I've been playing MC a little more lately, which has been nice. My favorite has always been She-Hulk from the start and I play a justice deck that seems unbeatable. Most of the time I'm playing solo games, but recently played with family who hadn't played much before and built an Iron Man deck for my brother who wanted to try out Iron Man. I've tried all of the popular deck concepts from MarvelCDB, but don't ever feel much synergy with Iron Man and any of the aspects. I'm hoping someone here may have a breakthrough that I'm missing.
Some of my observations whenever I play Iron Man
- generally takes multiple rounds before IM can start dealing damage
- Repulsor Blast is so unpredictable, I typically use it to pay for other cards. (When you do use it, it's a loss of 7 cards no matter what)
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Getting the aerial trait is unnecessarily hard
- Draw Rocket Boots
- Pay for Rocket Boots
- hope you have a mental resource to dispose of to get aerial for only that one round!
- When compared to Dr. Srange's Cloak of Levitation, it's laughable.
- Even if you manage to get the aerial trait for a round, Powered Gauntlet now does 2 damage instead of 1, which seems like too much effort for such little payoff
- The reward for building Iron Man's armor is also minimal. It would be nice for Repulsar blast, or any of Iron Man's abilities be based on the number of armor tech pieces you've been able to build. Instead of decking out to use Repulsor Blast, make Repulsor Blast +2 damage for each Armor piece you've built.
- There are other issues, but I'll leave it here.
This is not intended to trash the game, its designers, or to be "hating on" Iron Man. I'm genuinely curious how some of you Iron Man players out there synergize his deck in a way that is consistent and predictable and overcome the limitations inherent in his design.