73 point ship which can easily be taken out in one attack

I don’t disagree at all. Comparatively you can get Fel with predator, and a shield and hull upgrade for less points.

Check out the Nantex Battle Reports thread for a lot of thoughts that you may find useful. Regarding Sun Fac, yeah, don't bother with Ensnare. Give him Gravitic Deflection and Predator and a decent bid. He becomes a relatively cheap i6 flanker who can pick away at folks while they concentrate on the "more dangerous" ships. Like this (given what you have now):

Sun Fac (45)
Gravitic Deflection (5)
Predator (2)
Ship total: 52 Half Points: 26 Threshold: 2

0-66 (49)
Count Dooku (10)
Ship total: 59 Half Points: 30 Threshold: 5

General Grievous (44)
Outmaneuver (6)
Impervium Plating (4)
Soulless One (6)
Ship total: 60 Half Points: 30 Threshold: 4

DFS-311 (23)
Grappling Struts (1)
Ship total: 24 Half Points: 12 Threshold: 2

Total: 195

Sun Fac is inexpensive and not worth chasing down - and if your opponent does chase it, you can punish them with the bigger guns from 0-66 and Grievous. DFS-311 is for practical purposes a coordinate- bot, tossing modification to whoever needs it most - drop him on a rock and let him help. And if your opponent decides to kill him, well, he's not worth a lot of points. Now, 0-66 is interesting - he's expensive, and *can* hit like a truck, but he's also not terribly maneuverable, and tanky. He's a bit of a trap, in that he will take a while to burn down, which time the rest of your list is hitting reasonably hard - especially if you use Dooku's ability unselfishly. And then there's Grievous. Any reasonable opponent will make him their first priority. He can hit really hard and is your most expensive ship. So be prepared to fun with him and tank a lot of shots - maybe even make him the focus of DFS-311 and Dooku. But while he's running, the rest of your list should have free rein to punish your opponent's obsession with the General. I'd set up DFS-311 more or less int he middle to provide the best area of support. Sun Fac in one corner and Grievous in the other. And 0-66 in whatever area is most open. Try to get a dense trio of rocks (or at least duo) in the middle and see if you can engineer a wide dispersal of the rest. Then slow-roll for a turn or two if it's not immediately obvious which ace your opponent is gunning for. And when you try these, please let us know how it turns out!

1 hour ago, Kleeg005 said:

Check out the Nantex Battle Reports thread for a lot of thoughts that you may find useful. Regarding Sun Fac, yeah, don't bother with Ensnare. Give him Gravitic Deflection and Predator and a decent bid. He becomes a relatively cheap i6 flanker who can pick away at folks while they concentrate on the "more dangerous" ships. Like this (given what you have now):

Sun Fac (45)
Gravitic Deflection (5)
Predator (2)
Ship total: 52 Half Points: 26 Threshold: 2

0-66 (49)
Count Dooku (10)
Ship total: 59 Half Points: 30 Threshold: 5

General Grievous (44)
Outmaneuver (6)
Impervium Plating (4)
Soulless One (6)
Ship total: 60 Half Points: 30 Threshold: 4

DFS-311 (23)
Grappling Struts (1)
Ship total: 24 Half Points: 12 Threshold: 2

Total: 195

Sun Fac is inexpensive and not worth chasing down - and if your opponent does chase it, you can punish them with the bigger guns from 0-66 and Grievous. DFS-311 is for practical purposes a coordinate- bot, tossing modification to whoever needs it most - drop him on a rock and let him help. And if your opponent decides to kill him, well, he's not worth a lot of points. Now, 0-66 is interesting - he's expensive, and *can* hit like a truck, but he's also not terribly maneuverable, and tanky. He's a bit of a trap, in that he will take a while to burn down, which time the rest of your list is hitting reasonably hard - especially if you use Dooku's ability unselfishly. And then there's Grievous. Any reasonable opponent will make him their first priority. He can hit really hard and is your most expensive ship. So be prepared to fun with him and tank a lot of shots - maybe even make him the focus of DFS-311 and Dooku. But while he's running, the rest of your list should have free rein to punish your opponent's obsession with the General. I'd set up DFS-311 more or less int he middle to provide the best area of support. Sun Fac in one corner and Grievous in the other. And 0-66 in whatever area is most open. Try to get a dense trio of rocks (or at least duo) in the middle and see if you can engineer a wide dispersal of the rest. Then slow-roll for a turn or two if it's not immediately obvious which ace your opponent is gunning for. And when you try these, please let us know how it turns out!

This is fantastic! I was already looking at how to fit Grievous into a list. I really enjoy this style of list that has a lot of pieces. I feel it’s pretty versatile. I’ll give it a shot!