I've got a Sabacc game coming up as part of my next session. It's been quite a while since my players have embraced their inner card shark. In fact, it's been so long that some of them have awakened to their Force powers since then.
Since I know it'll come up, how should I go about letting Influence and Misdirect affect the game? What's a good Conflict cost for using the Force to cheat? Should that apply when playing against a criminal gang? Especially when the stakes are the potential enslavement of innocents (hypothetically speaking, of course)?
I'm also looking for ideas to spice up this part of the session, so if you have any fun stories about the Force and gambling, I'd like to hear/read them.