Yet more interesting questions not covered in manual

By Wanderer999, in Descent: Journeys in the Dark

Question 1: (Telekinesis)

When a person has telekinesis, he/she can move objects around by spending fatigue. If a player declares a battle action, then he can only attack 2 times and end his turn. If a player declares a battle and performs his 2 attacks, will he still be allowed to do telekinesis as long as he has fatigue? We had a debate that once a person completes 2 attacks and he declared a battle action, his turn is immediately over and he may not use any other skills like telekinesis. This came up because a player declared battle and struck twice before spending 3 fatigue and using telekinesis to move himself away 3 squares to safety again.

For that matter, is a person a short distance away from enemies, allowed to use telekinesis to move himself directly in front of 2 adjacent enemies and declare a battle action to hit both enemies?

Question 2: (Town period)

When a player declares a ready action and uses a glyph to return to town, is he allowed to do a 'rest' order in town? This came up because a group of adventurers all returned to town via a glyph and performed rests safely in town.

Question 3: (Pooling)

Are players allowed to gather in town and interchange GOLD amongst themselves so that they can pool a total of at least 750 gold to get a gold treasure card?

Wanderer999 said:

Question 1: (Telekinesis)

When a person has telekinesis, he/she can move objects around by spending fatigue. If a player declares a battle action, then he can only attack 2 times and end his turn. If a player declares a battle and performs his 2 attacks, will he still be allowed to do telekinesis as long as he has fatigue? We had a debate that once a person completes 2 attacks and he declared a battle action, his turn is immediately over and he may not use any other skills like telekinesis. This came up because a player declared battle and struck twice before spending 3 fatigue and using telekinesis to move himself away 3 squares to safety again.

For that matter, is a person a short distance away from enemies, allowed to use telekinesis to move himself directly in front of 2 adjacent enemies and declare a battle action to hit both enemies?

Question 2: (Town period)

When a player declares a ready action and uses a glyph to return to town, is he allowed to do a 'rest' order in town? This came up because a group of adventurers all returned to town via a glyph and performed rests safely in town.

Question 3: (Pooling)

Are players allowed to gather in town and interchange GOLD amongst themselves so that they can pool a total of at least 750 gold to get a gold treasure card?

1. Yes, you can do this as long as you have fatigue. Telekinesis is not allowed in RtL.

2. You can Rest in town. In RtL, you cannot perform any actions when Restocking (which is what visiting town via a glyph is called), except for those described in the RtL manual.

3. No, heroes cannot give gold to each other. In RtL, the heroes all share their gold by default. Also, keep in mind that in Vanilla Descent you cannot purchase a treasure card until you've opened a chest of the same color.

I am not sure about SoB as I do not own that expansion.

Thanks for the superquick reply, buddy!

My players were playing the original set quest 5 and they kept trying to pool gold together to gain a gold level treasure, which eventually they did. Now I know that this is illegal... But no matter, they still lost the game to me :P

After performing two attacks with a battle action, you could also simply spend fatigue on movement to move away, with no skills involved at all. Your choice of action enables you to do things during your turn, it never prevents you from doing things, and your turn doesn't end until you say it does.

You can also declare a battle action, and then spend fatigue to move or use Telekinesis before making your attacks. Or between your attacks.

However, you cannot use Telekinesis before declaring an action. "A hero is not allowed to do anything except refresh and equip before he declares the action he is taking." (p.8) This is relevant in the event that the overlord plays a trap, or your movement reveals a new area or other information about the quest.

Can a hero actually move himself with telekinesis?

mahkra said:

Can a hero actually move himself with telekinesis?

As long as he is a figure, and can see himself.

Spend 1 fatigue during your turn to move any figure within your line of sight 1 space, following normal movement rules. You may use this ability multiple times, paying its cost each time.

So, yes.

Corbon said:

mahkra said:

Can a hero actually move himself with telekinesis?

As long as he is a figure, and can see himself.

Spend 1 fatigue during your turn to move any figure within your line of sight 1 space, following normal movement rules. You may use this ability multiple times, paying its cost each time.

So, yes.

Can he see himself? The attacking rules say you can target any space in your line of sight, and you cannot (normally) attack your own space. Am I missing something?

Since telekinesis says "following normal movement rules" would you be able to move yourself, or anyone for that matter, out of a pit for one fatigue?

@mahkra: A figure has to be capable of seeing his own space, otherwise a while under Dark Charm they would be incapable of attacking themselves. Granted, that is a special case of Dark Charm for the attack, but the actual LOS to the space you are standing in is separate.

@Eric!: Yes, you can move them out by spending one fatigue.

mahkra said:

Can he see himself? The attacking rules say you can target any space in your line of sight, and you cannot (normally) attack your own space. Am I missing something?

Being unable to attack your own space isn't a result of the LOS rules, it's a result of a completely arbitrary and unexplained ruling in the GLoAQ (I think). It specifically provides an exception for area attacks and for Dark Charm, so it's probably designed to stop heroes from deliberately killing themselves. Or maybe from moving around by making Knockback attacks against themselves?

Anyway, it's just a weird hack designed to prevent some perceived exploit, it's got nothing to do with line of sight.

The way the LoS rules are written is what initially made me think a hero can't see himself. Not being able to attack your own space was just an example.

JitD rules:
In order to attack a space, the attacker must have line of sight to it. In other words, the attacking figure must be able to trace an uninterrupted straight line from the center of its space to the center of the space it is targeting.

You can't draw a line between a point and itself. All you have is a point, not a line.

(A large monster would still have LoS to itself, though, because it could trace a line between two adjacent spaces it occupies. I'd be surprised if such a discrepancy were intentional.)

mahkra said:

You can't draw a line between a point and itself. All you have is a point, not a line.

A point is a line with 0 length. :P

You're getting too mathematical. Think in more conventional terms.

Cymbaline said:

mahkra said:

You can't draw a line between a point and itself. All you have is a point, not a line.

A point is a line with 0 length. :P

You're getting too mathematical. Think in more conventional terms.

It probably doesn't really matter in the grand scheme of things whether telekinesis can be used on yourself. It certainly makes the skill more tactically useful if it can be, though.