InFlight Report News! New Ships!

By Skitch_, in X-Wing

6 hours ago, AceDogbert said:

#bringbackTycho

Look, I just gotta say that I'm obscenely jazzed about what I'm seeing in Republic & Seps, but this is something I hope for as well. And yet, I take comfort in the fact that there's more squad packs (ostensibly) coming. You gotta figure they'll do more card packs, too.

Tycho will ride again -- I have to believe this. Carnor, too. But the waiting is always the hardest part.

Is it just me or does the I5 Zam Wessel and her four condition cards seem like a ton of fun to play around with?

Stinkin' Jango tempting me into separatists...

Must ... Remain ... Strong...

I can't make out much on the Brute or the squadron pack.

Eta-2 stuff.

Aayla I5 - While an enemy ship in your [...?] performs an attack, the def[ender? ....?] 1 blank result to a [...?]

I4 - At the start of the E[nd phase?] spend any number of force tokens [...?] friendly ships at range[...?] ship does not remove 1 [...?] during this [End phase?...?]

I3 (Yoda??) - After another friendly [...?] spends 1 or more force [...?] If you do, that s[ship?]

And the ship ability for Eta-2 - D[uring the End/System/Engagement???] phase you may perform [...?] purple Boost [...?]

I think one of the upgrades (force talent?) is a bit like Daredevil but for jedi, though I can't see the mention of force usage on the shown area.

Tri-fighter stuff.

I4 [DIS-TB-1?] - When you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 focus to an evade or hit result.

1-dot I3 - At the start of the En[d phase...?] you may acquire a lo[ck...?] range 1-3 that [???]

2-dot I5 - During the Systems Ph[ase..?] spend your lock on a [...?] that ship's [dial...?]

3 dot I3 - SETUP: After placing forces [...?] the [Fearful prey?] condi[tion to?] 1 enemy ship.

The ship ability looks to just be networked calculations.

Talent - Marg Sable Closure (https://starwars.fandom.com/wiki/Marg_Sabl) - interesting thing about this one is it seems to have been in the Eta-2 list as well. Is it possible the jedi won't get force powers on that platform? Maybe the concentration they have to use to fly the Eta-2 is too much? I'm not sure. Feels weird. - The text - After you fully execute a maneuver, if you moved through an obstacle, structure, or huge ship, or if you deployed, you may choose 1 enemy ship in your forward arc at range 1-2. That ship gains 1 strain token. (Small or Medium ship only). Sounds like a lot of fun.

That's definitely Thread Tracers in the spread but I can't tell anything about how it works in this edition other than that lock is a requirement to fire.

Two cards at the end seem to modify or replace network calculations.

Firespray stuff.

Jango looks the same as others have stated.

I5 Zam Wessel? - Looks like a setup thing that seems to say "Loose" or "look. Then - During the Systems Pha[se...?], assign one of [your condition cards?, honestly I'm having trouble from here but pretty sure they assign conditions to themselves as the conditions also mention them and the bold at the bottom of the pilot ability looks to be the same names]. The conditions themselves look like they might all get assigned face down and give different abilities to show their duplicitous nature. Looks like they also spend charges from Zam. It looks like You Should Trust Me recovers Zam a charge when defending and acquire a lock on the defender (lol, some trust), and if it's facedown at end of engagement, and you're in an enemy firing arc, you can reveal, spend two of Zam's charges, perform a bonus attack (against any valid target, it seems). Looks like condition is removed in system phase. Harder to read "You're better [...?]" looks like removes something Zam (a charge?, has the word "from" on second line) and then "bonus attack" (I'm guessing, after you defend, you may spend a charge from Zam Wessel to perform a bonus attack but with some condition at the end I can't read). It also appears to have a similar second section with "at the end of the engagement phase" and only working when the card is facedown. I think also removes in systems phase.

Honestly, this may be clunky as **** but I absolutely love the idea of what's going with Zam.

I3 Boba Fett (why is he CIS, honestly?) - While you defend, if [...?] friendly ships at range[...?] change 1 of your [...?] focus [...?]. I'm guessing a sort of thematic child/inexperienced version of his Scum ability, no rerolls but gets to change a blank to a focus while defending.

Talent - Deadeye Shot - small or medium - While you perform a primary attack, if the defender is in your bullseye arc, you may spend hit result or change 1 crit result to a hit result. If you do, the deneder exposes 1 of its damage cards.

4th from the left is Hondo Ohnaka! - [...?] at range 1-3 [...?friendly?] to each [...?] of the [...?] ignoring [...?] No clue, really, but I tried.

Looks like both Jango and baby Boba are crew options.

New something gunner card. And maybe a Systems Officer? In 1e, they gave close friends locks if you did an easy maneuver.

Forgot about the V-Wing. Odd Ball is still Odd Ball

Another I5 - While you defend [or perform an attack?], if the [enemy ship?] revealed maneuver [...?] the enemy ship's, [...?] 1 of the enemy ship's [die results to?] a blank [result?]

I4 - While a ship that you [?have locked?] at range 1-3 defends an attack, you may [?spend the lock?] to prevent [?range bonuses from"] being appl[ied?]

I3 Wilhuff Tarkin?????? IN A FIGHTER? - Dur the System Pha[se...?] may choose an object [....?] have locked at range 1-3 [....?] friendly ship at range 1[...?] acquire a lock on that object.

And the ship ability just lets you ignore the TIE restriction on upgrades.

Talent - Ion limiter Override (TIE only) - After you fully execute a red maneuver, you may perform a roll action, even while stressed. If you do, roll an attack die, on a hti result gain 1 strain, on a crit result gain one ion.

Looks like some kind of "ion engines' upgrade is here. Looks like it dos something with sloops?

53 minutes ago, ClassicalMoser said:

Stinkin' Jango tempting me into separatists...

Must ... Remain ... Strong...

Yea, I don't have any will power I6 Jango Fett, they got me add another faction to my list (I'll now be a Republic/Empire and CIS player)

1 hour ago, CaptainJaguarShark said:

I'm pretty sure Anakin and Obi-Wan reference each other in the bold text, not other Eta-2s, and that Anakin removes red tokens while Obi-Wan gives focus tokens. It doesn't appear to be limited to these versions of the two pilots either (meaning Eta-2 Obi-Wan could give a focus to little Ani in a Naboo fighter).

Gold Squadron Podcast covers this pretty well. They seem to be in complete agreement with your interpretation.

37 minutes ago, CaptainJaguarShark said:

Forgot about the V-Wing. Odd Ball is still Odd Ball

This reminds me of something. Odd Ball in an interceptor-type ship has the potential to be quite solid. Granted, looks like the V-Wing only links Boost into Lock (which doesn't help), and when doing a red Roll, but maybe the configurations do something interesting.

13 minutes ago, theBitterFig said:

This reminds me of something. Odd Ball in an interceptor-type ship has the potential to be quite solid. Granted, looks like the V-Wing only links Boost into Lock (which doesn't help), and when doing a red Roll, but maybe the configurations do something interesting.

Odd Ball's ability and Ion Limiter Override both have a timing of "after you fully execute a red maneuver". Would you be able to execute a red maneuver, then barrel roll to line up a bullseye to use Odd Ball's ability?

2 minutes ago, Pa Weasley said:

Odd Ball's ability and Ion Limiter Override both have a timing of "after you fully execute a red maneuver". Would you be able to execute a red maneuver, then barrel roll to line up a bullseye to use Odd Ball's ability?

Unfortunately this doesn't work anymore since they changed the way the "ability queue" works. The ability has to be possible both when it goes into the queue and when it comes out, so to speak, so if it doesn't proc when the maneuver is finished, he doesn't get to use it.

16 minutes ago, theBitterFig said:

This reminds me of something. Odd Ball in an interceptor-type ship has the potential to be quite solid. Granted, looks like the V-Wing only links Boost into Lock (which doesn't help), and when doing a red Roll, but maybe the configurations do something interesting.

Odd Ball's problems have being lining up someone in bullseye for his red maneuver or action, clearing stress from the maneuver or action, or both. With a red 1 bank and a red roll giving him options for getting stress, and a full suite of blue 2's to clear it, he may move out of meme status to usable. It'd be interesting to take Expert Handling to decide whether or not you want your barrel roll to be red or not.

13 minutes ago, Pa Weasley said:

Odd Ball's ability and Ion Limiter Override both have a timing of "after you fully execute a red maneuver". Would you be able to execute a red maneuver, then barrel roll to line up a bullseye to use Odd Ball's ability?

Yes, but because of the Second timing in Oddball's ability not the one you're citing. See below.

10 minutes ago, ClassicalMoser said:

Unfortunately this doesn't work anymore since they changed the way the "ability queue" works. The ability has to be possible both when it goes into the queue and when it comes out, so to speak, so if it doesn't proc when the maneuver is finished, he doesn't get to use it.

latest?cb=20190205103451

Oddball has two timings.

1. After you fully execute a red maneuver.

2. After you perform a red action.

The V-Wing's Barrel Roll is red so if his Ion Limiter permitted barrel roll lines up the bullseye then yes he can acquire a lock on the target.

(That said, V-19 Oddball screams to have Juke put on him + missile. Holy crap that is synergy)

Edited by Hiemfire
1 minute ago, Hiemfire said:

The V-Wing's Barrel Roll is red so if his Ion Limiter permitted barrel roll lines up the bullseye then yes he can acquire a lock on the target.

If you're right, he ends up double-stressed so that's a pretty poor proposition in the first place.

But that begs the question (and I forget the answer); when a card ability grants an action, it is white by default, isn't it? Or is that only if the action does not appear on your action bar? 🤔

15 minutes ago, ClassicalMoser said:

But that begs the question (and I forget the answer); when a card ability grants an action, it is white by default, isn't it? Or is that only if the action does not appear on your action bar? 🤔

It is white by default unless otherwise mentioned.

20 minutes ago, Hiemfire said:

(That said, V-19 Oddball screams to have Juke put on him + missile. Holy crap that is synergy)

Too bad Juke is priced for other ships. Also, it ain't so hot to constantly stress yourself on. For 42 points, you should be taking Ion Broadside for a point cheaper. Perhaps with the V-Wing Odd Ball will finally find his place.

6 minutes ago, 5050Saint said:

It is white by default unless otherwise mentioned.

And you can't voluntarily execute the one from your action bar, correct? This is what I suspected (not that the thought hadn't occurred to me). So not only would double-stressing for the lock be a bad idea, it's not even legal.

24 minutes ago, Hiemfire said:

(That said, V-19 Oddball screams to have Juke put on him + missile. Holy crap that is synergy)

And it's now down to 41 to 44 point depending on the type of missile. Not horrible. I played with juking BSPs ages ago to mixed results. I may have to dust them off again though.

26 minutes ago, Hiemfire said:

Oddball screams to have Juke put on him + missile. Holy crap that is synergy

More or less true but very expensive. 45-point Odd Ball seems a bit much.

Crazy that he started at 38 base. Just a procket would have put him up to that cost.

Perhaps Odd Ball with Synchronized Console and Debris Gambit might work. It gives Oddy a red action if he stays in place and a red linked action. Don't truly use him for damage but rather setting up locks for other lower init ships. There are probably better ways to do this, but it's a thought.

9 minutes ago, ClassicalMoser said:

And you can't voluntarily execute the one from your action bar, correct? This is what I suspected (not that the thought hadn't occurred to me). So not only would double-stressing for the lock be a bad idea, it's not even legal.

It going to have to depend on the actual wording (not to putdown @CaptainJaguarShark's work on this, blurry text is blurry text though) if it is granting an action or expanding when the action can be performed as this does.

latest?cb=20180803045353

Specifically does the Talent use "can perform" or "may perform".

Edited by Hiemfire
2 minutes ago, 5050Saint said:

Perhaps Odd Ball with Synchronized Console and Debris Gambit might work. It gives Oddy a red action if he stays in place and a red linked action. Don't truly use him for damage but rather setting up locks for other lower init ships. There are probably better ways to do this, but it's a thought.

Done it though without debris gambit. It works. You're probably not going to pass the lock every round of shooting but even once or twice a game feels rewarding.

Question: since FFG has me hook, line and sinker into wanting to play CIS (thanks Jango) what should I get a a minimum? (I’m more of an ace player and not so much swarms)

7 minutes ago, ClassicalMoser said:

More or less true but very expensive. 45-point Odd Ball seems a bit much.

Crazy that he started at 38 base. Just a procket would have put him up to that cost.

Defaulting to him having synced console stapled?

If you throw him in as a pseudo pocket ace instead of a support piece then it is 44 at most (with conc or mag), 42 with Clusters and 41 with Ion missiles. In fact with his slow blues on the V-19 clusters might not be a bad idea on a pocket ace Oddball.

6 minutes ago, Cgriffith said:

Question: since FFG has me hook, line and sinker into wanting to play CIS (thanks Jango) what should I get a a minimum? (I’m more of an ace player and not so much swarms)

If you prefer Ace play, wait for the Trifighter and Jango. The Nantex is sorta-kinda-not-really an Ace-like ship, but its signature move has been nerfed into total oblivion, especially for the high-initiative pilots. And the B-22 has an Ace-like i4 - but that's i4. Jango's Slave 1 and two (depending on points?) Trifighters sounds pretty bloody good right now.

3 minutes ago, Kleeg005 said:

If you prefer Ace play, wait for the Trifighter and Jango. The Nantex is sorta-kinda-not-really an Ace-like ship, but its signature move has been nerfed into total oblivion, especially for the high-initiative pilots. And the B-22 has an Ace-like i4 - but that's i4. Jango's Slave 1 and two (depending on points?) Trifighters sounds pretty bloody good right now.

So no Grievous or Maul/Dooku? Thanks for the advice. I use Baby Anakin as a pocket ace (I4) is Grievous capable of that?

Edited by Cgriffith