I was just wondering, what would happen if I had Dire Warnings in play, and played Alarm. The two cards says:
Dire Warning (Power):
Each time a new area is revealed, you may immediately activate up to 2 monsters in that area. The player who revealed the area then finishes his turn.
Alarm (Chest Trap):
...If he does not roll a blank, you may immediately open one door leading into an unrevealed area. That area is now immediately revealed, the hero's turn ends, and it is now your turn.
The question is, do I get to, as part of the DW action, activate two monsters when I use Alarm, AND then get my turn, and can activate those two monsters again? Or does DW become obsolete when playing Alarm?