Does playing a Witch Hag's Curse (blanking the text of a target unit) on a Cold One Chariot (text states that HP are equal to # of developments) kill the COC?
Witch Hag's Curse/Cold One Chariot
I would think that the "witch hag's curse" would in fact destroy the cold one chariot. The chariot would not be able to have a X for it's hit points and have 0. Therefor it would be placed in the discard pile.
In its ruling on copying "X" tactics, the FAQ essentially sets an undefinable variable at 0, which would, indeed, kill the poor bastard.
From the FAQ:
Q: If a unit has 0 hit points and no damage tokens, it it destroyed?
A: Yes, it is destroyed immediately because it has damage equal to its hit points.
Right. But the question was referring to the value of X as it relates to hit points.
Overseer Lazarus said:
Right. But the question was referring to the value of X as it relates to hit points.
Right, which would be 0, hence the quoted, relevant FAQ question.
FellintoOblivion said:
Overseer Lazarus said:
Right. But the question was referring to the value of X as it relates to hit points.
Right, which would be 0, hence the quoted, relevant FAQ question.
Overseer Lazarus said:
FellintoOblivion said:
Overseer Lazarus said:
Right. But the question was referring to the value of X as it relates to hit points.
Right, which would be 0, hence the quoted, relevant FAQ question.
That FAQ response was entirely superfluous. It was merely another "hey look at me" attempt. You refuse to accept the fact that you haven't learned the rules yet, nearly any of them, but you desperately need to be seen. What, exactly, in that FAQ ruling that you pulled out of your....hat defines X?
Your post defined X. My post illustrated why X being 0 would kill the COC, which yours did not.
I'm aware that 0HP = dead unit. I wasn't asking if 0HP killed the unit, I was asking if X=0 if a WHC got played on a COC. Thanks to everyone who replied.
No worries, bruthah. Sorry for all that static.
Overseer Lazarus said:
Overseer Lazarus said:
That FAQ response was entirely superfluous. It was merely another "hey look at me" attempt. You refuse to accept the fact that you haven't learned the rules yet, nearly any of them, but you desperately need to be seen. What, exactly, in that FAQ ruling that you pulled out of your....hat defines X?
An this is another "look at me" attempt by playing forum police.
Another question about the card Witch Hag's Curse:
Is it possible for a player to have two Heros in one zone if they both have Witch Hag's Curse attached? They won't have the ristriction "Limit 1 hero per zone" then, would they?
This could happen if a DE player plays against an Empire player.
"Hero" is a Trait, and WHC doesn't blank Traits. Kinda depends on whether one takes the 1 Hero limit to be part of the Hero Trait or separate from it.
Dam said:
"Hero" is a Trait, and WHC doesn't blank Traits. Kinda depends on whether one takes the 1 Hero limit to be part of the Hero Trait or separate from it.
I think the "1 Hero limit" is part of the Hero trait, and would still be true even if it isn't explicitly stated on the card, since its written in the rulebook. The sentence on the card is just a reminder.
Similar to the fact that the rulebook wording on Scout is not exactly the same as the on-card reminder text.
Entropy42 said:
I think the "1 Hero limit" is part of the Hero trait, and would still be true even if it isn't explicitly stated on the card, since its written in the rulebook. The sentence on the card is just a reminder.
Is the Hero bit in the rules (at work can't check)? When checking for my reply earlier, I did a search of the rulebook pdf for "hero" and only found 3 mentions. I think all were in the pre-rules part of the rules (specifically in the description/layout of the card) pages.
Ok if it is also stated in the rulebook that heros are limited one per zone, then you will be right to consider this limitation as part of the trait.
Deagal said:
Ok if it is also stated in the rulebook that heros are limited one per zone, then you will be right to consider this limitation as part of the trait.
Nothing in the rulebook about the limit, searching for "hero" and "limit" individually.
However the "one hero per zone" limit is defined in the FAQ, I'm not sure if that would apply or not, because it's more a clarification of how the rule works rather than explicitly defining the keyword.
Either way though, the only way it could possibly work would be if you played the 2 heroes to different zones, played the curse on both of them, then moved one into the same zone as the other. Seems unlikely.
Dam said:
Deagal said:
Ok if it is also stated in the rulebook that heros are limited one per zone, then you will be right to consider this limitation as part of the trait.
Nothing in the rulebook about the limit, searching for "hero" and "limit" individually.
Yeah, when I said rulebook I was just referring to the rulebook and FAQ, since I have them merged into one coherent document.
“Limit one Hero per zone”
If a player has a copy of a Hero in play, he cannot play, take control of, move, or put into play (via a card effect) another Hero into that zone. His opponent also cannot play, give control of, move, or put into play (via a card effect) another Hero into that zone.
That's the paragraph I was referring to, but the more I think about it the less convinced I am that it's relevant.
That paragraph is defining exactly what's meant by the phrase "one hero per zone". It doesn't mention anywhere that "one hero per zone" is implicitly part of the Hero keyword. So I'd say that if you could somehow manage to get 2 heroes out, neither of which had this text for whatever reason, then the restriction would no longer apply.
Of course, that's my inner rules lawyer speaking. The part of me that actually pays attention to common sense says don't be so stupid and play things as intended rather than strictly as written.
ChaosChild said:
That's the paragraph I was referring to, but the more I think about it the less convinced I am that it's relevant.
That paragraph is defining exactly what's meant by the phrase "one hero per zone". It doesn't mention anywhere that "one hero per zone" is implicitly part of the Hero keyword. So I'd say that if you could somehow manage to get 2 heroes out, neither of which had this text for whatever reason, then the restriction would no longer apply.
Of course, that's my inner rules lawyer speaking. The part of me that actually pays attention to common sense says don't be so stupid and play things as intended rather than strictly as written.
My inner rules lawyer wants to remind you that Hero is a trait, not a keyword. Keywords would be wiped out by Witch Hags Curse.
I guess I can't find any explicit evidence that the paragraph I quoted is relevant, but I agree that the common sense answer is that its actually a global clarification of the Hero trait.
You're absolutely right, I'm getting my terminology mixed up.
I still maintain though that this is such an unlikely situation that it's not worth this much effort in sorting it out. A clarification in the next FAQ would be nice though.
How about that, the new FAQ is barely a week old and I'm already making requests for the next one.
The limitation is not part of the trait! Therefor, if you use the Witch Hag's course you will keep the trait hero but not the limitation as the limitation is NOT part of the trait. Traits have NEVER a specific function (see other LCGs). For reference see the rules page 7 "Card Anatomy Key": Traits: "Special designators that have no rules , but may be affected by other cards in play. Examples include Warrior, Hero, Spell, and Building". Therefor you can have two heroes in the same zone when both do not have the limitation anymore. The FAQ explains just the limitation.
It seems like I have made a point with the heroes?
Well... my inner rules lawyer also says, that if two heroes of one player are blanked by the Witch Hag's Curse that one could bring them both in the same zones with a Forced March or Wilhelm of Osterknacht. That unlikely but may happen. Just for the case.
...inner rules lawyers. xD
I agree that I think this could happen. The hero limit is not in the rules at all, only on the cards themselves. So if the text is blank, they do remain Heroes, but the limitation is blanked out.
I also think this was not the intent of the developers and may very well be errata'd in the future.