Defend Tor Aendris

By FellintoOblivion, in Warhammer Invasion Rules Questions

I know that when a questing unit is placed into a discard pile all the resource tokens on the quest are removed.

Since the tokens for this card aren't placed on it until the end of turn, can they still be placed if the questing unit (that defended that turn) is moved to the discard pile?

No, I don't think a quest can have resources without a unit questing on it.

Sining said:

No, I don't think a quest can have resources without a unit questing on it.

Yea this seems to be the question at the core of the situation.

I can't find anything that definitively states whether or not a quest can have resource tokens on it if there is no questing unit.

This one's less intuitive than most card miswordings.

The most troublesome part of the card's text, to me, is the whole Forced bliv-blav. This denotes a certain, I don't know, inevitability that doesn't quite jibe with the "this-unit-and-this-unit-only-is-out-on-this-quest" gig. We've been playing that the tokens are placed and remain there until used or a new questing unit leaves the quest, at which time all tokens, old and new, are swept away. This affords the omniscient Forced effect to have its due. gui%C3%B1o.gif

Overseer Lazarus said:

This one's less intuitive than most card miswordings.

The most troublesome part of the card's text, to me, is the whole Forced bliv-blav. This denotes a certain, I don't know, inevitability that doesn't quite jibe with the "this-unit-and-this-unit-only-is-out-on-this-quest" gig. We've been playing that the tokens are placed and remain there until used or a new questing unit leaves the quest, at which time all tokens, old and new, are swept away. This affords the omniscient Forced effect to have its due. gui%C3%B1o.gif

Yea that's how I play it as well although I suspect that if there is ever an official ruling it would require the defending/questing unit to still be present when the tokens would be placed.

"Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card."

The way it is currently phrased dictates a questing unit (present tense) defended (past tense) causes tokens to be placed. There is no longer a unit questing on DTA if it was removed, so no resource tokens can be placed.

I see that point, for sure. The argument can also be made that the unit was questing at the time of the block, and that even though the end of the turn won't come for a minute, there was a block made that turn. I don't necessarily take that stance; I need to consider it a bit more. But both views are valid, both from a game design standpoint and an English language one.

dormouse said:

"Quest. Forced: At the end of any turn in which the questing unit defended, place 2 resource tokens on this card."

The way it is currently phrased dictates a questing unit (present tense) defended (past tense) causes tokens to be placed. There is no longer a unit questing on DTA if it was removed, so no resource tokens can be placed.

While that is certainly a valid reading I don't think the term 'questing unit' is necessarily present tense, there might just not be a short, non-clunky way to represent the past tense of a unit that was questing on this quest this turn.

If the unit has been removed, then it didn't really defend. As you say it "blocked" and it "blocked" poorly. Defend would indicate that it survived combat. Now if the card stated that the tokens could be placed after the unit "tried to defend" then that would be a different story....

Algernon said:

If the unit has been removed, then it didn't really defend. As you say it "blocked" and it "blocked" poorly. Defend would indicate that it survived combat. Now if the card stated that the tokens could be placed after the unit "tried to defend" then that would be a different story....

I don't see anything in the rules that says a unit has to survive combat to be considered as having defended that turn but there's nothing saying they don't either.

Another question begging for a comprehensive rules document.

The unit defended whether it survived or not, there's no separate concept of "blocking" in this game. However the resources aren't added until the end of the turn and require the questing unit to have defended, I'd say that if the unit died then it isn't "questing" any more so the resources can't be added.

Just my 2c. I agree that we need some more comprehensive/consistent way of getting rulings for a huge bunch of issues that have come up, mostly due to poor templating and unclear wording.