Twerking Bounding Fangs

By Brother Fett, in X-Wing Squad Lists

Hey, all! I have a tournament coming up and I need some help building a list. I want to fly a list that isn't mainstream and not something my opponents would expect. How does the below list look? What could I do to improve it? I think it looks quite fun! Torkil too ruin a pilot's day, the fangs to punch, and Sunny as a pocket ace.

Twerking Bounding Fangs

(38) Torkil Mux [HWK-290 Light Freighter]
(5) Proton Bombs
(2) Contraband Cybernetics
(2) Engine Upgrade
Points: 47

(41) Zealous Recruit [Fang Fighter]
Points: 41

(41) Zealous Recruit [Fang Fighter]
Points: 41

(41) Zealous Recruit [Fang Fighter]
Points: 41

(27) Sunny Bounder [M3-A Interceptor]
(3) Autoblasters
Points: 30

Total points: 200

Seems OK. Nothing really strikes me as a poor fit. Maybe Proton Bombs or Contraband Cybernetics could be some kind of crew, but that'd be a wicked small difference, if any, really.

One thing to consider: Tractor Beam on Sunny. Now, that takes away a lot of what's fun about Sunny, since her 2-dice attacks were the most likely to roll matching results. However, being able to tractor someone should usually be a pretty decent damage boost. Tractors have usually been a pretty strong part of the 4 Scyk/2 Fang lists.

But it's probably not a huge difference.

Overall, it's a list of all good pilots, with no bad upgrades, and no excessively fiddly synergies. Those kinds of lists are almost always at least decent enough. There probably aren't improvements which don't make it an entirely different list (for example, 4 Scyks/2 Fangs is probably better, but somewhat mainstream...).

18 hours ago, theBitterFig said:

Seems OK. Nothing really strikes me as a poor fit. Maybe Proton Bombs or Contraband Cybernetics could be some kind of crew, but that'd be a wicked small difference, if any, really.

One thing to consider: Tractor Beam on Sunny. Now, that takes away a lot of what's fun about Sunny, since her 2-dice attacks were the most likely to roll matching results. However, being able to tractor someone should usually be a pretty decent damage boost. Tractors have usually been a pretty strong part of the 4 Scyk/2 Fang lists.

But it's probably not a huge difference.

Overall, it's a list of all good pilots, with no bad upgrades, and no excessively fiddly synergies. Those kinds of lists are almost always at least decent enough. There probably aren't improvements which don't make it an entirely different list (for example, 4 Scyks/2 Fangs is probably better, but somewhat mainstream...).

So if I took tractor beam, would it be beneficial to swap out sunny for a t-point venteran at initiative 3? That way my whole list could benefit from potential tractor side effects. With sunny at int 1, Torkil misses out on the tractor when he engages at 2. Or is keeping sunny in better for the extra dice shenanigans while defending or when using primaries?

3 hours ago, BrotherFett said:

So if I took tractor beam, would it be beneficial to swap out sunny for a t-point venteran at initiative 3? That way my whole list could benefit from potential tractor side effects. With sunny at int 1, Torkil misses out on the tractor when he engages at 2. Or is keeping sunny in better for the extra dice shenanigans while defending or when using primaries?

I dunno. Sunny probably isn't going to trigger much on 3 dice, but Torkil's attack isn't very powerful to begin with, and there's always a bit of benefit in playability with matching Initiatives.

I mean, Tractor Beam might be worse than Autoblasters. ABS Sunny is a nifty little flanker, and if ever she's out of Soontir's arc and rolls double natty crits? That'll be a moment which lives forever in legend.

There's benefits to each of the options, each is probably pretty good, so whatever speaks to you more. If you really love TPV with Tractor now that the idea has been floated, great. If you still think you'd have more fun with Sunny? Go for it.