[Clan Wren Preview] A House United

By Ryfterek, in Star Wars: Legion

1 minute ago, Lochlan said:

there is only one other heavy weapon upgrade option for the unit.

Ah yea, fair point, that probably settles it then. But even still, those six wounds are going to be a lot to chew through.

I’m not super fond of the strike team unit. The bigger group seems like a more mobile and more tanky Wookie unit.

They could be fun. We’ll see what the ISF looks like as well as I can’t afford all the new special forces options for every army.

2 minutes ago, Crawfskeezen said:

Ah yea, fair point, that probably settles it then. But even still, those six wounds are going to be a lot to chew through.

You ain't kidding. Death Troopers have the same defense (minus Impervious and Nimble) and can only get up to 5 HP and are a huge pain in the *** to kill.

Just now, Crawfskeezen said:

Ah yea, fair point, that probably settles it then. But even still, those six wounds are going to be a lot to chew through.

Definitely. Clan Wren is easily the toughest way to field Mandalorian Resistance. But their offence seems overall not quite as efficient as what the base unit can do, unless it's some corner case where it's a range 3 attack and they have two aims to trigger Long Shot and Lethal at the same time.

Also, not sure how I feel about the Jetpack Rockets. I definitely think they're not amazing on Clan Wren. I think it seems best on Mandalorian Resistance, either a base unit to keep it cheap, or with a heavy for more dice. But overall, not sure how I feel about 8 points for a single-use 3-4 dice attack, even if it has Blast.

I've purely played Imperial up until now. But hyper mobile Mandalorians bouncing around might be enough to turn me Rebel. Am I right in thinking that the duellist, Ursa & Tristan are all the heavy weapons in the box? It would be nice to be able to add a shooty heavy weapon to normal squads whilst having a full Clan Wren squad on the table.

Never having played rebels I now have to wonder what else might fit with Sabine, Clan Wren & 2 normal Mando squads. Anyone got bright ideas?

1 minute ago, Achinadav said:

Am I right in thinking that the duellist, Ursa & Tristan are all the heavy weapons in the box? It would be nice to be able to add a shooty heavy weapon to normal squads whilst having a full Clan Wren squad on the table.

As far as we know those are the only heavy weapons options.

2 minutes ago, Achinadav said:

I've purely played Imperial up until now. But hyper mobile Mandalorians bouncing around might be enough to turn me Rebel. Am I right in thinking that the duellist, Ursa & Tristan are all the heavy weapons in the box? It would be nice to be able to add a shooty heavy weapon to normal squads whilst having a full Clan Wren squad on the table.

Never having played rebels I now have to wonder what else might fit with Sabine, Clan Wren & 2 normal Mando squads. Anyone got bright ideas?

I think, you'd like to have Leia or Luke for dodge tokens.
And rebel troopers with medical droids.

With a dodge token and the Beskar Duelist, against pierce x in melee, do they still roll the extra dice, but do not cancel any at the end?

For example, if Luke scored 4 hits in melee, would the unit roll 6 dice and keep them all?

Are there any pictures of the card fan for Clan Wren? I'd like to have more of an idea of what upgrades come with this expansion.

28 minutes ago, Achinadav said:

I've purely played Imperial up until now. But hyper mobile Mandalorians bouncing around might be enough to turn me Rebel. Am I right in thinking that the duellist, Ursa & Tristan are all the heavy weapons in the box? It would be nice to be able to add a shooty heavy weapon to normal squads whilst having a full Clan Wren squad on the table.

Never having played rebels I now have to wonder what else might fit with Sabine, Clan Wren & 2 normal Mando squads. Anyone got bright ideas?

My first quick list is

Cassian Andor (Recon Intel, A280-CFE Pistol Config)
Cassian Andor(Loadout)
Rebel Officer
Sabine Wren (Offensive Push, Personal Combat Shield, The Darksaber)
R2-D2 (C-3PO)
Rebel Troopers (DLT-20A Trooper)
Rebel Troopers (2-1B Medical Droid)
Rebel Troopers
Mandalorian Resistance (Beskad Duelist, Offensive Push)
Mandalorian Resistance (Clan Wren) (Tristan Wren, Ursa Wren, Offensive Push)
Rebel Commandos (Strike Team) (DH-447 Sniper)

Edited by DFocke
Missed the part where you wanted two mando squads. I don't know if I'd go that far. I want some long range shooting.

So 100 points for mandos with the sword vs 110 for Clan Wren................. hmmmmm not sure which one is better (or if I even like them)? I guess with Sabine you want her clan for only 10 points you get to always have that nimble up. Surprised by their lack of firepower, but that speed and defense may be their selling point. Tenacity may be stapled to their card???

Too bad you can't run the duelist in Clan Wren, that may have been the best and really go well with Sabine. The fact that Ursa and Tristan fight for that aim token sort of feels..........wrong? Especially since it feels that they should have something in melee if they are going in with Sabine? Sort of strange that Clan Wren's role is a bit muddle compared to the cheaper generic unit..................... Maybe like the others said they wrote it down wrong and you only need one unique?????

Lol Mandos are 10 points cheaper then wookies RIP.

4 minutes ago, Lochlan said:

Also, not sure how I feel about the Jetpack Rockets. I definitely think they're not amazing on Clan Wren. I think it seems best on Mandalorian Resistance, either a base unit to keep it cheap, or with a heavy for more dice. But overall, not sure how I feel about 8 points for a single-use 3-4 dice attack, even if it has Blast.

Same can't tell if you want it to give them a bit of a long range threat or if their speed 3 is enough that it does not matter. Of course that tenacity may give them that extra push they need in melee?

3 minutes ago, DFocke said:

Are there any pictures of the card fan for Clan Wren? I'd like to have more of an idea of what upgrades come with this expansion.

I think there's not an image with all the upgrades, but surely it comes at least with the upgrades mentioned in the article:

Ascension Cables
Jetpack Rockets
EMP “Droid Poppers”
Beskad Duelist
Ursa Wren
Tristan Wren

And I am pretty sure that the might come as well with Situational Awereness.

50 minutes ago, ScummyRebel said:

I’m not super fond of the strike team unit. The bigger group seems like a more mobile and more tanky Wookie unit.

They could be fun. We’ll see what the ISF looks like as well as I can’t afford all the new special forces options for every army.

I don't think "strike team" is the right term for the named unit since it HAS to be the same size as the minimum unit size for the non-named unit.

I'm super not impressed with the base unit, but the Clan Wren version seems promising at least. I dropped rebels to play droids, but I get the feeling the rebels are getting the short end of the stick with the 4 new SF units.

44 minutes ago, player5682051 said:

With a dodge token and the Beskar Duelist, against pierce x in melee, do they still roll the extra dice, but do not cancel any at the end?

For example, if Luke scored 4 hits in melee, would the unit roll 6 dice and keep them all?

Sabine already had this issue that they had to clarify. If you have Immune: Pierce for a particular attack, then you lose Impervious.

1 hour ago, Lochlan said:

Definitely. Clan Wren is easily the toughest way to field Mandalorian Resistance. But their offence seems overall not quite as efficient as what the base unit can do, unless it's some corner case where it's a range 3 attack and they have two aims to trigger Long Shot and Lethal at the same time.

Also, not sure how I feel about the Jetpack Rockets. I definitely think they're not amazing on Clan Wren. I think it seems best on Mandalorian Resistance, either a base unit to keep it cheap, or with a heavy for more dice. But overall, not sure how I feel about 8 points for a single-use 3-4 dice attack, even if it has Blast.

I think the rockets are best used with clan Wren with the generic mandalorian using it to roll one red, long shot with Ursa, and Tristan.

3B2R1W Blast, Impact, Suppressive, Pierce (with a 2nd Aim). That can help setup a wicked Explosions turn for Sabine.

With the basic squad, they could help set-up an approach to an objective or potentially finish off a small unit holding an objective. At first it seemed useless but I think it gives options for a turn you want to stay out of range 3 or need a magic bullet.

1 minute ago, smickletz said:

I think the rockets are best used with clan Wren with the generic mandalorian using it to roll one red, long shot with Ursa, and Tristan.

3B2R1W Blast, Impact, Suppressive, Pierce (with a 2nd Aim). That can help setup a wicked Explosions turn for Sabine.

With the basic squad, they could help set-up an approach to an objective or potentially finish off a small unit holding an objective. At first it seemed useless but I think it gives options for a turn you want to stay out of range 3 or need a magic bullet.

8 points for one red die, one time? That's not even close to worth it. You know the rocket upgrade card is one-time use, correct?

Edited by arnoldrew

It's one red die with Blast augmenting a very good dice pool with surge to hit. It's practically a 3 hit difference against a target in heavy cover.

22 minutes ago, costi said:

It's one red die with Blast augmenting a very good dice pool with surge to hit. It's practically a 3 hit difference against a target in heavy cover.

Hmm, good point. I'm still not convinced, but I'm closer than I was before.

Anyone else notice that the base unit is 3 guys, add the sword guy and its over 100 points for 4 wounds 😬

1 minute ago, Darth evil said:

Anyone else notice that the base unit is 3 guys, add the sword guy and its over 100 points for 4 wounds 😬

Eh, red defense with surge, Nimble, and Impervious. They're still tough.

The regular unit is pretty meh to me. Just too expensive for 3 dudes. And none of the attachments impress me. You’ll need a lot of terrain for them to be useful. Worthless abilities like Nimble don’t help...

Edited by NeverTellMeTheOdds
30 minutes ago, NeverTellMeTheOdds said:

The regular unit is pretty meh to me. Just too expensive for 3 dudes. And none of the attachments impress me. You’ll need a lot of terrain for them to be useful. Worthless abilities like Nimble don’t help...

Nimble + awerness is gonna be good though, that upgrade will change the rebellion

14 minutes ago, jocke01 said:

Nimble + awerness is gonna be good though, that upgrade will change the rebellion

You still have to get the dodge token somehow. You’re gonna want aims more than dodge, and you’re never going to want to take a dodge action. Unless you’re jumping behind terrain early and have nothing better to do, which is rare.

2 minutes ago, NeverTellMeTheOdds said:

You still have to get the dodge token somehow. You’re gonna want aims more than dodge, and you’re never going to want to take a dodge action. Unless you’re jumping behind terrain early and have nothing better to do, which is rare.

Well true, but Rebels got so many ways to get dodge tokens with command cards, take cover and so on.