11 minutes ago, Jeff Wilder said:The problem is that, in a practical sense, that is not a feasible thing to do when commentating on a game or when participating in a game. It's not really even feasible when commenting on a recorded game, though (speaking as a huge nerd) I would enjoy seeing some gateofstorms pop-ups added by content providers on some of the more unusual occurrences. Similarly, it's not a practical suggestion that commentators and players stop making judgments about the value of rolls standing alone.
Such a thing would not be terribly hard to do FWIW and has been discussed. I do think it's not too uncommon for people to do a quick gut check while commentating a game with the calculator though. Certainly a lot of streams I've watched have checked their assumptions with it.
QuoteYour suggestion is a perfect suggestion, but it's not a workable suggestion. I'm trying to make a workable suggestion that, while not perfect, is at least "less wrong," given that the activity is -- with a probability of 1.00, BTW -- going to continue. I think I've been pretty clear -- in the original post and in subsequent replies -- that I don't have any expectation that it's perfect.
I think it's reasonable to expect people to only comment on the *results*, not the *roll* regardless of calculator use. Is it useful for someone to freak out when they roll 3 blanks, but then target lock it into 3 hits? Obviously not, no matter what you think of "either" "roll". This isn't just an edge case it's fundamental; the more people are thinking about "rolls" and the less about "results" the more likely they are to make largely erroneous statements and judgements. And while those sometimes benefit me on the table, they more often just turn into whining about dice which is simply tiresome.
So yeah my advice (which I consider totally practical) will continue to be: stick to talking about whether Kylo was likely to take 2 damage there or less/more. If you can talk about how much he was likely to take that *turn*, even better. You can develop a gut feeling for that kind of thing the exact same way people *think* they have a gut feeling about raw rolls. And checking your gut after the game lets you improve it over time.