InFlight Report News! New Ships!

By Skitch_, in X-Wing

58 minutes ago, Rickwilljames said:

Heaven Forbid the republic ever get a small base with a natural 3 die primary! But at least they are both odd ball free! Hehe

Im not sure if there is anything on this list that im NOT anxious to get! This might be a problem for me!

I'm pretty happy that the ETA does NOT have a 3 die front arc primary. The ship already looks super tough.

18 minutes ago, dsul413 said:

I'm pretty happy that the ETA does NOT have a 3 die front arc primary. The ship already looks super tough.

Yeah, I think the ship's opponents are going to be pretty grateful for the lack of a standard 3-dice gun. Means the game might just go long enough for them to be able to kill a ship that's always hiding behind Evade and multiple Force points.

5 minutes ago, DR4CO said:

Yeah, I think the ship's opponents are going to be pretty grateful for the lack of a standard 3-dice gun. Means the game might just go long enough for them to be able to kill a ship that's always hiding behind Evade and multiple Force points.

I mean, in another world, maybe the V-Wing could have had 3 dice. If it's a non-Jedi ship, might be OK.

But yeah, I'm glad the ETA is only 2 + 3 Bullseye. I like that they only get a single action in the activation phase, but that System phase boost/roll makes me a little nervous.

1 hour ago, Rickwilljames said:

Heaven Forbid the republic ever get a small base with a natural 3 die primary! But at least they are both odd ball free! Hehe

I imagine Seventh Fleet Gunner factors into Republic design choices. The most basic carrier (Red Squadron with dorsal turret) will only set you back 40 points all together and the LAAT with its ship ability will be even better for the job.

That sweet, sweet V-Wing has Odd Ball (praise be to OB) and a second I5 pilots. That's two, TWO, I5 pilots on a non-Jedi chassis. I'm actually more excited about adding the Nimbus than the Actis at this point.

3 minutes ago, Pa Weasley said:

I imagine Seventh Fleet Gunner factors into Republic design choices. The most basic carrier (Red Squadron with dorsal turret) will only set you back 40 points all together and the LAAT with its ship ability will be even better for the job.

That sweet, sweet V-Wing has Odd Ball (praise be to OB) and a second I5 pilots. That's two, TWO, I5 pilots on a non-Jedi chassis. I'm actually more excited about adding the Nimbus than the Actis at this point.

Too bad Odd Ball has a barrel roll link to a lock. Tragic.

8 hours ago, Cgriffith said:

What are some lists you hope are hyperspace legal to try by time all the new releases hit the shelves in November?

First Order- the Xi should slot into FO salad really well.

For casual fun, I've experimented with gideon hask, captain phasma with sf gunner, and 3 fanatical omega aces. The target priority is too easy to be truly competitive buts it fun to fly.

Republic- I really like running an ace, support ship, and chaff. So I'm thinking an eta 2, Laat, and 3 v. wings.

It wouldnt shock me to see an alpha strike list with 2 Laats with v wings/torrents loaded with ordinance (it is no surprise to me that clusters aren't in hyperspace).

I also want to try Yoda aces with the new obi wan and anakin and a laat with Yoda.

Separatists- I just dont play them enough but I hope and suspect the new stuff will really shake up the faction. The hmp sidestep is really intriguing.

49 minutes ago, reqent said:

The hmp sidestep is really intriguing.

Those HMP Droids seems like they're going to be great fun. Cannot wait to see how they fit in the faction

4 hours ago, Pa Weasley said:

I imagine Seventh Fleet Gunner factors into Republic design choices. The most basic carrier (Red Squadron with dorsal turret) will only set you back 40 points all together and the LAAT with its ship ability will be even better for the job.

That sweet, sweet V-Wing has Odd Ball (praise be to OB) and a second I5 pilots. That's two, TWO, I5 pilots on a non-Jedi chassis. I'm actually more excited about adding the Nimbus than the Actis at this point.

Delta 7 and arcs got you covered.
surprise if you didn’t know already both are dang good.

5 hours ago, Blail Blerg said:

Delta 7 and arcs got you covered.
surprise if you didn’t know already both are dang good.

ARC with Snapshot and Seventh Fleet Gunner 😅 You can Snap them for the Strain. Then Shoot them with a 3 Dice Primary.

11 hours ago, theBitterFig said:

I mean, in another world, maybe the V-Wing could have had 3 dice. If it's a non-Jedi ship, might be OK.

It still could.

There's another config card we haven't seen the text of yet.

The 3B Besh config we did see features an attacking dice modification that lets you turn an eye into a hit, which is in roughly the same ballpark as the CLT config for the Delta-7. It's possible the Aurek config will go full hog and give you an extra die in the same vein as Delta-7B.

It does seem to be that Republic's identity is fast becoming "2 attack dice but actually 3".

Given the V-Wing's obvious TIE lineage, I wouldn't be surprised to see it get something that looks an awful lot like Advanced Targeting Computer on this other config.

Edited by GuacCousteau
1 hour ago, Schanez said:

ARC with Snapshot and Seventh Fleet Gunner 😅 You can Snap them for the Strain. Then Shoot them with a 3 Dice Primary.

Cody, not 7th Fleet. 7th is the extra die for a friendly attack gunner.

37 minutes ago, GuacCousteau said:

Given the V-Wing's obvious TIE lineage, I wouldn't be surprised to see it get something that looks an awful lot like Advanced Targeting Computer on this other config.

That'd be really sweet. Oddball is drooling at ATC, and it'd be pretty nifty with the Boost > Lock action.

On 8/2/2020 at 4:41 PM, Rickwilljames said:

Heaven Forbid the republic ever get a small base with a natural 3 die primary! But at least they are both odd ball free! Hehe

It's a faction identity! Same with Oddball. And he is on the V-Wing.

Honestly, if the ETA-2 had a 3 die primary, I'd have to switch almost exclusively to the Republic because that would be too strong. If flying Jendon + Inqs has taught me anything 3 offense dice + 3 defense dice + force + evade is strong.

Edited by 5050Saint
2 hours ago, GuacCousteau said:

It still could.

There's another config card we haven't seen the text of yet.

The 3B Besh config we did see features an attacking dice modification that lets you turn an eye into a hit, which is in roughly the same ballpark as the CLT config for the Delta-7. It's possible the Aurek config will go full hog and give you an extra die in the same vein as Delta-7B.

It does seem to be that Republic's identity is fast becoming "2 attack dice but actually 3".

Given the V-Wing's obvious TIE lineage, I wouldn't be surprised to see it get something that looks an awful lot like Advanced Targeting Computer on this other config.

In the stream they mention "in-built ion cannons" when talking about V-wings configurations, they also call the other config "more specialist", so I bet it's going to have some sort of ion effect.

I wonder where did it come from, Eta-2 has ion cannons according to multiple sources, but I don't recall ion V-wings

Edited by eMeM
2 hours ago, eMeM said:

In the stream they mention "in-built ion cannons" when talking about V-wings configurations, they also call the other config "more specialist", so I bet it's going to have some sort of ion effect.

I wonder where did it come from, Eta-2 has ion cannons according to multiple sources, but I don't recall ion V-wings

In built Ion would be an interesting building space to play with. As for the Eta having them, the B-Wing has ions, autoblasters, and HLC, and the Kimogila has two HLCs, so following what the ships canonically have isn't super on the radar.

11 hours ago, Cgriffith said:

Those HMP Droids seems like they're going to be great fun. Cannot wait to see how they fit in the faction

I'm really curious too. I think the hmp will work better non networked calculations ships. So jango with recon probe droids and as many hmp as you can fit.

Networked calculations will be interesting with the tri fighter. I imagine you can swarm them in a big group or mix in hyenas and vultures

7 minutes ago, 5050Saint said:

the B-Wing has ions, autoblasters, and HLC

And yet somehow, carrying more than one cannon on a B-Wing is still an abysmal list-building mistake. Even with the SS-Foils. Still very annoyed they didn't get the drop they needed.

#JusticeForCannonsOnThreePrimaries

3 minutes ago, ClassicalMoser said:

#JusticeForCannonsOnThreePrimaries

Jamming Beam is now worth it on IG-B! 😜

But seriously, cannons on B-Wings is only useful on double tap Ten or Braylen. And IG's have to miss to get any worth out of theirs. I'm hoping that the cannon coming with the HMP is good or at least usable. Both the HMP and the Brute come with it. The common tokens are multiple strain tokens. So a strain gun?

12 hours ago, Cgriffith said:

Those HMP Droids seems like they're going to be great fun. Cannot wait to see how they fit in the faction

I have a feeling that quad HMP might become the new quad Starviper...

18 minutes ago, 5050Saint said:

I'm hoping that the cannon coming with the HMP is good or at least usable.

It just annoys me so much when the "fix" for iconic cards is to print a different version. Like, why not just fix them? When's the last time you saw a cannon taken on:

Lambda
Upsilon (even with Linked Battery!)
Firespray
G1-A
YV-666
Second slot of a B-Wing
Second slot of an IG
Sith Infiltrator
T-70 X-Wing
Even a Gunboat!

The list goes on. Currently it seems the only use of cannons is to get a third attack die or a double-tap (Edit: Or an extra arc for the JM5K but that's a separate issue entirely). Cannons should be priced for what you get out of them, and HLC, Tractor, and Ion are almost entirely unusable now, even on Scyks becuase Autoblaster is just better. Even if they didn't want to do scaled pricing I think it would be safe to drop tractor to 2 (or 1 if they fixed the stupid rules for it), HLC to 3, Ion to 4. No, they still wouldn't be better than a primary but they could be useful sometimes and could bring the hurt to Jedi if they had to.

Maybe the problem is the Scyks and the B-Foils, but in all honesty like the TIE Bomber the generic pricings for Scyks don't make sense at all. It should be 26/27 or 26/28, not 25/29. Who's getting 4 points of value out of a TPV anyway? And if the B-Foils' (very well designed) double-tap is OP with cannons, you can price that up too, or push up the base cost of the B-Wing; either would be better than punishing cannons. Don't punish the upgrade that isn't the offender. Fix the prices of the things that actually are.

Of course I know "Control being good is bad for the game." I'm well aware of that. Honestly though, I think the current design of Ion Cannons keep them from being oppressive, and fixing the dumb tractor rule (spend the tokens to move the ship) would make it pretty acceptable too. But even if you didn't to either of those things, at least HLC should be usable, but currently Predator is almost strictly better and costs less than half as much...

Edited by ClassicalMoser
29 minutes ago, 5050Saint said:

In built Ion would be an interesting building space to play with. As for the Eta having them, the B-Wing has ions, autoblasters, and HLC, and the Kimogila has two HLCs, so following what the ships canonically have isn't super on the radar.

B-wing has cannon slots and Kimogila's pair of heavy cannons are its only armament, so it makes sense fluff-wise. Ship characteristics usually are somehow grounded in the lore, and V-wing's "Besh" config is taken from Battlefront 2, that's why I'm surprised about ion cannon V-wing which I'm not familiar with.

30 minutes ago, ClassicalMoser said:

HLC, Tractor, and Ion are almost entirely unusable now, even on Scyks because Autoblaster is just better. Even if they didn't want to do scaled pricing I think it would be safe to drop tractor to 2 (or 1 if they fixed the stupid rules for it), HLC to 3, Ion to 4. No, they still wouldn't be better than a primary but they could be useful sometimes and could bring the hurt to Jedi if they had to.

Maybe the problem is the Scyks and the B-Foils, but in all honesty like the TIE Bomber the generic pricings for Scyks don't make sense at all. It should be 26/27 or 26/28, not 25/29. Who's getting 4 points of value out of a TPV anyway? And if the B-Foils' (very well designed) double-tap is OP with cannons, you can price that up too, or push up the base cost of the B-Wing; either would be better than punishing cannons. Don't punish the upgrade that isn't the offender. Fix the prices of the things that actually are.

Of course I know "Control being good is bad for the game." I'm well aware of that.

Scyk's seem to be the main reason for cannon prices as far as I can tell as you note, "Control being too good is bad for the game" . Move them up to 26/27 or 26/28 (you are dead on about the TPV) and make each cannon 1 point cheaper. Drop the cost of SSFoils likely, as well.

As consolation, they finally dropped points on some of the lock requiring munitions. You and I can celebrate over that at least. I know that was one of you larger sticking points, and I supported it.

25 minutes ago, 5050Saint said:

As consolation, they finally dropped points on some of the lock requiring munitions. You and I can celebrate over that at least. I know that was one of you larger sticking points, and I supported it.

Oh absolutely. I'm positively elated, especially over the 3-pt Ion Missiles (you know you can run eight Ion Z-95s now?). I'm only worried that Prockets might be OP now and that could mean another nerf down the road. Also, seeing that Thread Tracers are coming back concerns me, though fortunately it requires a lock to fire, so shouldn't be too bad. I don't see an associated remote or condition, which is somewhat disappointing. I guess we'll see how it all shakes out.

It shows they're moving in the right direction. It's just... sometimes the stuff that gets blatantly overlooked is... confounding. The I1-I3 price gap has been a big problem since the start. The few ships they've fixed (X-Wing, V-19, etc) have seen some wonderful diversity. The ones they haven't are just kind of inexcusable at this point.

Mostly very happy about the points changes. A little concerned about the Rebel YT1300s. They'll be everywhere . Kanan might even show up now, which is pretty exciting. Boba didn't get hit very hard but Imps are generally looking a lot more balanced with the nerfs to Soontir/Duchess/Whisper (and Vader's mostly okay, especially in Hyperspace). And Ezra is finally okay-ish on most things! Even the gunner is strictly better than VTG on a small base, probably better on Medium, and mostly on-par for large!

Lots to be hype about in this game right now. Pretty much just cannons, tractor tokens, and I3 generics making me sad, and that's really saying something.

And it would be nice to see a few errata such as Punishing One, Inertial Dampeners, AS/SNR/Precog, and everything else that's unplayable unless it's oppressive. I mean they did SDV and it wasn't that bad.

Also maybe a force change but it's mostly okay now tbh. And objective-based victory conditions. Okay I'm done.

Edited by ClassicalMoser
2 hours ago, reqent said:

I'm really curious too. I think the hmp will work better non networked calculations ships. So jango with recon probe droids and as many hmp as you can fit.

Networked calculations will be interesting with the tri fighter. I imagine you can swarm them in a big group or mix in hyenas and vultures

I’m thinking the same thing. (with regards to the HMP) I think the Tri-Fighter will be in a lot of Jango lists a support. Jango and as many Tri-Fighter I think may be a thing.

2 hours ago, Cerebrawl said:

I have a feeling that quad HMP might become the new quad Starviper...

It’ll be interesting to see where they come in points wise if the points allow four might become a thing.

4 hours ago, Pa Weasley said:

I imagine Seventh Fleet Gunner factors into Republic design choices. The most basic carrier (Red Squadron with dorsal turret) will only set you back 40 points all together and the LAAT with its ship ability will be even better for the job.

That sweet, sweet V-Wing has Odd Ball (praise be to OB) and a second I5 pilots. That's two, TWO, I5 pilots on a non-Jedi chassis. I'm actually more excited about adding the Nimbus than the Actis at this point.

Delta 7 and arcs got you covered.
surprise if you didn’t know already both are dang good.