Is there any way to make 'Dekas worth it? They are one of my favorite units in the prequel trilogy.
I know the consensus is they're overcosted and surprisingly fragile - I learned the latter HARD the first time I played them. I mistakenly believed that they were more resilient until I watched a Shoretrooper gunline shoot them to pieces. Given, I made a major tactical error: I pushed them forward too fast while I was trying to use them to flank. My opponent simply obliterated them with his Shoresy's before my main force even arrived.
They don't seem to gel with any other Separatist unit particularly well: they can't benefit directly from
Coordinate: Trooper
because they're vehicles, though Comms Relay can work around that, and there are currently no command cards that benefit them in any significant way. The combination of the aforementioned points reduce their offensive output: not receiving an order prevents them from receiving a free aim token from Linked Targeting Array or a surge token from Aggressive Tactics, while
AI: Attack, Move
prohibits them from performing an aim action before attacking.
Suppressive
is a great keyword, but from what I can tell, the Separatists don't have enough ways to dish out enough suppression tokens to make it an effective strategy. The final nail in the coffin is that more recent units seem to perform similar functions more effectively.
Their weapon is fairly reliable, but it is comparable to the STAP Riders. STAPs contend for the same Support slot; are far cheaper than Destroyers; Coordinate: Droid Trooper, Vehicle allows them to be far more harmonious with droid armies and their complete activation control; furthermore, Coordinate increases the likelihood that they will receive orders, allowing them to trigger LTA more often and potentially gain a surge token from Aggressive Tactics.
BX Commando Droids are incredibly mobile and far more flexible in their builds; they are more potent objective holders with Deflector Shields, especially with a saboteur or sniper; Vibroswords permit them to be a significant melee threat and tarpit; finally, sniper strike teams are simultaneously a cheap activation and long range threat.
From what I can tell, only 2 command cards are somewhat meaningful:
"You Disappoint Me" allows two 'Dekas to gain a free dodge and a potential aim, if they also have Linked Targeting Array. You could use Battle Meditation if you REALLY want to give a third unit an order, but that effectively amounts to a waste of a precious Force slot and 5 points due to the discord between Battle Meditation and Dooku's other command cards, not to mention his playstyle.
"Supreme Commander" permits the 'Dekas to push off wounds onto B1s (presumably) for one turn. I'd gladly chance losing 2 6-point models to protect my more expensive units; however, this seems incongruous with the advice I've seen on using Destroyers, namely that they should be used to flank. "Supreme Commander" also doesn't give them orders, again preventing them from benefiting from LTA or Tactics.
I don't see much from the spoilers of the upcoming release that help them out much. Sure, a B1 unit with a Portable Scanner could give them a dodge every turn to increase their defensive capabilities; however, I doubt that's a worthwhile strategy considering that Electrobinoculars have been out forever and I'm unaware of anyone using them to give the more potent aim token to the 'Dekas. Using a B1 with Comms Relay to trigger LTA may help slightly, but that is a minimum of 10 points for 1 aim token a turn.
"Mechanized Incursion"
doesn't really do a whole lot for them, specifically because I really only see them run in pairs.
TLDR: is there any way to make the Droidekas a remotely viable unit?