Wave 8 is bringing some funky new mechanics, and there are all sorts of questions about how they will work (or whether they work at all under the current rules). This post is to collect all the rules confusion and likely rulings for the unreleased content in one place.
Before reading any further: many of the new mechanics require a rules reference update before they will work at all. Before panicking about broken interactions, wait for an update to the rules reference. Anything written below is subject to change on the release of a new rules reference.
Hondo
Q:
Who chooses the action when I coordinate an enemy ship?
A: Almost certainly t
he owner of the ship being coordinated
. The rules for coordinate say "
The chosen ship performs one action.", which indicates that the ship being coordinated (and thus the owner of that ship) makes the choice of action. Note that
in the current rules reference, coordinate may only be performed on a
friendly
ship, and thus Hondo's interaction with the coordinate rules is not completely clear.
Q:
Can Hondo coordinate a stressed ship?
A: Yes
, but as mentioned above, the coordinate rules are not clear for Hondo and are likely to be re-written to some extent
Purple Maneuvers
Q:
What happens if I reveal a purple maneuver but have no force remaining?
A:
Perform a white 2 straight
. This is not in the current rules reference, but developers have stated the effect is the same as revealing a red move while stressed.
Q:
Are purple maneuvers more difficult than red?
A: Unknown
. There is no description of purple maneuvers in the current rules reference. When describing actions, the rules reference says: "
Actions have three difficulties, from least to most restrictive: white, red,
and
purple."
Q:
Will dial-change effects (such as damaged engine) turn red maneuvers purple?
A: No
. According to the rules reference: "
If an effect increases the
difficulty
of a maneuver, blue increases to white,
and white increases to red. If an effect decreases the
difficulty
of a
maneuver, red decreases to white, and white decreases to blue
"
Hyperspace Docking Rings
Q:
Will these be legal for tournament play?
A: No
Q:
Can I use system-phase abilities (eg. sense) on a docked ship?
A: No
. Docked ships are out-of-play and may not use any abilities unless otherwise specified
Q:
Can I trigger a system phase ability (eg. sense) in the same phase as deploying?
A:
Unlikely.
Deploying occurs at the docked ship's initiative, but the ship is still docked at the start of its initiative step, which is when its system phase abilities would enter the ability queue. Thus, the ship's system phase abilities cannot be added to the ability queue during the same systems phase in which it deploys. This is not a clear-cut ruling (it's already been discussed in relation to the autopilot drone) and some players disagree.
Sideslip
Q:
What is a sideslip and what are the rules for performing one?
A:
Sideslips are sideways maneuvers that may be performed by the HMP gunship using the Repulsorlift Stabilisers configuration. These maneuvers are performed by placing a maneuver template beside the ship (aligned middle to middle) and pointing forwards. The ship is then placed at the other end of the template, again aligned middle to middle. See the image below for reference. Sideslips are not in the most recent rules reference, and thus comprehensive rules have not been published for them yet.
Added card images