Double Firespray Suggestions

By cody3545, in X-Wing Squad Lists

Hi I'm looking for advice on double Firespray lists to use after the points update. I've never flown them before but I have 2 ships and it sounds fun.

So far I know I'm going to use Boba Fett and Koshka Frost.

I'm still not sure whats more useful Maul or Perceptive Copilot on Boba since it seems like I would be boosting more with Boba.

Although if I drop Maul to PerCopilot I can add Lonewolf to Koshka not sure which set up is more usefuland and I would only lose 1 point in the bid. From 197 to 198 but im not to concerned with going to 200 points with these lists.

Also any advice on how to try and set up the obstacles or how to place the ships would be appreciated. I'm not sure if I should place both ships close or run them separated some or a lot.

List 1

Boba Fett (86) Total (111)

Maul (12)

Proximity Mines (6)

Contraband Cybernetics (2)

Slave-1 (5)

Koshka Frost (70) Total (86)

Perceptive Copilot (8)

Proximity Mines (6)

Contraband Cybernetics (2)

Total (197)

Not sure if I should keep the 3 point bid or add Elusive to 1 or add Marksmanship to 2 or add Marksmanship to 1 and Predator to 1.

List 2

Boba Fett (86) Total (107)

Perceptive Copilot (8)

Proximity Mines (6)

Contraband Cybernetics (2)

Slave-1 (5)

Koshka Frost (70) Total (86)

Perceptive Copilot (8)

Proximity Mines (6)

Contraband Cybernetics (2)

Lonewolf (5)

Total (198)

Not sure if i should keep the 2 point bid or add Marksmanship to 2 or Predator to 1.

What I do miss a little bit is s tress generation for Koshka to exploit. Debris fields should be used.

I would further add some with rigged cargo chutes. Since this costs some points compared to cybernetics, reduction from mines to seismics could compensate.

I also think that 0-0-0 fits so well to Koshka.

Not sure about the lone wolf, haven't played it often in 2nd. 5 points is quite a lot, could buy a hull point for that.

Same goes for slave 1, it is now also worth one hull point.

A route I have not explored yet is the marauder title on Koshka, adding bt-2 for some more stress punishment.

I'd start with the core: Boba with Maul, Slave 1 . Koshka with 0-0-0, Rigged Cargo Chute .

There's 18 points left. I'd go Contraband Cybernetics on Boba, and then some combination of Payload/Hull Upgrade . Mostly, you can get three rather than 4 like before. 2 Hulls, 1 Proton Bomb. 2 Protons, 1 Hull. 1 Proton, 1 Proximity, 1 Hull. 2 Hull, 2 Seismic. Whatever you think you can leverage most. If you don't really love Slave 1, can't get it to work for you, cut it for another Bomb or Hull.

Talents aren't important on Boba and Koshka, and other titles and weapons are too expensive for what the offer. I'd say the same for Extended and Hyperspace.

Edited by theBitterFig

Thank you for the help flooze and theBitterFig.

I didn't think about Rigged Cargo Chute and 0-0-0 on Koshka thats a good idea.

I can definitely see the advantage of Slave-1 on Boba cause people will go after him.

Although with no Boba flying experience and not much Bomb and Mine experience.

I'm not sure whether 2 Seismics might be more more effective or if Boba having the Proximity or Proton or giving one to Koshka is better possible damage. Not sure about Proximity vs Proton.

Although Slave-1 is good I still can't tell if its worth it now at 5 points versus dropping it and upgrading the 2 Seismics or 1 Proton or 1 Proximity. To 2 Protons or 1 Proton and 1 Proximity.

Any advice on Proton Bombs vs Proximity Mines would be great. I still can never tell which one is more useful.

Boba Fett (86) Total (113), (116) or (115)

Maul (12)

Seismic Charges (3) Proximity (6) Proton (5)

Contraband Cybernetics (2)

Hull Upgrade (5)

Slave-1 (5)

Koshka Frost (70) Total (87), (90) or (89)

0-0-0 (5)

Seismic Charges (3) Proximity (6) Proton (5)

Rigged CargoChute (4)

Hull Upgrade (5)

Total (200), (200) or (199)

Edited by cody3545
Changes