X-Wing Stream @ 1500 CST (Link to recordings added)

By Hiemfire, in X-Wing

Feels worth pointing out: as far as I read the rules on coordinate, "the chosen ship performs 1 action" means that the ship gets to choose.

Anyhow, some really clean uses.

  • Jam your own stressed ship, or anyone who otherwise doesn't have a token or lock, to get a long-range coordinate.
  • Coordinate a stressed enemy ship, then get an extra-long jam on another.

Also worth noting as it wasn't spoiled on-stream: A Light-side counterpart to Hate!

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2 minutes ago, theBitterFig said:

Feels worth pointing out: as far as I read the rules on coordinate, "the chosen ship performs 1 action" means that the ship gets to choose.

Anyhow, some really clean uses.

  • Jam your own stressed ship, or anyone who otherwise doesn't have a token or lock, to get a long-range coordinate.
  • Coordinate a stressed enemy ship, then get an extra-long jam on another.

Makes me think he'll be Leia-level expensive.

Stuff from the article

MGK-3000 seems kind of boring, but I'm probably missing something. Hope it's cheap. It is kind of like multiple upgrades smushed together which is useful, but is it good?

Patience is a weird foce power. If you've got a shot with no mods, is a 1-die-less shot with a mod better? Or is a die worth the same as a force when attacking?

Ion Limiter Override is nice.

Intercept Booster (Attached) means it will also be (Detached) as a remote or maybe a "structure." It lowers the amount of charges on it each turn? That's interesting.

Hondo is exactly Hondo. I'm not sure he could be more Hondo. I love him.

5 minutes ago, ClassicalMoser said:

Makes me think he'll be Leia-level expensive.

Which is kind of funny because most people DON'T want him around.

10 minutes ago, theBitterFig said:

My friends, my friends!

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So you can now Jam an opponent at range 3, and pass potentially a insignificant action to another one of his ships.

12 minutes ago, theBitterFig said:

Feels worth pointing out: as far as I read the rules on coordinate, "the chosen ship performs 1 action" means that the ship gets to choose.

Anyhow, some really clean uses.

  • Jam your own stressed ship, or anyone who otherwise doesn't have a token or lock, to get a long-range coordinate.
  • Coordinate a stressed enemy ship, then get an extra-long jam on another.

So it will be expensive.

5 minutes ago, ClassicalMoser said:

Makes me think he'll be Leia-level expensive.

I don't. He uses your ship's action to perform a long-ranged coordinate or Jam. He doesn't affect the ship he's equipped to, and requires two legal targets within range. Leia is usable every round, affects the ship she's on, and also provides a Force rating to the ship.

1 minute ago, PhantomFO said:

I don't. He uses your ship's action to perform a long-ranged coordinate or Jam. He doesn't affect the ship he's equipped to, and requires two legal targets within range. Leia is usable every round, affects the ship she's on, and also provides a Force rating to the ship.

Well if one of your ships had no action or is intending on doing a roll/boost, its a range 3 coodinate.

Or

Jam the high value enemy and give action to a ship you dont care about/cant take an action.

Surely 8-12 points.

Republic R2-D2 just makes Rebel R2-D2 look so lame.

It's beyond anything I would have expected for an improved version. Being able to repair damage cards alone is an improvement. The fact that he gets his regen for a lesser penalty and gets to remove bombs from the game before they detonate is just crazy.

Rebel R2-D2 should have had two charges like regular R2, but had the ability to flip face up damage cards like R5 astro. That would have let him actually repair Loose Stabiliser. Y'know, the one thing he ever actually does in the back of Luke's X-Wing. I'd have been happy with that that. He'd have been more interesting than the generic.

But he's not. He's barely worth the extra points because a third point of regen rarely matters.

Republic R2-D2 is insane. Seriously, how is he getting to remove any device at range 1? I get wanting to give him the ability to remove Buzz Droids like in RotS, but make that ability range 0, surely.

How is he only giving a Deplete token for all this too?

1 minute ago, Scum4Life said:

Well if one of your ships had no action or is intending on doing a roll/boost, its a range 3 coodinate.

Or

Jam the high value enemy and give action to a ship you dont care about/cant take an action.

Surely 8-12 points.

That range sounds about right. I guess I assumed Moser was talking about the points-chonking General and not the Princess.

15 minutes ago, GuacCousteau said:

How is he only giving a Deplete token for all this too?

I'm gonna assume Republic R2-D2 is gonna be one of the most expensive upgrade cards. It is very good certainly, but with sufficient expense one will consider carefully if they need it.

Super hyped for all the new content. R2D2 is going to be expensive... but could be worth it on an eta2 Ace that can’t avoid a buzz droid.

6 minutes ago, ScummyRebel said:

Super hyped for all the new content. R2D2 is going to be expensive... but could be worth it on an eta2 Ace that can’t avoid a buzz droid.

I'm not sure the ETA-2 will be the best choice for him, as that thing has no shields and TIE Fighter defenses. We'll see how it does for mod slots, and whether it can add a Shield Upgrade.

Spare Parts canister also will likely be a pretty great pairing with him.

Regarding the V-wing's "Besh" config: It seems to be based on Legends version of the V-wing, where the old Battlefront II V-wing (presumably a variant model) was equipped with flak cannons and proton bombs. Indeed even the attack feels like a homage, offering more accurate attacks is if using a shotgun/flak.

I would assume the other config that was hinted at is called "Aurek" (Alpha-3A). No idea what it could do though.

2 hours ago, Skitch_ said:

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What do we think the cost of Yoda is going to be? I would say around 19-21 points. He is up there for Leia. You get two force, transfer a force to another force sensitive when they do purple action or maneuver, and can coordinate for a action if he wants for a force. What crazier is that if you do none of that, you get 2 passive modifiers. That's crazy good. What do you guys think?

9 minutes ago, 97Starvipper said:

What do we think the cost of Yoda is going to be? I would say around 19-21 points. He is up there for Leia. You get two force, transfer a force to another force sensitive when they do purple action or maneuver, and can coordinate for a action if he wants for a force. What crazier is that if you do none of that, you get 2 passive modifiers. That's crazy good. What do you guys think?

Agreed. Plus, he's only one crew slot, so he'll be able to ride along with everything. You could put him in a Y-Wing with R2 pilot if you wanted to.

3 minutes ago, 97Starvipper said:

What do we think the cost of Yoda is going to be? I would say around 19-21 points. He is up there for Leia. You get two force, transfer a force to another force sensitive when they do purple action or maneuver, and can coordinate for a action if he wants for a force. What crazier is that if you do none of that, you get 2 passive modifiers. That's crazy good. What do you guys think?

Force is bonkers in X2.0, but truth be told, resource-wise Yoda doesn't do a thing post-setup. He can trade his force charge for another party's force charge, or he can trade his charge and action for an action.

Unlike Leia, he doesn't enable any unconventional tactics, doesn't really affect the way anything on the table works out. Doesn't open up any paths which were not open prior.

He's one chonky force boy and that's kinda it.

As such, I wouldn't be surprised to find him listed at 17 (+/-1) points, even. Force is good and all, but all of the crew carriers of the Republic already had an option to grab a force charge for 12 (Ashoka Gunner) or 14 (The Senate) points with some decent abilities slammed on top and it wouldn't take long to count all the times this option has been used.

20 minutes ago, PhantomFO said:

I'm not sure the ETA-2 will be the best choice for him, as that thing has no shields and TIE Fighter defenses. We'll see how it does for mod slots, and whether it can add a Shield Upgrade.

Spare Parts canister also will likely be a pretty great pairing with him.

Can also fix hull and can handle devices for you.

23 minutes ago, 97Starvipper said:

What do we think the cost of Yoda is going to be? I would say around 19-21 points. He is up there for Leia. You get two force, transfer a force to another force sensitive when they do purple action or maneuver, and can coordinate for a action if he wants for a force. What crazier is that if you do none of that, you get 2 passive modifiers. That's crazy good. What do you guys think?

I think a baseline of 16 points to start, could see 18. As a Republic player, whatever he costs I’m trying him.

Edited by Cgriffith

Has anyone complained about ETA2 Jedi getting a preposition in Systems Phase, but still getting access to another preposition in with either Precog or Super at activation? It doesn't really move my meter any, but I feel there are usual suspects that should be revving their engine on this.

I suspect Hondo will be initiative scaled at a discount to Squad Leader, because despite the effect being god tier fluff and mechanics and a legitimately super interesting skill testing design, he is either a jam action with downside (where jam actions aren't traditionally super valuable), or a downgrade to Squad Leader, on a more valuable and restricted slot.

Doesn't mean he won't be good, because the downside can be played around. Its a super interesting card that deserves to cost less than you might expect because its good for the game. Like for real I love him and he is everything I want in a card, and it is a great way to introduce a 'known quantity' effect (More actions) that can be priced competitively while making it feel different and gimmicky and janky. A win for the jank lovers. And everyone now posting memes in my friend's discord.

Also, the A-wing card seems super interesting and could be the low cost talent that makes RZ-1 A-wings gain value that we need! And a control element that feels fair to boot! AND the upgrade feels like it fits the fantasy of an A-wing being super slick rather than, ugh, bumping people like a tugboat.

Patience's main add to the game feels like it will be a great image to spam in reaction to nerds like me frothing at the mouth. It IS a downgrade on a generic 3 dice shot, and a serious downgrade on a 4 dice shot, but on a CLT it is an upgrade. If you lack CLT you probably are using it because your about to get shot at or need to fuel a utility power.

I feel like the last few days have been a roller coaster!

Edited by dezzmont

Very disappointed no Razor Crest.

Can't wait to test out he new resistance stuff, was just about to buy a 3rd A-Wing and paint up orange Poe so this is perfect! New upgrades look good also

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