Cad Bane Tactics

By Sekac, in Star Wars: Legion

My last game with Cad Bane if anyone would like to watch (audio is not in english).

On 7/25/2020 at 1:51 PM, Sekac said:

1) Deploy "Kablamo!" away from intervening terrain. I had it behind a stack of crates and my opponent cleverly moved a unit so only 1 model was visible around the corner. 2 models would've died, by the rolls, but only 1 could. Even if it makes which token hides the bomb obvious, deploy the mine so a unit cannot limit its damage with terrain.

2) I'm In Control might be the single meanest thing CIS can do to a lightsaber character if you can pull it off. Getting into range isn't hard, you just have to have a Jedi within about range 4 of Cad on the turn you want to play it. Getting the 2 suppression tokens required to freeze them is the part you don't get to control. Don't think I didn't consider running Bane over with droidekas to give him suppression either!

FYI - no matter how much suppression you put on the character -they only take 1 immo token. you cannot freeze any saber users except Op Vader (but he can Spur to move speed 1)

if you double check the wording its "each enemy trooper unit that gains at least 1 suppression token in this way also gains 1 immobolize token"

the wording is not 1 immobolise token per suppression

Edited by Darth Challenger
5 hours ago, Darth Challenger said:

FYI - no matter how much suppression you put on the character -they only take 1 immo token. you cannot freeze any saber users except Op Vader (but he can Spur to move speed 1)

if you double check the wording its "each enemy trooper unit that gains at least 1 suppression token in this way also gains 1 immobolize token"

the wording is not 1 immobolise token per suppression

This was pointed out on the last post of the first page.

On 7/20/2020 at 5:47 PM, Sekac said:

So If anyone else has some nifty tricks they've pulled (or wished they could have) please comment below!

I don’t think anyone mentioned this, but with Bane’s ability to get placed on the table and the Steady keyword, he can use the old Peekaboo trick that Snowtroopers usually play with. Peekaboo is when a unit with Steady starts in full line of sight (LoS) blocking terrain, then step out and fires using Steady, then steps back into LoS blocking terrain. The only problem is that Bane only has range 2, but as I mentioned, he can be placed anywhere. You will need to include the Environmental Gear upgrade as well, as his range 2 may require moving over barricades to get into range and his Jump ability will only get him there and not back. It’s incredibly frustrating for your opponent (I know from personal experience), and it forces your opponent to do something they didn’t want to do and move a unit or two of theirs out of place to deal with Bane. Then you use that to your advantage as well, usually with a counter on their now reduced core or on the straglers that are now out of place. Not many people are trying this, but it is effective. Just a thought.

Edited by JediPartisan

Give him offensive push and ascension cables.

Get behind a LoS blocker, tap offensive push and cables, jump 1 up to the top, get an aim, shoot with steady, then get a free clamber back down out of sight, recover as your second action.

9 hours ago, KommanderKeldoth said:

Give him offensive push and ascension cables.

Get behind a LoS blocker, tap offensive push and cables, jump 1 up to the top, get an aim, shoot with steady, then get a free clamber back down out of sight, recover as your second action.

Wouldn't steady and scale conflict? Scale procs before or after a move action, but you would've just done a free attack action and not a move.

4 hours ago, thepopemobile100 said:

Wouldn't steady and scale conflict? Scale procs before or after a move action, but you would've just done a free attack action and not a move.

Simultaneous triggers that you control are proc'd in the order of your choosing.

29 minutes ago, KommanderKeldoth said:

Simultaneous triggers that you control are proc'd in the order of your choosing.

But using a free attack action would invalidate scale since you have done a separate action since the move action. It being a free action doesn't change that a separate action was performed.

Both trigger at the same time, you choose the order of resolution.

22 hours ago, thepopemobile100 said:

But using a free attack action would invalidate scale since you have done a separate action since the move action. It being a free action doesn't change that a separate action was performed.

That's like saying Tauntauns can't use Agile, reposition, and relentless off of the same move.

15 minutes ago, Lochlan said:

That's like saying Tauntauns can't use Agile, reposition, and relentless off of the same move.

Except it's not. Agile isn't a free dodge action, it's a free dodge token. And any pivot, free or otherwise, would proc relentless as it's considered a standard move action. However you shouldn't be able to pivot after the relentless attack since your previous action wasn't a move action. It was an attack action. I don't think this has ever come up before since I don't think a tauntauns player has ever done that.

Edited by thepopemobile100

Steady gives you free range attack action, Scale gives you free climber action. Both kicks off after move action, so after moving you have both free actions to do in order of your choice. It's exactly the same situation with Grievous and Scale/Relentless.

Edited by NetCop
3 hours ago, NetCop said:

Steady gives you free range attack action, Scale gives you free climber action. Both kicks off after move action, so after moving you have both free actions to do in order of your choice. It's exactly the same situation with Grievous and Scale/Relentless.

Again, no. Every action from scale is considered a standard move action and would trigger Relentless regardless. Furthermore, there's no precedent set for this in the RRG that I can find (by all means link it if I missed it). What I could find on the matter is this on page 13 under Actions:

• If an effect provides a unit with a free action of a certain type, such as a free attack action, performing that free action does not count against that unit’s two actions per activation, but is considered an action for the purposes of game effects and therefore does not allow a unit to perform the same non-move action more than once during its activation.

This says to me that I'm right. Going back to Grievous: if you performed a move then used relentless and then wanted to use scale, you wouldn't be able to because you have performed an action that isn't a move.

I don't understand how that quote is relevant. It merely clarifies what a free action is, and that being a free action doesn't mean you can do the same action 2 times.

What it absolutely does not say is that you can only trigger 1 free action per action taken.

I don't know what the right answer is, but it's definitely not contained in the quote above.

Quick check at Alex:

If more than one game effect takes place at the same timing window, the active player (the player currently controlling a unit) decides the order of these effects. In your example, the unit can choose to attack and then clamber or to clamber and then attack.

Alex Davy
Game Designer

Fantasy Flight Games
2 hours ago, NetCop said:

Quick check at Alex:

If more than one game effect takes place at the same timing window, the active player (the player currently controlling a unit) decides the order of these effects. In your example, the unit can choose to attack and then clamber or to clamber and then attack.

Alex Davy
Game Designer

Fantasy Flight Games

So by this ruling, in a single action Grievous can move into base contact with a unit and a building, Attack in melee and assuming he wipes out the unit he can then scale to the top of the building to get cover? and I already thought Grievous was amazing, this just makes him even better!!

Edited by Mace Windu
32 minutes ago, Mace Windu said:

So by this ruling, in a single action Grievous can move into base contact with a unit and a building, Attack in melee and assuming he wipes out the unit he can then scale to the top of the building to get cover? and I already thought Grievous was amazing, this just makes him even better!!

Basically yeah now. However since the RRG doesn't cover simultaneous procs, I'd expect complaints from an opponent unless you have an email/interview from the developers explicitly stating that.

This should be added to the Official Rulings thread ASAP.

14 hours ago, Mace Windu said:

So by this ruling, in a single action Grievous can move into base contact with a unit and a building, Attack in melee and assuming he wipes out the unit he can then scale to the top of the building to get cover? and I already thought Grievous was amazing, this just makes him even better!!

He can even do a better version of the thing Cad Bane can do that started this whole discussion, assuming he has the Annihilator equipped. He can aim, clamber up a wall, take a Relentless shot, then Scale back down. Scale is possibly the best keyword in the game.