InFlight Report News! New Ships!

By Skitch_, in X-Wing

36 minutes ago, Kleeg005 said:

Looks like the Trifighter comes with two Networked Calculations Modification(?) cards. And Thread Tracers. And a new Talent that gives strain to a ship in your forward arc if you moved through an obstacle, structure, or huge ship.

I can see Anakin, Obi-wan, and Aayla in the ETA. Oddball in the V-Wing.

Jango is an i6. Zam Wessel gives out as many as four condition cards? There's a baby Boba crew, and a Jango crew. A talent called Deadeye Shot that seems to have something to do with the bullseye.

TIE Brute appears to have reinforce? And reolad linked to calculate? Two configurations, Ablative Plating, and a copy of Deadeye Shot.

https://imgur.com/a/7wDq3d0?fbclid=IwAR2SCQD-tVqNp-t-udASMGnlkHA2B4BE-vPqIRwziKiKSNLpS_oOl1LdtdU

You can also see a Hondo Ohnaka crew in Jango's fan. Jango's ability appears to let him change a focus result to a blank depending on the revealed maneuver difficulty of both him and the enemy.

The IN3 ETA-2 pilot has a name so short that we can't read it, which has me hopeful for Yoda.

2 minutes ago, theBitterFig said:

Looks like 2e Thermal Detonators have 4 charges, which is interesting. Lots of charges, but weak bombs?

Maybe uses the 1 straight template instead of the range 1 measure when it goes off?

Jango's Pilot ability: While you defend or perform a primary attack, if the difficulty of your revealed maneuver is higher(?) than that of the enemy ship's, you may change one of the enemy ship's (eyeball) results to a blank.

1 minute ago, Kleeg005 said:

Jango's Pilot ability: While you defend or perform a primary attack, if the difficulty of your revealed maneuver is higher(?) than that of the enemy ship's, you may change one of the enemy ship's (eyeball) results to a blank.

A mod for flying aggressively and defensively? Interesting.

Edited by Hiemfire

New talent: Deadeye Shot. Small or medium only. When attacking, if the defender is in your bullseye arc, you may spend one hit result to change a crit to a hit. If you do, the defender exposes one of their damage cards.

Just now, Hiemfire said:

Maybe uses the 1 straight template instead of the range 1 measure when it goes off?

I think it's unlikely. I can't see them doing something like that, using templates outside of their normal purpose.

My first thought is just 1 damage at Range 1, nothing fancy, but a bit more expensive than Protons due to higher charge count. Would I pay 7 for 4 charges of a plain bomb? Actually, probably. Even reload folks often don't want to spend the time it'd take.

Another entirely baseless idea could be be a ship suffers 1 die of damage, rather than 2 dice from Bomblets.

Just now, Kleeg005 said:

Jango's Pilot ability: While you defend or perform a primary attack, if the difficulty of your revealed maneuver is higher(?) than that of the enemy ship's, you may change one of the enemy ship's (eyeball) results to a blank.

I was right, it won't be the least bit annoying. :P

WTF, FFG. You know by now that everyone hates Juke. So make someone Juke on offense. And defense. At Init 6. On a boosting ship. With a bonus firing arc...

2 minutes ago, theBitterFig said:

I think it's unlikely. I can't see them doing something like that, using templates outside of their normal purpose.

My first thought is just 1 damage at Range 1, nothing fancy, but a bit more expensive than Protons due to higher charge count. Would I pay 7 for 4 charges of a plain bomb? Actually, probably. Even reload folks often don't want to spend the time it'd take.

Another entirely baseless idea could be be a ship suffers 1 die of damage, rather than 2 dice from Bomblets.

I was right, it won't be the least bit annoying. :P

WTF, FFG. You know by now that everyone hates Juke. So make someone Juke on offense. And defense. At Init 6. On a boosting ship. With a bonus firing arc...

Just one-shot him with Mace Windu. You'll be fine.

11 minutes ago, theBitterFig said:

ISo make someone Juke on offense. And defense. At Init 6. On a boosting ship. With a bonus firing arc...

Well juke punishes for no mods, this punishes Jedi with super mods and is hardish to trigger. Also no passive unlimited rerolls.

Edited by Des Darklighter
8 minutes ago, theBitterFig said:

I was right, it won't be the least bit annoying. :P

WTF, FFG. You know by now that everyone hates Juke. So make someone Juke on offense. And defense. At Init 6. On a boosting ship. With a bonus firing arc...

It's basically Boba's ability but based on how Jango is maneuvering instead of how close the enemy is. At I6. 😒 ******* ****

As for the Resistance pack. I'll own up to being one of the ones pushing that the term used could accurately be applied to the Resistance (****, from what I understand it is what the FO called Resistance members in basically every episode of the Resistance series). I still said that it was more likely to be S&V due to the implied theme from the other 2 squadron packs (both Rebels series era) and I'm sticking with the pack, if it does end up being S&V, probably being a HWK and a pair of MGTies.

Edited by Hiemfire

FFG. you have not betrayed me. Not in the slightest.

I see you're wringing significant sums of money from me yet again.

Anyone care to speculate if we will get a new cannon with the /rb like a Mauler? Seems like the ship to release a new cannon with.

20 minutes ago, Kleeg005 said:

Jango's Pilot ability: While you defend or perform a primary attack, if the difficulty of your revealed maneuver is higher(?) than that of the enemy ship's, you may change one of the enemy ship's (eyeball) results to a blank.

11 minutes ago, theBitterFig said:

I was right, it won't be the least bit annoying. :P

WTF, FFG. You know by now that everyone hates Juke. So make someone Juke on offense. And defense. At Init 6. On a boosting ship. With a bonus firing arc...

3 minutes ago, Hiemfire said:

It's basically Boba's ability but based on how Jango is maneuvering instead of how close the enemy is. At I6. 😒 ******* ****

But with considerably more counterplay, It's not automatic, and if Jango has just done a red maneuver, you can be fairly sure he's doing a blue the next turn. I mean, yes, it's going to be strong. But I don't think it will be Boba-strong.

I haven’t really bought much since 2.0 came out but dang FFG those Seps...

1 hour ago, Kleeg005 said:

And a new Talent that gives strain to a ship in your forward arc if you moved through an obstacle, structure, or huge ship.

Looks like TIE Strikers and Reapers could use this twice during activation thanks to Ailerons.

34 minutes ago, PhantomFO said:

The IN3 ETA-2 pilot has a name so short that we can't read it, which has me hopeful for Yoda.

Dude! Look at the top of the Actis in the pic of that card!!!! It's R2!!! The shape is also more spherical from what I can tell.

xysY6WQ.png

I'd say it is very likely to be Yoda. (Edit: see below)

image_2780d5ff.jpeg?region=0,144,1560,87

Edited by Hiemfire
4 minutes ago, Kleeg005 said:

But with considerably more counterplay, It's not automatic, and if Jango has just done a red maneuver, you can be fairly sure he's doing a blue the next turn. I mean, yes, it's going to be strong. But I don't think it will be Boba-strong

Maybe. Depends if he's got something that dumps stress. (Baffle + Cont Cyb could be fairly potent on him)

Huh. The Trifighter comes with some kind of condition marker token.... I wonder if that has to do with the Networked Calculations card.... Perhaps the Trifighter only gets to be networked with one other ship, and not all of them?

5 minutes ago, Des Darklighter said:

Yeah. It's not a good place for the game to be headed.

I dunno. It's like, half the time, they've got good sense and keep toxic stuff at bay. The Bullseye talent that's Thane Kyrell makes you jump through a lot of hoops, spend a hit and change a crit to a hit, in order to expose the card. But then there's this Jango.

And he's more Kestal than Juke, my bad.

4 minutes ago, Hiemfire said:

It's basically Boba's ability but based on how Jango is maneuvering instead of how close the enemy is. At I6. 😒 ******* ****

It's pretty different, though. First off, it **cks with an opponent's dice, and that's vastly more frustrating than improving your own. Second, it's massively disruptive. If the text is what was squinted out (or was it read aloud? I haven't been watching...), then it completely hoses anyone with linked actions. Want to do those, you have to pull blues. On a lot of ships, they just have so much blue that they'll have a hard time sticking to white moves. But the Firespray *can* probably live on just it's white moves, since they don't have a tonne of blue.

It'd just be such a massive enemy of fun to feel like you have to keep pulling white moves, and not doing any of the cool and interesting stuff a ship is capable of, or else Jango just **cks your dice. It's almost toxic enough to tempt me to just not start playing again, once it's safe to play in person. Save my money for more camera gear or something, maybe take up developing my own film. I don't think I've felt that way about X-Wing before. I mean, I'm probably like the previous Dread Pirate Roberts in that I won't actually kill Westly in the morning, but my knee-jerk reaction is about as bad as it's been.

4 minutes ago, Hiemfire said:

As for the Resistance pack. I'll own up to being one of the ones pushing that the term used could accurately be applied to the Resistance (****, from what I understand it is what the FO called Resistance members in basically every episode of the Resistance series). I still said that it was more likely to be S&V due to the implied theme from the other 2 squadron packs (both Rebels series era) and I'm sticking with the pack, if it does end up being S&V, probably being a HWK and a pair of MGTies.

I mean, it could have been, but it felt really strange. It'd be odd for a product title to call the heroes what the villains call them.

3 minutes ago, Hiemfire said:

I'd say it is very likely to be Yoda.

First four-Force ship?

3 minutes ago, ObiWonka said:

First four-Force ship?

/shrug

Was happy to only be a 3 faction player (Republic, Empire and Resistance) but now that CIS has Jango... I’m in. Take my money I have no control

Eta Actis ship ability seems to be spend a force in the Systems Phase to do a boost or barrel roll. (So a bit like the Aethersprite ability, but even better?)

New TIE-only Talent upgrade is "Ion Limiter Override", that allows the ship to do a barrel roll after a red maneuver, even while stressed. Then they roll a die, on a hit they gain a Strain token, on a crit they gain an Ion token.

Thermal Detonators come with 4 charges and but also 4 templates, which suggests that it may be possible to drop all 4 at once, or else that they stay on the table rather than detonating at the start of engagement.

5 minutes ago, ObiWonka said:

First four-Force ship?

I hope not, 3 sure. Force is already bonkers just give Yoda a nice ability. And that’s it.

Just now, ObiWonka said:

First four-Force ship?

Only three charges in the spread, so probably not.

9 minutes ago, Kleeg005 said:

But with considerably more counterplay, It's not automatic, and if Jango has just done a red maneuver, you can be fairly sure he's doing a blue the next turn. I mean, yes, it's going to be strong. But I don't think it will be Boba-strong.

It's not that there's not counterplay, but that the counter-play is un-fun. Part of what sucks about playing against Admiral Sloane is being unable to do the cool stuff your ship can do. Jango looks almost the same way. Stuck on white moves to counter Jango means you're stuck on single-actions since you can't clear with blues. Whether or not it's strong, it looks like it'll just be an absolute miserable time playing against it.

And if you're flying something like an IG-2000 Aggressor, with nearly all blue moves, you're just hosed from game start and there's probably nothing you can do. That's also unfun, to have a matchup that's really bad because your ship has a dial which is ostensibly good.

It's depressing, instead of broken. But maybe it's broken, too.

7 minutes ago, Rossetti1828 said:

Eta Actis ship ability seems to be spend a force in the Systems Phase to do a boost or barrel roll. (So a bit like the Aethersprite ability, but even better?)

Combined with a purple T-Roll.

Boost or Roll to block, then pull the T-Roll behind your opponent.

F*** this. I'm going to bed, more depressed about X-Wing than I've probably ever been.