I see what you did there, FFG.

By Cloaker, in X-Wing

Me; "Hooray! Fang Fighters untouched by points update!"

Me 29 seconds later; "Who the Hoth decided to let Dash and large base veteran turret gunner builds into my sandbox? Get out."

I'm on to you, FFG

Edited by Cloaker

How bad is the large base turret nonsense so far?

Also ew dash

21 minutes ago, Blail Blerg said:

How bad is the large base turret nonsense so far?

Also ew dash

I don't know because I never see large base turret ships or use them myself because you can't get their points worth out of them. I think that's why they lowered their costs this update.

11 minutes ago, Frimmel said:

I don't know because I never see large base turret ships or use them myself because you can't get their points worth out of them. I think that's why they lowered their costs this update.

This is a weird statement because it has to ignore the rebel falcon and the decimator, and probably ignore the resistance falcon and jumpmaster, which means it's an increasingly narrow and specific list of ships in question

I for one am happy to see large base turrets that aren’t the rebel falcon make an appearance. I don’t think they’re so cheap as to become super dominant but cheap enough to make a good splash in the local scene.

Honestly I’m more worried about the raw beef you can get from scum large bases. Can take Han, Bossk, and Asajj in extended format with some upgrades. Going to be a ton of health to chew through.

Scum Han with a Missile seems... maybe good?

As low as 57 points would get you title + Concussion Missiles or Mag Pulse Warheads, 54 if you don't mind Ion Missiles. Combine with Fenn Rau and Torpedo Dengar in Hyperspace, or maybe 4-LOM and Koshka Frost in Extended (triple Rigged Cargo Chutes?).

I don't think he'd be winning the big tournaments--if there were big tournaments--but he's a lot less scruffy looking.

32 minutes ago, theBitterFig said:

Scum Han with a Missile seems... maybe good?

As low as 57 points would get you title + Concussion Missiles or Mag Pulse Warheads, 54 if you don't mind Ion Missiles. Combine with Fenn Rau and Torpedo Dengar in Hyperspace, or maybe 4-LOM and Koshka Frost in Extended (triple Rigged Cargo Chutes?).

I don't think he'd be winning the big tournaments--if there were big tournaments--but he's a lot less scruffy looking.

A Hotshot CP Trick Shot Han is barely 30 percent of a list. He's Initiative 6. Yeah, he just got him some hair gel and a shave.

Scum Han looks like a good pick with two IGs.

IGA, IGC, Han with IGD, Engine, Greedo, and Qi'ra. You have endless calc-share, Boost-evade stress free, and funky-sloops on all, and still room for a couple toys. Maybe Hotshot Han would be good for softening targets up?

I haven't seen any IG 3-ship lists worth thinking about yet but this one might change my mind...

Also, wait, who's worried about what Dash will do to Fangs? 2 fangs can kill Dash in 2 turns, easy as pie. He doesn't have any meaningful repositioning anymore, and R1 is like a self-destruct button for Dash. Block him once and it's cake.

Edited by ClassicalMoser
5 hours ago, ScummyRebel said:

Honestly I’m more worried about the raw beef you can get from scum large bases. Can take Han, Bossk, and Asajj in extended format with some upgrades. Going to be a ton of health to chew through.

If you want health, even before this you could field Sol, Nym, and 2 cartel executioners, with some upgrades on the two scurrgs. 38 health. Han, Bossk, Asajj is 33(though granted, 10 are behind 2 greens and force).

6 hours ago, ScummyRebel said:

Can take Han, Bossk, and Asajj in extended format with some upgrades.

Forget those, you can get a fully-loaded 6-6-6 list of Han, Dengar, Fenn with all of their favorite toys now.

Very curious what this means for scum and if it might help them with their omnipresent persecution complex.

Edited by ClassicalMoser
30 minutes ago, Cerebrawl said:

If you want health, even before this you could field Sol, Nym, and 2 cartel executioners, with some upgrades on the two scurrgs. 38 health. Han, Bossk, Asajj is 33(though granted, 10 are behind 2 greens and force).

😒 ... Ever want to mention something but then remember basically every ******* list you've ever brought up got nerfed to ****? Ya. That's where I'm at right now....

Edited by Hiemfire
4 hours ago, ClassicalMoser said:

I haven't seen any IG 3-ship lists worth thinking about yet but this one might change my mind...

BCD can bring Autoblasters on all three now. Only one spare point in the list, but still, that's three hefty bots with miss-protection. No MMS, but still.

ACD can bring Contraband on all three, and that could be ABC with Jamming Beams, instead, if you're into that sort of thing... But D might be nice with Contrabands on everything.

For Han/IGs, I keep looking at Lando Crew on Han. Boost-Evade into spending the Evade for rerolls, since it's otherwise hard to Boost and have mods. Plus a Calculate? Doesn't seem terrible. Or just IG-D + Lando for double mods while not boosting on your own. Alas, A/C/Han with Lando/D/Engine only as 3 spare points--so just the title--and not also Trick Shot, so no 4-dice obstructed attacks.

4 minutes ago, theBitterFig said:

Alas, A/C/Han with Lando/D/Engine only as 3 spare points--so just the title--and not also Trick Shot, so no 4-dice obstructed attacks.

I feel like with Han specifically, you're better off with Qi'ra/Trick than you are with Lando, and it's still less points too. Why mess around with mods on 2-dice attacks when you can get more dice more easily for less points? Really the title probably grants him at least as many extra dice in practice as his ability and Trick Shot do combined.

But I have very little experience with IGs. Not sure what they need to shine; a whole lot of health behind three dice, boost > evade, I4, and extra calculates when necessary seems like it should be much better than they tend to feel on the table. And I'm especially uncertain how well he covers their weak spots.

34 minutes ago, ClassicalMoser said:

Why mess around with mods on 2-dice attacks when you can get more dice more easily for less points?

Lando's mods actually go a long way. A second form of dice modification is often worth as much as an extra attack die.

  • If I'm boosting to get obstructed shots with Lando, I'll do 2.19 hits on 3 dice spending my evade for rerolls, compared to 2.0 from 4 dice with Trick Shot but no mods. If we're adding a Calculate from an IG, it'll be 2.626 hits from Lando on three dice, compared to 2.684 with TS on 4. Slightly lower, but not much.
  • If I'm able to get an obstructed shot without boosting, I'll have 2.673 hits from Lando with Double Calculate, which isn't far off the 3.0 average from TS with Focus.
  • Meanwhile, I'd just do better with non-obstructed shots. At Range 1, or Range 2 against stressed targets, Lando brings those 2.673 hits without requiring help from another IG, since they'll often have need of their own Calc tokens.
  • Or lets say you get blocked, and you've only got a Calc passed over from an IG for a non-obstructed shot. Qi'ra will be 2.078 on 3 dice, while Lando will be 2.281.

That doesn't really take into account the geometry, and how often Qi'ra will get you obstructed shots you wouldn't otherwise have, and the defensive benefit of obstructions (and not spending the Evade when attacking).

If I could take Lando/TS, I'd bring that over Qi'ra/TS, but the points aren't there with two IGs.

34 minutes ago, ClassicalMoser said:

But I have very little experience with IGs. Not sure what they need to shine; a whole lot of health behind three dice, boost > evade, I4, and extra calculates when necessary seems like it should be much better than they tend to feel on the table. And I'm especially uncertain how well he covers their weak spots.

Every time I fly them, I have an absolutely miserable time and hate my life. I roll all blanks, and they'll die easier than T-70s and push essentially no damage. And yet, I keep having the idea, "this time for sure."

53 minutes ago, theBitterFig said:

Every time I fly them, I have an absolutely miserable time and hate my life. I roll all blanks, and they'll die easier than T-70s and push essentially no damage. And yet, I keep having the idea, "this time for sure."

More or less mirrors my experience. I've run A and B with Advanced Sensors etc, just fully loaded out. That was the most fun I've had with them. And it was a flaming dumpster fire. Very bad. But I haven't seen anything else that makes me feel like it would do better anyway. 😕

53 minutes ago, theBitterFig said:

If I could take Lando/TS, I'd bring that over Qi'ra/TS, but the points aren't there with two IGs.

But I'm saying with the points left over you can get Qi'ra/TS/Title. The title will give you at least as many dice as Qi'ra and Trick Shot will. You don't have as much control over it but stress is inevitable in this game.

Edit: Not sure how that went in my head, guess I left the IG titles off becuase I came up 2 short. First thing I'd drop would be Trick Shot, but you could also make it work if you leave off a CC from an IG. Qi'ra/Title is where it's at for Han. Or you could fly Lando/L3/ for something Cheaper.

Edited by ClassicalMoser
1 hour ago, ClassicalMoser said:

More or less mirrors my experience. I've run A and B with Advanced Sensors etc, just fully loaded out. That was the most fun I've had with them. And it was a flaming dumpster fire. Very bad. But I haven't seen anything else that makes me feel like it would do better anyway. 😕

But I'm saying with the points left over you can get Qi'ra/TS/Title. The title will give you at least as many dice as Qi'ra and Trick Shot will. You don't have as much control over it but stress is inevitable in this game.

Edit: Not sure how that went in my head, guess I left the IG titles off becuase I came up 2 short. First thing I'd drop would be Trick Shot, but you could also make it work if you leave off a CC from an IG. Qi'ra/Title is where it's at for Han. Or you could fly Lando/L3/ for something Cheaper.

I mean, Lando has the title too.

IG-88A (66)
IG-2000 (1)

Ship total: 67 Half Points: 34 Threshold: 4

IG-88C (63)
IG-2000 (1)

Ship total: 64 Half Points: 32 Threshold: 4

Han Solo (Scum) (48)
Lando Calrissian (Scum) (8)
IG-88D (3)
Engine Upgrade (7)
Lando's Millennium Falcon (3)

Ship total: 69 Half Points: 35 Threshold: 6


Total: 200

View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Scum and Villainy&d=v8ZsZ200Z81XWWWWWWW151Y83XWWWWWWW151Y89XWW45W36WWW107W152&sn=Unnamed Squadron&obs=

4 hours ago, theBitterFig said:

For Han/IGs, I keep looking at Lando Crew on Han. Boost-Evade into spending the Evade for rerolls, since it's otherwise hard to Boost and have mods. Plus a Calculate? Doesn't seem terrible. Or just IG-D + Lando for double mods while not boosting on your own. Alas, A/C/Han with Lando/D/Engine only as 3 spare points--so just the title--and not also Trick Shot, so no 4-dice obstructed attacks.

I wonder if better might be to drop one of the Bots and invest in Han and the remaining bot, then bring something to run interference? Perhaps:

Han + Trick + Lando + 88D + Engine + Title [73]

88C + AdvS + Elusive + Title [77]

Leaves 50 points to play with... Auto-Pilot Drone and a Scyk? Generic Fang?

EDIT: Also, fully loaded Han is only 73 what is this!?

Edited by DR4CO
35 minutes ago, DR4CO said:

I wonder if better might be to drop one of the Bots and invest in Han and the remaining bot, then bring something to run interference? Perhaps:

Han + Trick + Lando + 88D + Engine + Title [73]

88C + AdvS + Elusive + Title [77]

Leaves 50 points to play with... Auto-Pilot Drone and a Scyk? Generic Fang?

I've been musing that. My first thought is usually towards 4-LOM, for stress shenanigans, but I had more room to play with since I hadn't built with AdvS.

Dengar/0-0-0 Nom Lumb would fit, but not with a useful Cannon.

I wonder.... It occurred to me that there haven't been any ships that could make solid use of Angled Deflectors....

IG-88B (62)
Autoblasters (3)
Contraband Cybernetics (2)
Angled Deflectors (3)
IG-2000 (1)
Ship total: 71 Half Points: 36 Threshold: 4

IG-88A (66)
Autoblasters (3)
Contraband Cybernetics (2)
Angled Deflectors (3)
IG-2000 (1)
Ship total: 75 Half Points: 38 Threshold: 4

Nom Lumb (38)
Autoblasters (3)
IG-88D (3)
Dengar (6)
Contraband Cybernetics (2)
Ship total: 52 Half Points: 26 Threshold: 5

Total: 198

But what I always always wish is that the IGs could equip Daredevil....

All that matters is that Asajj is at 69.

Nice.