InFlight Report News! New Ships!

By Skitch_, in X-Wing

6 minutes ago, ClassicalMoser said:

Also, as a Rebel secondary player, I am deeply offended that it seems the RZ-2 is getting a fourth I5 pilot, A FOURTH I5 pilot while the pathetic RZ-1 still doesn't have any. We only have one I4 pilot and he's usually in a support role!

Exactly! Where is the love for the OG A-Wing, the ship designed to counter the TIE Interceptor? Where are the great and daring pilots of the Alliance? We sit here as yet more dirt is flung in our faces.

3 minutes ago, reqent said:

The heralds of hope pack has 3 small single turret arc indicators in the spread shouldn't it only have one for the a wing? New upgrade or spares?

I noticed this too! Maybe something like the little turret in TFA?

4 hours ago, Hiemfire said:

Dude! Look at the top of the Actis in the pic of that card!!!! It's R2!!! The shape is also more spherical from what I can tell.

xysY6WQ.png

I'd say it is very likely to be Yoda. (Edit: see below)

image_2780d5ff.jpeg?region=0,144,1560,87

Yoda @ I3 w/ R2-D2 Astromech

29 minutes ago, ClassicalMoser said:

Also, as a Rebel secondary player, I am deeply offended that it seems the RZ-2 is getting a fourth I5 pilot, A FOURTH I5 pilot while the pathetic RZ-1 still doesn't have any. We only have one I4 pilot and he's usually in a support role!

The only time I play Rebels is if I have screwed up and bought the wrong list. But I am with you all the way in this. It seems ludicrous that a zippy Interceptor is relegated to a support ship because there isn’t a pilot that has been designed yet to make it an offensive Ace. #bebetterFFG

1 hour ago, Archangelspiv said:

The only time I play Rebels is if I have screwed up and bought the wrong list. But I am with you all the way in this. It seems ludicrous that a zippy Interceptor is relegated to a support ship because there isn’t a pilot that has been designed yet to make it an offensive Ace. #bebetterFFG

I don't even play rebels that often and I know that the As need more pilots. really FFG enough A2s. Give us some good ol A1s.

The Bs need more... roles.

5 hours ago, ObiWonka said:

First four-Force ship?

Being there are only 3 force tokens shown in the picture I'd say no.

6 hours ago, gennataos said:

My kingdom to a person who can divine what that new Poe and Snap text is.

Few points of note...

There are calculate and Strain tokens. No RZ-2 or T-70 generate those, so the new abilities could be tide to that.

Thier appears to be a new astromech. 5th one down.

Thier appear to be a new tech card. Right at the top.

New talent ###### shot featured in a few of these presentations.

New I1 A-wing on the far left.

New I5 A-wing.

New I2 X-wing not Bastian art.

Cannon's are face down, new Resistance cannon?? (After looking at the Tie Heavy looks to be a new, 3 dice range 2-3 cannon on there.)

Edited by Tyhar7
2 hours ago, ClassicalMoser said:

I'm not terribly optimistic, unfortunately 😕 The biggest issue I see is the initiatives are exactly the same and more crucially, they didn't move Snap to the A-Wing. I'm concerned they have the same abilities as before. From the very limited amount I can make out it seems unlikely, but I'm a little wary.

Also, as a Rebel secondary player, I am deeply offended that it seems the RZ-2 is getting a fourth I5 pilot, A FOURTH I5 pilot while the pathetic RZ-1 still doesn't have any. We only have one I4 pilot and he's usually in a support role!

In the first announcement on the squadron packs they said they would bring new versions of named characters with new abilities. So Poe and Snap should get new abilities.

And indeed where is our Rebel I5 A-Wing!

#bringbackTycho

#RebelAWingsMatter

So as someone who plays mostly Scum, followed by Rebels and Empire, these waves do almost nothing for me.

One Empire ship, which as the TIE Aggressor has the problem that it does not really fit in that well into the faction's role.

Most interesting ones:

Deadeye Shot together with Autoblasters will be brutal! [Edit. No, it will NOT. I misremembered]

Maybe a new cannon.

Maybe new Illicits (unless FFG f**cks Scum all over again like with coaxium!).

Resistance gets new A-wing pilots and new astromech? Poor rebels.

9 hours ago, Rossetti1828 said:

New TIE-only Talent upgrade is "Ion Limiter Override", that allows the ship to do a barrel roll after a red maneuver, even while stressed. Then they roll a die, on a hit they gain a Strain token, on a crit they gain an Ion token.

That one would have been a really cool and fitting Illicit. A rigid military bureaucracy like the Empire allowing this feels really strange!

10 hours ago, theBitterFig said:

It'd just be such a massive enemy of fun to feel like you have to keep pulling white moves, and not doing any of the cool and interesting stuff a ship is capable of, or else Jango just **cks your dice. It's almost toxic enough to tempt me to just not start playing again, once it's safe to play in person. Save my money for more camera gear or something, maybe take up developing my own film. I don't think I've felt that way about X-Wing before. I mean, I'm probably like the previous Dread Pirate Roberts in that I won't actually kill Westly in the morning, but my knee-jerk reaction is about as bad as it's been.

I feel you.

1) Even it is on "difficulty less" than the enemy it still is pretty disruptive.

2) Deadeye Shot. Let's give all the hypermobile ships a Kimogila like ability. And f***ck the poor M12L even more.

Also: I wish FFG had a mechanism to make point costs dependent on a ship's dial. This one will be so good on highly mobile ships with repos, and punish bread and butter ships even more. And so good on big orange numbers.

3) Then we have another ship which can swivel-fire front and backwards. And of course it has to get a linked action after rotate!

Yeah it is a brick, but as a design principle it is worrying, if too many ships can fire backwards, esp. if they can rotate so easily.

4) This one:

9 hours ago, Rossetti1828 said:

Eta Actis ship ability seems to be spend a force in the Systems Phase to do a boost or barrel roll. (So a bit like the Aethersprite ability, but even better?)

Yeah right, make force even better. And even more premove move shenanigans which do not shut down your subsequent actions. (And also, while Snap shot is pretty bad right now, one more force mechanism, which like the Yedi shenanigans allows you to avoid enemy Snapshot, reactive cheap bail out for the Force pilot)

2nd edition was supposed to be about flying. 3-4 and partly 2 are clearly not.

Not so mobile ships with no linked actions (e.g. Kihraxz) where your flying and anticipation/prediction of the enemy really matters (that is skill. Consequence-less arc rotate or reactive high Ini bail out is not skill) are punished ultra hard.

Edited by Managarmr
Cant remember right, it seems. Thanks, Bitter Fig.

For those wanting new Rebel As, we still have the Phoenix squadron pack rumour to see appear in real life. THAT will be chock full of Rebel As, including Hera and Sabine.

EDIT: Double Post

Edited by InterceptorMad
3 minutes ago, InterceptorMad said:

For those wanting new Rebel As, we still have the Phoenix squadron pack rumour to see appear in real life. THAT will be chock full of Rebel As, including Hera and Sabine.

That said, at this point in time, it's just a rumor, and we don't know what ships let alone what pilots are in there, and we don't know if it's even going to exist. There *might* be more A-Wings coming down the pike.

1 hour ago, Managarmr said:

Deadeye Shot together with Autoblasters will be brutal!

Does it? The talent was described earlier as you spend a hit and turn a crit to a hit, so there's a lot of anti-synergy. You'll be getting rid of your uncancellable crit. If you're able to get bullseye, you'd probably have been better off with Marksmanship than DES.

1 hour ago, Managarmr said:

One Empire ship, which as the TIE Aggressor has the problem that it does not really fit in that well into the faction's role.

Aggressor is down to 28 points with Dorsal. I honestly think folks are just sleeping on it because they can't actually acquire the models at this point.

8 hours ago, Rossetti1828 said:

Thermal Detonators come with 4 charges and but also 4 templates, which suggests that it may be possible to drop all 4 at once, or else that they stay on the table rather than detonating at the start of engagement.

Hrm. Suppose it was my baseless idea of a 1-die rolled per bomb, and you can drop multiples. It'll reduce to the same damage as Bomblets, but if you want to throw all four out at once, you could.

3 hours ago, Blail Blerg said:

I don't even play rebels that often and I know that the As need more pilots. really FFG enough A2s. Give us some good ol A1s.

The Bs need more... roles.

I think with the addition of the Tie Brute, FFG is saying that it’s willing to add to the original factions. Which is nice to see.

11 minutes ago, InterceptorMad said:

For those wanting new Rebel As, we still have the Phoenix squadron pack rumour to see appear in real life. THAT will be chock full of Rebel As, including Hera and Sabine.

This is exactly my thought, the packs are going to have all types of cards and pilots that’ll make players happy.

8 hours ago, Rossetti1828 said:

The card reads "less than".

Panic averted.

Is it, though? Jango forcing folks onto blues because he's doing blues is as annoying as Jango forcing folks onto whites because he's doing whites. You gain access to linked actions flying against him, but you've still essentially lost half your dial.

I'm still wicked depressed thinking about him, not about strength, but because of unfun.

Well if they name is correct (Phoenix Squadron) then it seems like it will very likely be A-Wings and X-Wings (cards more likely than models) and maybe the prototype B-Wing with Hera.

And so far, all the rumours have been true.

7 hours ago, ForceSensitive said:

Also, had to laugh.

I called it that the only way we will likely get a black one paint again was in a event exclusive (which will undoubtedly rip the community in twain once again) And here we are with a Res pack and no black one. Welllllllk fuuuuuuuuu....

😂🤣 I hate it when I'm right.

Not that I care. After 8 and 9, I'm just watching the fire lol

I'm happy with the Resi pack, I don't have to paint up Poe/Snap which was happening soon! Also leaves the door open to re-release the Resi Falcon with B1

32 minutes ago, theBitterFig said:

Is it, though? Jango forcing folks onto blues because he's doing blues is as annoying as Jango forcing folks onto whites because he's doing whites. You gain access to linked actions flying against him, but you've still essentially lost half your dial.

If the Jango player is limiting themselves to blue maneuvers, he becomes very predictable (straights and 1-banks), and he's lost over 2/3 of his own dial. I doubt anybody would do that just in the hope of triggering his ability every turn. I'm sure it will be a very useful ability, but not an every-turn ability.

10 minutes ago, Rossetti1828 said:

If the Jango player is limiting themselves to blue maneuvers, he becomes very predictable (straights and 1-banks), and he's lost over 2/3 of his own dial. I doubt anybody would do that just in the hope of triggering his ability every turn. I'm sure it will be a very useful ability, but not an every-turn ability.

He's also a boosting rear gun ship, and if he's got a fully clear space, he can boost in either direction to get some arc pointed just about anywhere.

Screen-Shot-2020-07-30-at-7-47-00-AM.png

Even if the math isn't great, I think it's just going to be horribly annoying and frustrating and the opposite of fun. Is there counterplay? Sure, but it's not *INTERESTING* counterplay. I'd rather play against Boba, where I have to try to keep distance, because that's dynamic. Being stuck on part of my dial because I think my opponent is stuck on part of theirs? I think it's just going to suck. Even if the math of Jango isn't too bad, I just don't see where the fun is.

Like, you block Soontir, or just anticipate his moves and get a great shot he wasn't expecting, and that's really enjoyable. There are a lot of pilots in this game that, when you counter them, it's very satisfying. It'll probably never feel like that to counter Jango. Oh, I did any blue move and shut off your ability? There's no thrill of victory. But when you've got to do a white move because you need to to a hard turn instead of a bank? You'll have the agony of defeat, but it won't be because your opponent did something clever. They just did a blue when you had to do a white. It'll just be the opposite of fun.

Did anyone else notice the price hike on the squadron pack? I just went back to look and it said 49.99 which I could have sworn SOS and GOTR were 39.99?

Is that a typo? Or is that a thing now?

As it stands, seems like I’m buying a lot. And I’m ok with it after my long break.

Sep: Xi + LAAT

Oct: Pack + brute

Nov: 2x both republic releases, 1 Jango

I can’t quite justify buying the droid releases until after I see them more on the table and can plan. I’m not a huge Seppie player but it can be a fun diversion (also, with Jango it’ll be possible to fly a more scummy type list with them: my wish list is Maul, Jango, and Greivous but I’ll settle for Dooku as the Infiltrator if I have to)

7 minutes ago, ScummyRebel said:

(also, with Jango it’ll be possible to fly a more scummy type list with them: my wish list is Maul, Jango, and Greivous but I’ll settle for Dooku as the Infiltrator if I have to)

I almost can't see it working well. Grievous + Dooku is 107, with Maul it's 109, so 91-93 points free. Boba is 86, and I'd anticipate Jango to be a hair more expensive, if only because of Init 6. I guess if he's 91 or less, he'll fit along with Maul and Grievous, but without any meaningful upgrades.

I can see a Loaded Maul + Loaded Jango being a really good squad, kind of like Boba/Dengar.

1 hour ago, theBitterFig said:

Aggressor is down to 28 points with Dorsal. I honestly think folks are just sleeping on it because they can't actually acquire the models at this point.

Probably.

I fielded a Kestal together with Fifth Brother Pilot, Rhymer and flanking dustraction Soontir. It was better than expected. And now she crept down one more 1pt. But i have only one TIE Aggresssor, I cannot spam them :)

The Aggressor and the Brute certainly open up Empire's archetypes. Good for Empire mains.

But seems like many are more interested in playing Aces in Empire (which probably will switch over to the Hardcore Space Nazis FO, which got massively points decreased) than having turrets. Guess beef like the Brute in Empire might be the same. Though, we do not have points yet. But unless undercosted there are better beef squads in other factions.

can't you just take locks on jango?

system phase boosts are way more interesting than double repositions at initiative

the new talent is just worse krennic which seems basically whatever

the amount of game design slippage anxiety in this thread warms my heart but I think we might be overthinking this set of news gang

I think you really want Dooku as a crew of Jango.

30 minutes ago, theBitterFig said:

Even if the math isn't great, I think it's just going to be horribly annoying and frustrating and the opposite of fun. Is there counterplay? Sure, but it's not *INTERESTING* counterplay. I'd rather play against Boba, where I have to try to keep distance, because that's dynamic.

I sincerely hope you can change your view on Jango, for your own sake.

Maybe at least try to wait and see how it is once he arrives?