5 hours ago, Mokoshkana said:Okay, using the cheapest options and maximizing the Corps, SF, and support slots for all factions:
CIS - B1 x 6 + BX Saboteurs x 3 + STAP x 3 = 579
GAR - Phase 1 x 6, ARC Trooper (strike team with sniper) x 3, AT-RT x 3 = 663
Rebel - Rebel Troopers x 6, Rebel Commandos (strike team with saboteur) x 3, AT-RT x 3 = 543
Empire - Stormtrooper x6, Scout Trooper (strike team with saboteur) x 3, E-Web Heavy Blaster Team x 3 = 567Please explain how CIS would be more broken than Rebels or Empire, both of which cost fewer points.
Absolutely!
The key thing to remember is that we're talking about potential future problems, not existing problems. We only know units which have been released or spoiled; FFG probably knows about units which won't see the light of day until 2022. A problem could swiftly come up if CIS receives both a cheaper Support and a relatively cheap Commander.
Suppose CIS gets a support in line with the other factions, around 55 points. That'd drop their total in your calculations to 525, the lowest of any faction. Then suppose they also got a Commander at 100 points. Not the cheapest around, but close to it. Now you've got 13 activations spending 625 points. What to do with those remaining 175 points? You could switch the Saboteurs for Snipers, and give all six of your B1s both the extra trooper upgrade and an E-5C heavy upgrade and still have 25 points left over to devote to miscellaneous other upgrades. Even if that list didn't turn out absolutely busted, I really don't want to see (and I don't think FFG would want to see) a list with 13 activations, 9 of which have heavy weapons upgrades. Thus, I think FFG might be reluctant to create a low-point Commander option out of concerns that it could cause problems at some point .
tl;dr Not problems now, maybe problems later.